Foon → Ludum Dare Explorer → Users → managore
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2016 | 37 | One room | Walkie Talkie | compo | 4.60 | ||
| 🥇 | 2016 | 35 | Shapeshift | windowframe | compo | 4.73 | ||
| 🥉 | 2015 | 33 | You are the Monster | Death of a Lich | compo | 4.45 | ||
| 🥇 | 2014 | 31 | Entire Game on One Screen | birdsong | compo | 4.59 | ||
| 🥉 | 2014 | 30 | Connected Worlds | HopSlide | compo | 4.49 | ||
| 🥇 | 2014 | 29 | Beneath the Surface | The Sun And Moon | compo | 4.61 | ||
| 🥉 | 2013 | 28 | You Only Get One | Javel-ein | jam | 4.31 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2016 | 37 | One room | Walkie Talkie | compo | Innovation | 4.94 | ||
| 🥇 | 2016 | 35 | Shapeshift | windowframe | compo | Fun | 4.48 | ||
| 🥇 | 2016 | 35 | Shapeshift | windowframe | compo | Innovation | 4.90 | ||
| 🥈 | 2016 | 35 | Shapeshift | windowframe | compo | Theme | 4.57 | ||
| 🥇 | 2014 | 31 | Entire Game on One Screen | birdsong | compo | Theme | 4.80 | ||
| 🥇 | 2014 | 30 | Connected Worlds | HopSlide | compo | Innovation | 4.83 | ||
| 🥇 | 2014 | 30 | Connected Worlds | HopSlide | compo | Theme | 4.80 | ||
| 🥇 | 2014 | 29 | Beneath the Surface | The Sun And Moon | compo | Theme | 4.32 | ||
| 🥈 | 2014 | 29 | Beneath the Surface | The Sun And Moon | compo | Fun | 4.51 | ||
| 🥉 | 2014 | 29 | Beneath the Surface | The Sun And Moon | compo | Innovation | 4.51 | ||
| 🥈 | 2013 | 28 | You Only Get One | Javel-ein | jam | Fun | 4.24 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Holey Hell | jam | 54 | 4.25 | 3.98 | 4.27 | 4.41 | 4.51 | 3.45 | 3.88 | ||||
| 2020 | 46 | Keep it alive | ADRENA-LINE | compo | 65 | 4.02 | 4.26 | 3.19 | 2.58 | 3.97 | 3.48 | 3.51 | ||||
| 2019 | 44 | Your life is currency | Mr Moneybag | compo | 12 | 4.10 | 4.10 | 3.69 | 4.23 | 3.95 | ||||||
| 2017 | 38 | A Small World | Path of the Rabbit | compo | 7 | 4.34 | 4.06 | 4.08 | 3.75 | 4.33 | 3.55 | 2.51 | 3.92 | |||
| 2016 | 37 | One room | Walkie Talkie | compo | 1 | 4.60 | 4.34 | 4.94 | 4.40 | 3.86 | 3.69 | 3.72 | 59 | |||
| 2016 | 36 | Ancient Technology | cognizance | compo | ||||||||||||
| 2016 | 35 | Shapeshift | windowframe | compo | 1 | 4.73 | 4.48 | 4.90 | 4.57 | 4.27 | 3.60 | 3.31 | 4.07 | 79 | ||
| 2015 | 34 | Two Button Controls / Growing | Reap | compo | 7 | 4.32 | 3.76 | 3.85 | 3.67 | 4.59 | 3.76 | 4.38 | 62 | |||
| 2015 | 33 | You are the Monster | Death of a Lich | compo | 3 | 4.45 | 4.13 | 4.27 | 4.13 | 4.61 | 3.52 | 3.15 | 4.15 | 51 | ||
| 2015 | 32 | An Unconventional Weapon | A Knife Made Of Whispers | compo | 25 | 4.11 | 3.70 | 3.76 | 3.55 | 4.16 | 3.83 | 4.32 | 71 | |||
| 2014 | 31 | Entire Game on One Screen | birdsong | compo | 1 | 4.59 | 4.27 | 4.37 | 4.80 | 4.55 | 3.94 | 4.32 | 91 | |||
| 2014 | 30 | Connected Worlds | HopSlide | compo | 3 | 4.49 | 4.16 | 4.83 | 4.80 | 3.96 | 3.65 | 2.91 | 4.00 | 81 | ||
| 2014 | 29 | Beneath the Surface | The Sun And Moon | compo | 1 | 4.61 | 4.51 | 4.51 | 4.32 | 4.30 | 3.48 | 2.44 | 3.91 | 100 | ||
| 2013 | 28 | You Only Get One | Javel-ein | jam | 3 | 4.31 | 4.24 | 3.62 | 4.36 | 4.41 | 2.49 | 2.54 | 3.56 | 84 |
managore leaves an average of 18.1 feedback comments each event.
