Something Magical by wasd 2020-04-21T14:48:57Z
Very relaxing game! Fun to play and nice graphics! Only thing that made it a 5/5 is changing the font and UI, but the game itself is very fun!
Foon → Ludum Dare Explorer → Users → the_martijn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Spider Sorter | jam | 883 | 3.29 | 3.14 | 3.18 | 3.85 | 3.64 | 2.67 | 2.69 | ||
| 2021 | 48 | Deeper and deeper | Just quarry on | jam | 1249 | 3.32 | 3.21 | 3.25 | 3.89 | 3.50 | 3.01 | |||
| 2020 | 46 | Keep it alive | Can you look after my plants? | jam | 1726 | 3.27 | 3.09 | 3.30 | 4.13 | 3.66 | 2.90 | 3.13 | 3.13 |
Very relaxing game! Fun to play and nice graphics! Only thing that made it a 5/5 is changing the font and UI, but the game itself is very fun!
Very fun game and nice twist on the tower defence genre! Liked the way Frankenstein and the doctor both had a part in the game (preperation and execution).
This game was sooo good! Enjoyed it a lot! Great artwork!
This game is brilliant. Way to addictive. I have no negative thing to say about it.
Followed the development on the homepage LDare. Fun to see it finished ;) Some bugs with the camera, but overall fun platformer!
Fun idea, but maybe there could've better been a few less players on the field, because they all ran in to each other, so I got a pile of people that weren't able to move a lot, haha.
"Nortan" I see what you did, there xD Artstyle and gameplay are GREAT!
It's hard to touch the mice gentle, but nice artstyle and gameplay!
What a great game! Worked perfectly for me (5/5)
Hey, I'm stuck. How do I get this jump?
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A game with much depth! The mood/style really fits with the meaning behind it. Gameplay-wise I didn't really know where I had to go in the forest.
Idea is nice. But preferred WASD-controls, because I'm righthanded.
Fun game, but it took me some time to figure everything out.
The mood and graphics are really good! Gameplay was allright, but nothing too special.
Liked the way you could do nothing about these bulldozers. The artstyle was simple but very special (in a positive way) at the same time.
Nice entry!
So simple but yet so addictive and well made. I laughed multiple times, nice humor. And I don't know why, but the sounds are really cute!
While the idea is simple, the execution is very well done and pretty addictive!
Extremely beautiful game! How can this be made in a weekend? :O
In the first level I got bigger when staying at the log, but in other levels it didn't work, so wasn't able to get bigger.
Lovely graphics!
Liked the idea, but I think some of the healthbars could decrease a bit slower or at least not al at the same speed. For example make the water go a bit faster than the fertilizing ;).
Nice idea! Liked the concept. I agree with @izokia about the static sprites/characters ;)
I like the mood/theme of this game.
Gameplay is kinda hard, but I want to retry everytime when I hit an asteroid, haha
Like the artstyle, but some things (and especially the GUI) were sometimes hard to see.
Looks good, but the steering is quite hard.
Still don't know where that car is, but very fun game! Love how the music fits the theme.
The graphics in the battle-scenes where a lot better than in the maingame where you move.
What the heck did I just play and why was it so fun? xD Enjoyed it, but at first it wasn't that clear what I had to do.
It looks beautiful, but the mechanics of the game didn't always work properly, I got stuck in a wall a few times.
I Liked the idea of the game, but it looks like the pathfinding of the animals is very slow. It takes a lot of time before an animal decides to go to another place (food), which slows the game down a bit. The game would be more lively/fun if the animals went to the food immediately. Liked the visuals!
Great game! Lovely artstyle!
Very stable game and looks great! Checkpoints would be nice, tho..
Figured out the controls really quickly, but next time give an instruction in the description or in the game itself.
Winning was pretty easy, because you get much money when you fill your planet with a few factories.
So fun game, but could've been made a bit harder.
Wow, that was fun! Very funny and liked the way how the music changed with every note block "destroyed"/away ;D
Very fun and looked good!
I really liked the game! Nice artstyle and idea! The only downside was the clicking. Sometimes I clicked and nothing happend, probavly because I clicked to early.
Sometimes I can't believe these games are made within a few days. Very smooth gameplay. Makes it satisfying to play. The artstyle is AMAZING. The bright colors and the animations make the game very lively. Loved it!
