ADRENA-LINE by managore 2020-04-21T18:44:55Z
The art is pretty simple yet it's beautiful to look at. It's satisfying to play and requires some skill, but it's simple to learn. Good job!
Foon → Ludum Dare Explorer → Users → Double Top
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dimidium Angelus | jam | 929 | 3.50 | 3.31 | 3.02 | 3.10 | 3.97 | 2.78 | 2.43 | 3.26 | |
| 2020 | 46 | Keep it alive | Just One More | jam | 1572 | 3.34 | 3.52 | 2.60 | 2.97 | 3.33 | 2.97 | 2.90 | 3.18 |
The art is pretty simple yet it's beautiful to look at. It's satisfying to play and requires some skill, but it's simple to learn. Good job!
It is a simple concept, but it's fun; it fits the theme and the mechanics plays really well, only picking up the wood was kinda hard sometimes and the wolves didn't drop that many sandwiches. Other than that, it's a pretty nice game.
It was a little bit hard to understand how shooting works, but it works nicely. I don't see why you have a jump button, but it's funny to do it(I don't know why). Killing the enemies is satisfying and it's a good game overall.
The gameplay feels really solid. I liked the tank mechanics, the way the cannon moves kinda slowly towards the mouse and the trail you leave are well made. However, the game lacks an objective, you just wander around collecting stuff and then come back; some sort of wave system for the enemies would be nice, considering that I only found 3 or 4 during the 10 minutes I played. The music helps setting the mood of the game and the sound effects are also great. Good job!
The idea is good, the graphics are amazing(those vitrals are gorgeous) and the story in the beginning gives you a reason to be there. I figured out what to do on accident, and the the fact that you can't do anything to kill or get rid of the creatures is kinda sad, when the second one appeared it felt impossible to continue playing. The game is pretty fun though, I liked it!
A really liked the game. The underwater sound created a good atmosphere, although some music and sound effects for pickups would be nice. The movement felt a little clunky but I guess it's hard to move underwater. The transitions and level design are excellent and the radar mechanic was a good idea. Good job!
I loved the idea, the music and the graphics! The concept is clever and simple to understand. The difficulty is ok, you need to manage your energy and the hunger of the astronaut at the same time, which makes you switch between searching for food, coming back to the ship and going after the sun to recharge. The only bug I encountered were some fruits spawning at the same location as soon as I collected them. Congrats for the submission!
Pretty cool game! I played until all of the top blocks were indestructible. Having a pickaxe and a shovel to mine different blocks was a good idea, it was interesting to pick the best for each case and try to go as deep as possible. Music really helped with the mood, and the sounds were on point. Gongrats on the submission!
Really good game! The pixel art was so nice, there is music and some sounds which helps a lot to set the mood. I got stuck on the wall like 3 times and had to reset, so that is a problem; also, I interacted with the chicken after getting the itens and the game just crashed. Other than that, I loved the story and the characters. Congrats on the submission!
I loved the art and the music! The game feels really polished and plays nicely. There are different enemies which change the way you move and attack. Throwing the orb was a good idea, since you have to pick it up and that forces you to aim and position yourself to get it back(when you throw it in the wall, it bounces back and you get it midair, that's perfect). Only bugs I found were orbs spawning inside walls, and some particles still visible a little after you die, but nothing gamebreaking. Pretty solid submission, congrats!