This is a stunning entry! The way the cards shuffle between you and the opponents is incredibly original and adds a lot of strategy while keeping all the information right in front of you and super simple, and I think that can often be very difficult to do in a turn based strategy game. I wanted to use a hex grid for my game as well, but getting the tile based movement and everything else working properly took such a long time I had to give up and stick to a square grid, but you've not only used a hex grid, you've added card based movement and moving AIs!
The visuals, the audio and the story are all top notch as well, of course, but I think everyone else has said that already!
A fantastic game as usual, rubna! The amount of screen space dedicated to the ocean makes the island look all the more cramped and tiny, which I really like. The wet sand effect is super cool, obviously. There were enough elements in the game that the solution wasn't immediately obvious, and the different components were fun to interact and play around with.
The ending was a little upsetting, but it was wonderfully done and gives the game some nice closure so I didn't really mind.
Great work overall!
Absolutely stunning!! I was already in love with the game when it was just the beautiful little apartment, so when it expanded I was very pleasantly surprised. It took me a little while to realize how the typing worked, mostly that I had to begin by pressing backspace, but once I worked that the rest of the game was smooth sailing.
Oh and the final puzzle was great!
Amen to that.
I love everything about this game! A push/pull mechanic I haven't seen before, well designed levels, great use of theme, incredible and stylish visuals, lovely and appropriate audio and overall a fantastic game. Awesome work!!
Always love seeing low resolution 3-colour games, and this is no exception! The claw machines and flipping tiles to make this feel like a little shifting toybox is so, SO nice. Even with the shadow under the player I found it a little hard to judge distance when jumping north/south, but I slowly got used to it after a few attempts.
This is incredible! I cannot believe how much I like the graphics, and the way that each sailor has a certain position on the tiny ship is fantastic. It felt like a real-time eyemaze-like game as I slowly worked out the best order to do things in.
Fantastic graphics! I love the shader you came up with, and am really happy to see that you wrote a tutorial covering how you crafted it. And then you designed levels to bring out the best in the shader, too!
Well that was unexpected! I feel like I should have known. :)
I'm amazed how good you made the simple graphics look. The cube's animations feel terrific! Near the end of the game I tried for far longer than I care to admit to push the loose electric panel over the square bump, so I could use it to press down one button while I stood on the other. Eventually I worked out what I was meant to do but I was sad that it didn't involve my unnecessarily complicated approach! Great game overall.
I really like the style and the "level" transitions which the style makes possible. I tried to work out how to get the secret ending but I have no idea!
Easily one of my favourite games. I love the combination of platforming and click-a-thon, even though it seems I'm pretty terrible at skin care and dental! All the little details make this game very fun and very satisfying. Thank you for making it!
You always come up with fantastic puzzle games, I don't know how! Well done again! :D
This is such a beautiful effect, and it's fantastic seeing fun metroidvanias made for Ludum Dare! I'm glad to see the post-compo build fixes the load times, too!
I love this game, and I can't wait to see the post-compo version you end up with!
This is definitely one of my favourite uses of theme, if not my favourite. I love the challenges and mechanics that emerged from combining the level shifting with the lasers, especially towards the last few levels. I wish the level shifting returned to its default state a little slower, as I had quite a bit of trouble keeping the level at a certain state of displacement, but really that's just personal preference. I also found it a bit tricky to tell when I was pulling the level too far apart. I know the visuals gradually change but at times it was hard to know how much more leeway I had. Overall I think this is a great game, thank you for making it!
So, to start with, the art is obviously exceptional. I think the nudity is done tastefully (even if it isn't strictly necessary). I'm also a huge fan of interpreting the theme in multiple ways (the clients shapeshifting, the lathe literally shapeshifting, and even the choice of which way you shape the client). Like others have already said, having to use the pottery disk each time became a bit repetitive, perhaps it would have been nice if each pattern only had to be done once, or if it produced more than one copy at a time, but I know that wouldn't make as much sense as the way it was done in the game. Other than that, I'm blown away by how much of a unique, standout game this is.
Well this was absolutely amazing.
A really wonderful blend of genres! I had a LOT of fun with this!
This is just incredible! I love how animated the world is, and together with the consistent style it makes the game look so good. The variety of shapes and level structure was also fantastic! It seemed like there were a few times when the character failed to jump while running downhill, but with the approach you took with the landscape that can hardly be helped, and it didn't really detract from the experience.
It makes me so happy to see a twin stick shooter with permanent upgrades! I love becoming an absolute powerhouse and mowing down hundreds and thousands of shapes. I also really liked that the enemies spawn both in large groups, as well as spread out singletons, since it meant I couldn't run circles around the group and keep them contained. It would have been nice if the view area was larger, or if the player remained more centered, so that the player didn't need to lead to camera as much.
In both of my runs I ended up dying to a line, sadly, but with a score of roughly 350,000 and then 450,000.
A really beautiful take on the theme! It's lovely playing games as relaxing as this.
Oh wow, I'm always so impressed by how beautiful you manage to make each of your games, and this is no exception! The controls were so responsive, and the knockback added a really interesting element to the combat which really brought it to life. Trying to high score this game would be a lot of fun, though I wish I were better at it! :)
This was great! I love being able to choose how much or how little to read, and the scraps of paper and signs did a wonderful job of building up the world and the lore. The other butterflies and the flowers were great ways to add more content to the endgame, too! And then of course the graphics were gorgeous, and held everything together really well. Thanks for the game!
This was a really great game, with a massive amount of content and enemy types! Congratulations! I agree with most of the other comments so I'll try to cover things that other people haven't said yet. The sound effect when you shoot is PERFECT, and makes shooting feel really, really good. The big, chunky bullets you fire are great, too. The cursor was a bit hard to see sometimes, especially when the background was also green or when lots of stuff was on screen at once. Like others have said, turning into a gun looked great but didn't feel powerful enough. I would have liked if you pierced through enemies until you hit a wall, so you could attack multiple enemies at once if you lined it up well. Landing face to face with a massive enemy as your transformation ends meant it was a very risky attack!
The first I played, I got stuck (without the "you are stuck" message) on one of the early levels and had to restart, but the second attempt went much better! Really cool idea for character movement, I'm surprised how much you have to think careful about what route you can take.
At first I felt like the controls were just there to be a limitation, but once I got to the puzzles that utilize your movement the game really became an interesting and challenging experience. I adore the graphics!!
Gorgeous homage to Another World with a nice variety of challenges and a challenging but rewarding difficulty! There is a heck of a lot of polish in this game and it was a joy to play!
An amazing experience! Absolutely lovely use of theme.
A really lovely blend of snake and blocks-slide-until-they-hit-a-wall! Very fun! The style is really crisp, though maybe the special blocks could use different symbols to help differentiate them. I also found the sound effects a little repetitive and would have loved to see the pitch altered or a pool of sound effects used for movement, but this is a minor complaint!
Wow, this is fantastic! Definitely one of my favourite games from LD33. It was a lot of fun exploring the map, and the bosses were a very pleasant surprise. I found the hurt-blocks a bit confusing, since you can touch them from the side but not the top. Maybe there's a way to make this visually more obvious?
Absolutely beautiful, of course, with a nice amount of depth due to the Titan's slow attacks! Great work!
Absolutely fantastic music, and a lot of fun!
Simply stunning. So much beautiful art, and a story that incorporates the theme really well. Honestly there's nothing I can think of that could improve this experience, except to wish it were longer! Thank you!!
Stunning graphics! I wish I could give you a 6 for that! Great use of theme as well, and really responsive controls. I felt like the melee enemies could be more threatening, perhaps walking around or attacking at intervals.
A really fantastic game! Great use of theme, beautiful art, lovely sound effects and music, and a really nice multiplayer experience. Would like to see more level variety, perhaps even randomly generated levels, but obviously that goes beyond the scope of a jam game!
After some initial hiccups playing with the Windows build, I went back and tried the web build, and it works much more smoothly! I love the depth to this game, which a lot of tower defense games miss. Having to physically press the keys instead of simply watching your towers attack means you have to weigh up a whole lot of pros and cons. Grouping up strong keys makes them easier to press but leaves you with gaps. Putting your strong keys at the top means you can wipe out enemies faster but requires faster reflexes. Relying on the space bar can be very efficient but is also very risky. I really enjoy seeing games with these sort of decisions to make.
I can see a game like this being able to become a bigger game, if that's something you're interested in. Some waves coming only from the left or right would give the player even more decisions, and you could even do bizarre things like disable the bottom or top half of the keyboard for certain levels, encouraging the player to spread their most valuable keys out. Enemies immune to numbers, enemies immune to consonants, there are lots of ways you could add to the game, if you wanted.
Great style, great audio, great idea. Pretty much great all round!
I'm fairly sure it's due to a delay, though it could certainly be my utter lack of rhythm, but I cannot for the life of me beat the second track. I feel as though I have to press each key a split second before each note plays, which makes it incredibly difficult.
I know some people have mentioned the lack of line indicators as a good thing, and some have mentioned them as a bad thing, but I think I stand somewhere in between. I think that, as the game currently is, it is too difficult to see how 'far away' each demon is, especially given the wavy movement. This could of course be fixed by adding some sort of beat lines, but I don't think that's the be all and end all. Maybe there is a more creative solution possible, such as smaller demons for the off beats, or have them take a slightly different path, or have the off beat demons be a different colour, or some other way in which they can be distinguished.
Other than that, the game is fantastic. I cannot believe you made the tracks so quickly and fitted them into the game so well, it's mind blowing! The visuals, while very simple, do an excellent job of conveying all the necessary information (disregarding the previously mentioned complaint). The game is crazy fun, well done!
Hahahaha I love these sort of think-outside-the-box games! I'm not sure what can be said about the game, except that the effect at the beginning when the wave of transparency ripples into the sword made me instantly impressed, and that I wish there was more to do in the game using this idea! Gorgeous animation and beautiful audio made this a short, but lovely, experience.
I really like how you used the theme to create such an interesting combat mechanic. At first I was hunting down rats to kill them all, but the more I played the more I ignored them, and used them for gorgon bait. With the beasts, at first I had a lot of trouble with them, but it was really rewarding to slowly adapt to them and learn when to wait and meet their charge and when to close the distance yourself. As for the gorgon, I found her very difficult to deal with, even after multiple attempts! Because it takes a while to get to her, and because death can come so quickly, it made it much harder to find ways to beat her. When I finally beat her, it was only because I shut my eyes and hoped for the best until either her or I died. I suppose this felt a bit weak, compared to the very precise combat with the beasts.
Some polish and a lot more content could turn this into a really great game, but at the moment the graphics and audio let the rest of the game down a little bit. Again, fantastic use of theme, and great mood!
Very, very fun speed running game! The music and juice is incredible. My only complaint was that it was sometimes hard to find where you started, especially toward the end when the levels got very large. I managed to get a time of 2:29! http://puu.sh/hJg2H/6f4ab60340.jpg
For some reason I am REALLY bad at this game, unless I'm enumerating something (days of the week, months, words beginning with different letters of the alphabet, etc) or adding 's' to the end of everything!
But I really like it. The inability to reuse words turns the game from a generic typing challenge into a much more interesting and challenging beast. I've seen one or two other games with words as weapons, but I think you handled it the best, mechanically.
I found being ambushed especially difficult, particularly because you would lose health quickly when they closed the gap and started pummeling you in the face. Sometimes I would type out a long word, realize I had already used it and have to backspace it away before I could type a new word, and this often meant my death. Being able to 'enter' used words to clear the typewriter would have made it easier, but I can understand if this is a decision you made to punish keyboard mashing.
It was also a pleasant surprise to try Ludum Dare related words, to see which ones were included. There were many more than I expected!
Wonderful setting and atmosphere!! I can't think of much to say about it except that it was really well done, and that it had a style all to itself. Both the visuals and audio are great. I especially like the spiral patterns formed by the energy left by the planets and their satellites!
I found myself chasing planets, wishing I could let go of the keyboard and start orbiting around them, or even around their satellites. I enjoyed shooting the planets and star, and watching the shots bounce off, although a part of me tried to find deeper meaning in shooting balls of energy at things, even though you warned that there is no winning or losing condition!
Overall a lovely experience, thank you for it.
This was a very fun metroidvania, with a surprisingly large scope! The powers were really satisfying to find, and it was good to see areas that really made use of each of them (though at the time I was hoping for even more challenging jetpack areas). Wonderfully crafted little world and story! :)
Not sure what else can be said. Very well done!
Not sure what I can say except that this was super fun! Really liked the gliding.
Absolutely gorgeous! Fun puzzles, great creatures, and lots of attention to detail, I really liked it!
It's great to see what you could do in 72 hours, taking on a rand gen dungeon with an upgrade system and multiple modes (normal/super) is a pretty damn massive task, so obviously huge props for that!! And then throw on the audio and the astounding graphics and it's crazy that you did all that by yourself.
But there's a few things I would have loved to see that would have taken the game much further. I imagine you know this already but I'll mention it anyway because that's what feedback usually comes down to. I just want to reiterate though that expecting any of this stuff on top of everything else you did is just wanting more icing on my cake. So. Firstly, it would have been cool to see more than one enemy type. With just melee enemies the best strategy seems to come down to funneling them into a line and mashing away at the space bar, which isn't bad, but doesn't have the same level of depth as enemies that charge you, or fly over terrain, or shoot at you, or blink behind you, or any of a number of other possibilities. Secondly, I think the game needs to ramp up in some way so that it slowly gets harder and eventually nearly impossible. I only upgraded my melee damage and it alone was enough to take on any number of enemies. Thirdly, I kept forgetting to use the arrow keys to shoot, which is probably just me being an idiot but I think space bar to shoot in the direction you're facing might have been a reasonable compromise.
Again, fantastic game, it was a real pleasure to play!
Very uncomfortable, in a way that really sends a message across. I disagree with people saying it's sexist, as I think the point is to show how unsettling this sort of behaviour can be. Thanks for making this!
The setting and voice over is fantastic, it really sets the mood of the game and adds so much life to it! On my first attempt I failed to save my partner and twins :(
Absolutely delightful. Loved the graphics (amazing colours!), loved the sound (and the voice acting!), loved the puzzles (really creative!) and loved the story (and the cameo!). Thank you for this game!
You don't need another person telling you how good the graphics are, but I'm going to tell you anyway. Because they're amazing. Holy crap, I cannot believe how GOOD this game looks. Massive props!
Definitely my favourite game so far! The text is fantastic, the graphics are so damn good and my only complaint is I wish it were longer so I didn't have to finish so soon! Holy crap, congratulations!
I had a blast (pun intended, sorry) with this game, it was really fun. The upgrades added a huge drive to keep going exploring and the game slowly opened up with the rover and other abilities. The rocket itself looked great, and the visual upgrades were a really nice touch too, but I wish the ground wasn't quite so blocky. I would love to see a polished version of this!
Really cool weapon, and combined with the shader it felt amazing throwing the jam around! Also have to mention the boss, as having the weak spot rotate as it aimed at you was a terrific idea. Awesome work!
A fantastic game as always!
It's like Morty meets Lumpy Space Princess and it's amazing!! I wish I could give you a 6 for humour. Wow.
I manage to almost land the second plane, but it's tough! I really liked the setting and the portraits, especially how they rotate with the planes. Awesome work!
Absolutely beautiful!
Great yet simple game. You executed the idea perfectly! 123.
An incredible game, easily one of my favourites. Absolutely beautiful.
Great puzzles! I especially loved the last challenge and I wish there could have been even more! Fantastic work.
I don't know how you came up with such a great idea! Switching between the swatter and hand adds a lot of depth to what might have been a frustrating experience otherwise. The visuals are fantastically cute and the whole thing radiates fun.
Beautiful game, I adore the style and sounds! 6108.
Easily one of the best takes on the theme I've seen so far. There are some incredibly well made puzzles that are even more impressive when you realize the game only uses a few mechanics but explores them all very well. I had a lot of fun with this game!
Wow. The story and the way it all connects and plays out is mind blowing! Absolutely loved this game.
Those sound effects! That song! That ending! Incredible.
Beautiful graphics and audio. I especially like the UI, it pops really well. I beat it and loved it, but I found it a bit hard to work out what to do after picking up the book.
As soon as I saw the code snippet I knew this game was going to be good. This is a fantastic commentary on current issues.
What a fantastic idea with the ever changing room! The way the boomerang and bombs could be used in various ways was really clever, I'm looking forward to more content.
Really great stealth game! You managed to squeeze in a huge amount of interesting and challenging content, it's really impressive. I especially liked the run-through areas that didn't have landing circles on them, using those cleverly adds an extra layer of depth to the game.
This is lovely! The paper cut-out style fits the game ridiculously well, and the trees and audience sets the stage (no pun intended) perfectly. The spotlight works very well, both to highlight the player and to cast shadows and add depth to the game. My only issue, and it is a small one, is that towards the end of the game it becomes very hard to see what's going on. Overall, a beautiful experience!
Simple but fun! It was a bit hard to tell where the character was aiming at first, but I found that I got better at predicting it the longer I played.
It looks great and I really like the one button mechanic. Stomping on the bugs felt really solid!
Like others have said, a few checkpoints would have been tremendously helpful, but even without them it's a fun game! Well done.
Wow, I love the style! Really simple and really fun.
This is incredible on all fronts! There is amazing depth to what originally looked like such a simple game, and working around the randomly generated terrain makes each play feel new and refreshing. Fantastic job!
This is hilarious! Well done.
Wow! This is absolutely wonderful!
Yet another amazing game! :)
This is amazing! Really cool implementation of a great concept.
A huge amount of fun! I wish there were more levels, more platforming... more everything! Great work.
My best time was 124.94.
Easily one of my favourites. Incredibly well thought out and unique puzzles with an adorable and well polished style. Fantastic work!
Super innovative and challenging! I am thoroughly impressed by this game.
Wow, really fantastic graphics!
Fun game! I wish there was some way to see how the tiles would connect.
A great original idea for a game! I had a lot of fun with this.
It looks and feels great, and it's a whole bucket of fun!
Such a gorgeous game! The slow sprite cycle looks so damn nice! I had a lot of fun with this.
Gorgeous graphics and a really nice use of theme! The game really felt alive.
Fantastic game, I built a dozen wonders and had a ridiculously big town before I stopped playing. Like others have said, it would be nice if there was a way to return to your town, especially since the game encourages you to go out and look for other civilizations. I'd also love to see a world map, showing all the civilizations that have been built.
Hooooly crap Rubna, this is incredible!
This game really looks incredible. The flipping mechanic is also very interesting.
When the glitching was so well done that people legitimately think the game has crashed, that's when you know you've done a good job.
Oh and very nice art, very nice music, very nice storytelling!
This is an incredible take on the theme! It's really great to see entries that are so ridiculously out of left field. And promoting people to leave comments on games makes it even better.
Wow this is really good! A really simple idea executed perfectly!
This game is absolutely nutso! I love the style so much.
Wow, this game is absolutely incredible! Congratulations!
Wow, the style here is fantastic! I LOVE how the two layers look over each other.
I wish there were more levels because I want to keep playing this. Great graphics, great concept and great level design to bring it all together. Well done!
This game is absolutely amazing! I hope you continue to develop it.
Really solid use of light! I was very surprised by how much depth (no pun intended) the puzzles had. Unfortunately I ended up getting stuck in a wall after returning from the second upgrade room (the one that is in complete darkness) and had to restart the game, losing all my progress. Other than that, a great game!
Falling down into the other world for the first time was a very pleasant surprise! Unlike a lot of other people I think the health loss is a good way to add a layer of complexity to the game, and even if I didn't know what was on the other side the level layout was often enough for me guess where I would have to jump down.
How you played with color was interesting as well. Having a sort of matter/anti-matter system where opposite colors cause damage felt more intuitive than I would have guessed. One thing that bothered me was that when I held a ball and turned around the character would move slightly and this often caused me to fall off ledges. Other than that, great game!
Definitely some of the best graphics I've seen so far! The palette, the sprites, the mini-games, all of it looks fantastic. And on top of that you have a really fun, responsive game.
I never would have guessed that I would end up playing a choose-your-own-adventure for Ludum Dare, but I'm really glad I did because this was excellent!
This is one of those games which you can keep playing until your peripheral vision disappears and the whole world shrinks to just you, a gun and an endless supply of cubes. What a fantastic game!
(My best time after a few goes was 4:16)
I really like how you've layered the different levels. Great game!
It took a little while to work out what was going on, but when I did I loved it! Awesome work!
What a lovely game, how I wish it were longer! Beautifully done, especially the incredibly smooth graphics and really responsive controls.
Wow, what an interesting idea! I really like how you have to deal with the constantly changing environment.
Strafing made this into a really fun game! Great work!
It's pretty rare to come across a game with such a unique concept. Add on to that a beautiful intro, killer music and thought provoking puzzles and you get a great game!
Absolutely adorable! I wish there more levels to play around with, but great work nonetheless.
You already know this but this game is amazing!
Great game, it was a hell of a lot of fun to play and the music was perfect. Level 5, Beneath The Surface, was always too much for me!
This has a really innovative way to tell a story. It was fantastic how you made the controls imitate the panicked and helpless feeling of drowning.
This is the QWOP of eating. I love it!
Very fun! The slow motion really adds a lot to the game.
I really like the simple isometric graphics, the levels look great! I'm also a big fan of the enemy movement rules, but I wish some of the enemies had an advantage over you such as being able to move more squares than you. Overall, really fun, really interesting game! Well done!
Oh my God this game is breathtaking! The silhouetted foreground, the background, the lighting, all of it is absolutely beautiful. Even the title and control instructions looks good.
I would have really liked to see frequent checkpoints. I felt so accomplished when I got past the first five skeletons but having to start from the beginning after dying to the sixth was really frustrating.
Hey awesome, I can't believe we had the exact same idea. I thought there might be a game or two similar to mine but, wow, this is amazing! Your game is phenomenal! And I'm so happy to see another execution of the same idea, it's kind of surreal.
It was really interesting to look at the differences between our games, especially in terms of mechanics. For example, the ability to gain momentum using up/down gives you a nice amount of freedom in Under Ytan, and I thought this was used really well in level 9 when you had to dive into the ground in order to shoot yourself across the gap.
I love the splash and the bubbles when you dive into the floor, and combined with the simple palette and lighting it makes the game look and feel so good! The sound effects are perfect and the music is simple but surprisingly well suited.
Overall a fantastic experience! Really well done!
(Oh and 10/10 triangles, woo)
This game has a really well executed idea and is loads of fun. Well done!!
Somehow you made fishing fun! Really awesome work!
Wow, what fantastic audio! Letting the player control the audio felt amazing.
This is fantastic! The moment I saw the knife on the table I started getting really concerned. Overall, very well done!
Absolutely amazing game! Also, I've learnt that going Rock doesn't always win. I learnt this rather slowly and painfully.
Wow, really awesome idea!
Fantastic look and feel. The digging was a really nice mechanic! Great game overall.
Stunning graphics and a really well thought out game mechanic! Trying to beat levels without losing a single bunny was wonderfully challenging and rewarding. Really well done!!
Wow, absolutely beautiful!!
I could only get a 5, those high gaps would always kill me! The game is really a lot of fun and it felt great to launch myself out of the water. Considering it was made in only 4 hours this is terrific!
Really great game!
Really fun game! I would have loved to see even more levels!
Great story and environment, I really liked this game! There were some occasions where I would get killed by a sea anemone which I was standing above, and other times where I would briefly get stuck in a wall or the floor while temporarily dead, and these moments were sometimes very frustrating. Overall though, this is a fantastic, fantastic game!
Wow, what a fun game! This is fantastic!
Really great concept for a game, and very original! It had a surprising amount of depth to it.
Really beautiful graphics and atmosphere!
I really liked the change in lighting. When all you had was the torch in front of you it was suddenly incredibly challenging but lots of fun!
Oh and the blocks remind me of Lego.
Really terrific visuals! I wish it had audio!
I really like the subtle triangular tiling of the planet. A simple yet fun game! :)
Like everyone else has said, the art is amazing! Well done.
Throwing the arrows and barrels around was a lot of fun! Great game!
Wow, this game does a fantastic job of making you frantic. When that ogre appeared I started to lose it! Great game!!
Great graphics, story and gameplay. A really nice experience!
Absolutely beautiful!
Wonderful music as always, and a really interesting visual style made this a lot of fun to play!
What a beautiful game! The inhabitants, the water, the island itself, everything really comes together. With a fun, simple idea on top this is a really great game!
Level 2 looked gorgeous, and I also quite liked the subtle level tilt. I wish there was more of an ending, though!
Very nice art and sound, and an interesting jump mechanic!
Fantastic interpretation of the theme in light of recent events! I also liked the mechanic of switching between digging and picking up.
Fantastic game! The concept is really unique and it set a great mood.
This is a brilliant take on the theme and an even better execution! Beautiful.
This is a truly wonderful game! I'd love to see the source!
Wonderful use of theme and gorgeous art! I wish it had more content though.
Really interesting idea! I like it.
It's a fun game! This is the happiest I've ever been to get a score of 0 on a test.
Really unique idea for a game. The AI is so good at covering all of their own pieces!
That wrecking ball! I hate it!
Everything else though is wonderful! Easily one of the best use of theme yet.
This game has beautiful pixel art and reminds me a lot of old arcade games. The dragon makes for a fantastic boss, although I couldn't beat him. My only qualm is that starting from the very beginning was a bit frustrating, but if your take on the theme is You Only Get One Life, then that's understandable.
I'm not sure why you would intentionally offset the bullet. Together with having to start from the beginning each time, it makes the game frustrating. Other than those two points, it was fun to figure out how to beat each level!
Like others have said, the spikes need to be much more visible in a fast-paced game like this one. Other than that, it's really, really good!
I really liked the idea of choosing your upgrades (and pet (much wow)). I also enjoyed that you could start again while keeping the stars that you'd found, which meant you could collect all of them eventually. My main complaint is that the movement felt rather slow and floaty, which made it frustrating to play at times.
It's really wonderful to see me and noddy2006's idea made into a game! I like the minimalist style and the variety of levels. Terrific job!
Really gorgeous game, but there isn't a whole lot to do. The bear names are great!
Like others have said the introduction is too long if it's unskippable. Also I'm not sure how the theme fits in. Other than that, wonderful game!
I'm not sure how the theme ties in. Very well done getting your head around Unity, though! I hope you enjoyed it.
I didn't realize the pieces were accepted when rotated, and it took me a while to get around the idea of the game, but once I did I really loved it. It's a fantastically simple game!
Click! Shuck! Click! Shuck!
Great idea and impressive AI given the time constraint!
Yaaaay.
I really like how the birds start as squares and get built up as they spawn. Great use of theme as well!
Wonderful use of theme!
I realize it was your take on the theme, but starting the game from the very beginning makes it fairly frustrating.
The combat is a little confusing at first but the game is really fun!
I wish there were more words and various difficulty levels, only because I want to play the game again and again. Really great typing game!
Wonderful game!
The last few levels were very well designed! I enjoyed it a lot.
Good idea for a game. The action-cam is great!
LD48 — Deeper and deeper (1)
self reflection by torcado 2021-04-27T16:03:27Z ♥ 1
Absolutely amazing concept and execution! Thank you for making this.