Wow, nice game with depth! Liked it ;)
Wow, love the bright colors and vibe of the game! The parallax backgrounds give it a nice depth.
Next time starting a few hours earlier, gives you less stress, haha.
My game chrashed after a while, think that might be a bug. Also the text "You win" shows in the game all the time ;)
Figuring out what you have to do is kinda hard, but fun spin on the theme, haha.
Liked the game! Was fun and addictive (before you have everything unlocked, haha)
I agree with @nerd-sanctuary a bit too much coins.
The sprites where nicely drawn! Looks good!
Fun game, but the last gladiator is impossible to beat, while he loses no health. Also the game crashed after he defeated me.
Building the levels with wagons is a smart way to do it!
Fun game! And the 3D-effect works very well. Nice that you implemented achievements ;)
Nice little game, liked the 'game over' screens, haha
I loved this artstyle! Made it look very polished! I didn't understand the tactic behind the game at first try, but finally managed to 'keep it alive'! ;)
For such a "simple" game is it very addictive and has great graphics. A good example why a game doesn't have to be big to be good ;)
The idea is nice, but the traps respawn way to quick, which makes it harder.
Good think you finished it in time! I also had to scrap ideas and even begin all over.
(PS: Don't forget to remove the categories you don't have, like the audio ;)
@quichi Going through all the days with the dead plants makes you feel guilty more and more, haha. Thanks for the feedback ánd tips!
@skovtrolden Thanks for the feedback! I had some different ideas for the game, but bacause of the time I made it this way, haha. First wanted to make a shop where you can choose from which plant you'll get the information for, but made this alternative way because of time..
Thanks for playing!
@laralama They will die if they've been 3 times rotten or dehydrated. So you don't want them to be dehydrated or rotten, but healthy everytime.
Small tip: All plants have a specific time they need water, like every 3,5 or even 14 days. (And most of them have a range in which you can water them, for example after watering you have 3 days and then 2 days to water).
If you water them all the first day, you can easily discover after how many days they'll dehydrate, so you can save them next time you try it. Good luck!
@pythooonuser She's old, so she's probably on vacation to Benidorm.
Wow, that's pretty good, @bredcrumb ! I guess you have green thumbs, grandma would be proud, haha.
@beavergames click them, the soil becomes darker if watered. They don't just randomly die, see my reaction to the command of @laralama
@ryzy27 There is a variable "wet" which decreases every day with 1. So the ground gets dryer every day.
Each plant has variables "minimalwet" (for example -2 or -5) and "maximumwet" (for example 5 or 14). If you water the plant and the variable wet is 0 or lower, it sets the variable to "maximumwet". If "wet" is higher than 0, it sets it 1 higher than the maximum, which makes it rotten.
The variable "wet" has to decrease to 0 before you can water it without getting rotten. It also can get lower than 0, if it stays higher than "minimalwet", otherwise it will be dehydrated.
For example (SPOILERS!) the Echinocactus has "minimalwet" set to -10 and "minimalwet" to 14. If you water it on day 0, you have to wait for 14-24 days before watering.
@vertry Ooh, that would be nice! I had more ideas but unfortunatly no time, haha
Updated: Ported it to Windows if HTML5 doesn't work. But I would recommend the HTML version more.
@lorenzos They all start on day 0 with the same dry soil, but they're different both in how many days they'll need before another round of watering and other periods where they can do with less water before dehydrating.
@finn-truman Yeah, I totally agree with you. I didn't have much time to polish the gameplay a bit more, because I had to start over again after the first day, so if I started a bit earlier on the mechanics, some things would be different, haha.
Thanks for playing and commenting ;)
@thecritterscove There are already in-game hints in the game, so what do you exactly mean?
Wow, visually it looks very cool!
Simple game, but it works ;)
Fun game, nice theme and looks great!
The flying could be a lot faster, but the idea is very good! I agree with @binroot about the healthbar and chirping. Nice little details ;)
The graphics are simplistic, but I really liked this sky! Gameplay was fun, but hard with my touchpad, haha
The HTML version worked perfect ;)
This is a really great game! The mechanics work very well and smooth. Didn't encounter any bugs. The levels are well designed. I always like it when there is a quick tutorial at the beginning.
I hope for you more people will find and score your game ;)
Wow, that was a fun game! I like the way how the bucket works and how you loose water when you walk too fast or drop your bucket. The platform-engine worked very well/smooth and I didn't encounter any bugs. It looked beautiful! Well done ;)
Fun game! Lots of humor ;)
Fun idea! Enjoyed it ;)
Maybe the dialog-boxes would be more clear when the game freezes untill you press [next]. Now you can easily read over the text.
Wow. Best game evah :stuck_out_tongue_winking_eye:
Very good game! Played it for a long time! (But everytime when it goes too fast, I'm game over, haha). I hope you'll get at least 20 reviews :wink:
Wow, beautiful and relaxing game! I especially like the animation of the different animals and the way they swim.
PS: don't forget a way to exit the game in stead of using [alt+F4] :wink:
Fun simple game! I especially like the animations of the character and the mobs. The mobs falling into the pits you've made make it more challenging.
Btw, you started late on friday evening? You mean saturday? :wink: Or else it wouldn't be late, haha
Nice game! Enjoyed it!
I like the concept! The rope mechanic works really well! Cute artstyle ;)
Nice concept! I liked the way how you use the axe. The thing that I didn't like is that you have to use the [Z] to jump. Why not use the [W] or the [up]?
Wow! What a good entry! While I'm not the biggest fan of all the graphics, I think you absolutely nailed the mood, the gameplay and the underwater physics!
I love the parallax reef, the way the mood changes the deeper you go and the endscreen where you see all the fish you've caught.
Very nice job!
Fun game! I like the graphics and the gameplay. The only thing I found a bit strange are the random options after the fight. Sometimes I got 2 times "trade", other times 2 times "fight".
@cinderblock thanks for playing!
I didn't want to add the ability to move, to avoid stripmining which makes it too easy.
However; you cán move the droid by removing the layer under him and let him bounce on the edge, which makes it roll on that removed layer.
@cambryx Thank you for the review! The performance was even worse, because with every layer it creates another random one. After too much lagg, I cut the map in half.
@joror Yeah, I had no time, because I started to late, hahaha. Otherwise I'd add some sounds, haha
Fun arcade game! I especially like that biting-animation :smile: The part that is most interesting in the gameplay is that they appear in the distance and you have to move 360 degrees to see what's coming.
The only thing I'd change is the interval between the harpoon-trowing. Now you can basicly spam the harpoons to kill the fish.
Liked the idea and the story of it, but there are some cons, like the music (where some melodies were off-beat), and the walkspeed that was way too high. Also you get sometimes stuck on the walls.
Fun little game. Love the simplistic artstyle and the easy-to-get-into-gameplay!
Fun game! Enjoyed the mechanics of it. Loved the idea that the gems will follow you untill you secure the gems in the boxes.
Sometimes the rock spawning was a bit too much, which made it impossible to avoid.
I agree with @v0idpointer ; some of the graphics are more detailed (like the garbarge) and others (like the fish) don't fit with that.
The gameplay was allright, I only wish there was a way to reset the rotation of the submarine, while it was completely upside-down at some point.
Nice entry! I really like the mood, the graphics and the music in this game. It's really addictive to explore the caves and mine the ores on the beat. The customisation is a really fun addition! Especially for a game that's made within 72 hours.
A few cons; It wasn't really clear to me why you have to choose how many ores I had to sell. Did I need these ores later in the game? Did I miss something? :wink: Also the delay between hitting the WASD-keys and moving the player was a bit too much. Especially for a rhythm-game.
Overall; Nice entry!
Fun idea, but I still don't get why you use Q and D as movement instead of A and D
I like the idea, but the instructions/controls are way too unclear. The first few times I was just trying to make something happen.
Fun game. Some pros and cons:
+The character animation (the balloons are a nice addition)
+The overall gameplay is really fun and addictive
-Some of the art don't match to good, while some are more detailed (the player) and some more basic (blocks)
-The combat is too hard; the monsters will stand in you, but in order to hit them, you have to be further away.
Fun game! Loved the sound design of it (like the faster speed you have, the harder the enginesound will be) and the gameplay.
Hey, you should change "HTML5" to .zip :wink:
Gameplay is allright. Nice entry!
WOW. Absolutely stunning! The best graphics and mood I've seen so far this contest!
It's amazing how many little details are in this game, like the fish that swim away from the player or the light. I hope more people will rate your game.
Good job!
Those tentacles are amazing! Love them!
I liked the idea and the simplistic artstyle! Was the slippery driving meant? It kinda feels like and ice skating game :laughing: The level generator is a nice touch. Is there a way to load a new game without refreshing the page?
Absolutely amazing. I loved every aspect of it: the sprites, the music, gameplay and of course the humor. I don't have any tips or criticism :) Well done!
Simple but fun! It's pretty easy when you stack up all the eggs on the board.
Fun and polished game! Loved the overall artstyle. Sometimes new houses spawn on the boxes that are already there.
Extremely good graphics and overall mood!
At first I expected a lot, looking at the stunning first scene, but after that I had no idea what I was doing.
I guess you were trying to tell a big or emotional story, but when you decide to let the story be the main focus, you'll need to be sure that the gameplay is simple to understand. Now you just press a few buttons in order to let something happen.
When you get a shitload of cats, you can stack them up and when you walk into them, you'll get an earrape of meowing. And I don't mind :laughing:
Maybe a few tips: * When you make a game with pixelart it looks the best when you also use a font in pixelart-style. * Seeing a score during the game would make it a bit more satisfying to deliver. * Now when you interact with the house that wants pizza, it doesn't really mind how many slices you have. It maybe makes it more challenging when you have to come back to an house to finish the order?
I liked the idea and it looks good! But it's a bit buggy. For example the placing of the lines which lagg a lot. And if you press spacebar a few times you keep loading new things.
Quite tricky to get. but fun. Loved the graphics and vibe!
I liked the idea, but in some of the levels the tentacles were a bit hard to see.
Fun game! But I always like to throw things, haha. It is pretty easy to hit the target, maybe it could be a bit harder the further you get.
Fun idea! This is the second game this LDjam I play that uses pinguïns, haha.
Stealing the fishes back is a bit hard to get used to.
Fun idea! It is challenging to get right, but that makes it that you want to play it again a few times :) I think it would make it a bit easier/more satisfying if you could get a few chances to get the order right. Now you get a new order immediately.
Hmm, maybe I missed something, but I didn't understand what I was doing at all..
Nice concept! Especially because it is a Javascript game.
@darkwolf @hmrpf @deloriand @cloistered Whoops, it was still in concept! It is public now!
Fun game. The graphics are nice to look at :smile:
A few additions that would make it even better: * Instructions of the controls ín the game, especially for the phone * The pinguins('s sprites) moving towards the point they're walking to. * the ability to hold down the left mouse button while building the paths
Amazing :laughing:
At first I taught the driving was way to unbalanced, but as soon as I had to drive the truck and almost lost all of the vegetables, I totally understood why it had to be so hectic!
Fun idea, but difficult to reach. Actually I had my sister to finish the game for me xD I liked the humor of it!
Mmm, for some reason I don't get any objective or quest. It is just the map and boat I see...
Really interesting gameplay, i really enjoyed this entry! A few tips:
* I agree with @dexort, the pixelart doesn't look too good, because it is a bit blurry * I love the artwork of the isometric part, and the snake-part on their own, but I don't think they really match together. It would've fit more together when the rpg-part was more simplistic, or the snake looked more like the train of the isometric part. And of course I prefer the last option, because i love the isometric artstyle :wink:
Liked the mood of the game! I always have a weakness for restaurant-games. The moving is a bit annoying, but since you challenged yourself by using isometric view, I think it is a great start!
Relaxing game. Liked the idea. The guys reminded me of Star Wars :D
A few tips/bugs: - The trees had no collision - I got stuck in the construction site, but I couldn't jump. - Maybe place the quest on screen all the time? Than you know what to do.
@the-martijn I know that rush-feeling, hahaha. there is never enough time :D
I really love the ambience/colot palette! Once you get the hang of it, you really want to beat the level! Nice job!
Fun game! Liked the art style! It's kinda bugged when you exit Full Screen mode. There is too less audio to make the ones that are in the game effective.
Very solid and good-looking game! Bouncing the items was a bit hard, but that made it a fun challenge, too.
Very solid and polished game! Loved the artstyle! Did I missed it, or can't you quit the game using a key like [ESC]?
What a fun idea! And executed very well!
I also thought at first that it was too easy, because you could spam brick walls everywhere, but the longer you play, the harder it gets. Nice entry :smile: