Grave Rave! by ChickadeeGames 2014-04-29T04:30:00
excellent!
Foon → Ludum Dare Explorer → Users → Robber
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2019 | 44 | Your life is currency | Dirty Cash | jam | Humor | 4.40 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | HEX ATTACK | jam | 334 | 3.90 | 3.94 | 4.15 | 3.21 | 3.61 | 3.69 | 3.68 | |||
| 2019 | 44 | Your life is currency | Dirty Cash | jam | 73 | 4.03 | 4.09 | 3.85 | 4.10 | 4.03 | 3.78 | 4.40 | 3.81 | ||
| 2018 | 43 | Sacrifices must be made | Revelation | jam | 217 | 3.77 | 3.72 | 3.08 | 4.16 | 4.00 | 3.63 | 2.37 | 4.17 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Court Invaders | jam | 299 | 3.73 | 3.59 | 4.21 | 4.50 | 4.12 | 3.39 | 3.50 | |||
| 2017 | 39 | Running out of Power | Alienation | jam | 139 | 3.81 | 3.47 | 2.81 | 3.15 | 4.27 | 4.15 | 1.66 | 4.36 | ||
| 2017 | 38 | A Small World | Evacuator! | compo | 302 | 3.23 | 3.04 | 3.33 | 3.47 | 3.33 | 2.47 | 2.62 | 2.94 | ||
| 2016 | 35 | Shapeshift | Turbo Transform | compo | 34 | 3.99 | 3.98 | 3.46 | 4.27 | 3.98 | 3.90 | 3.42 | 3.78 | 46 | |
| 2015 | 34 | Two Button Controls / Growing | CICP : the Center for Interplanetary Pest Control | jam | 325 | 3.52 | 3.12 | 3.79 | 4.00 | 4.21 | 3.56 | 2.54 | 3.55 | 57 | |
| 2015 | 32 | An Unconventional Weapon | GAMUBòRU GUMBALL!! | jam | 474 | 3.27 | 3.61 | 2.88 | 3.28 | 4.22 | 3.75 | 3.80 | 3.51 | 54 | |
| 2014 | 31 | Entire Game on One Screen | The Human Experiment Show | jam | 80 | 3.85 | 3.45 | 3.93 | 4.23 | 3.83 | 3.63 | 3.53 | 3.94 | 65 | |
| 2014 | 30 | Connected Worlds | R.E.P.O.C.O.S.M.O.S. | jam | 217 | 3.44 | 3.30 | 3.68 | 3.21 | 3.48 | 3.48 | 2.53 | 3.46 | 64 | |
| 2014 | 29 | Beneath the Surface | Sewer Rat Racer | jam | 245 | 3.40 | 3.29 | 3.03 | 3.71 | 3.70 | 2.83 | 3.57 | 3.18 | 72 |
excellent!
amazing, very well balanced game; some levels are difficult but not impossible, just hard enough not to give up, then you get a level in one go! that's awesome..congrats!
very enjoyable, got them all! nice curve in difficulty!
yeah this is great, right amount a twisted hilariousness..
already some good puzzly elements when the girls walk away from the toilets and stuff, could be improved a little with the pipe design/option, but already so much fun to play..
solid game! excells in it's simplicity..props for the music..well done
touching game!~.
the 'k' got me :(
kind of a hilarious nightmare...caught myself going on autopilot through the whole eat-sleep-work process after a while... :) great job
killer soundtrack, cool game..the web version was lagging a bit but windows version is spot on
very engaging idea, but there is not much of a challenge yet as the enemies get stuck on the tip of your sword and you can easily take them out one at a time...i like the concept, would be nice if enemies would also compete with you by slaying each other, building up there gods or something..
Yeah..Love this Ghetto Stylee, Awesome sountrack..
gotta love this style..
pretty intense story,
would like to see a bit more depth in conversation/ interrogation options like phrases to choose from or something, even if they end up with the same story path
sorry to hear that, you could try the windows-standalone version it has quality settings
I've added a smaller web version - hope is it at least playable now
you're very welcome, thanx for trying my game!
thanx everybody for playing and commenting on my game, much appreciated, i'm working on the post game, already a lot of improvements..
show me the money!! yeah..I totally dig the gfx-style of your characters man, please keep this up in your next game! not being able to shoot through the walls is a kind of must though..there is no defence...an extra clip of ammo somewhere would be cool aswell, ohjeah nice music
very innovative! the music gets a bit repetetive, but it fits the goblins style i guess, some soundeffects for the special hammer moves with be the finishing touch..solid game..
solid game, superb sound
admirable interpretation of the beneath the surface theme
very nice ambiance with great characters
if these was an actual game inside this environment it would rock
I like the idea a lot, growing plants, the birds and bees thing, some great potential here for a fun gardening game..still gameplay feels kinda random, like the player has no real influence on how the plants grow, except for keeping the birds away. Also the scale makes it hard to play, tiny player, tiny birds which are the same size as bees, huge jump and big movement of such a small characters makes it harder to control, to jump on the leaves and such..what about different plants, defence/offence or scarecrows in stead of shooting maybe ?
yeah..this is oldschool stuff!
yeah..wicked:outstanding interpretation of the theme!
Missing: MSVCR120.dll
what to do ?
interesting....I dig the kind of post-apocaliptic / dune setting and monster in the sand is a very nice interpretation of the theme!...could be more scary with maybe some music, right now you don't really feel the threat of there being a monster..just some weird synthesiser ambient stuff would make this a cult hit game..I was a bit disappointed that there was no actual monster as well, but the sandstorm effect was kinda cool. At a certain point I fell off the screen to the right...
coolest combination between story and platforming! seriously funny
nice experiment! i would skip the installer next time if you can, 'web' is usually for games that can be played online directly
ok jeah the big red monster-fish was very cool..like to see some more of those weird deep sea monsters..but having the game quit on you is very anoying, i thought i would go to surface to get some air..please provide a restart function or something
I think i just got fired..but how the machines can do messed up prints..awesome
ohyeah..i like this game..*coughs*
very innovative platform game
so funny dropping out of bed..
and the hands thing..nice ideas all over the place..
very well done, great little details like the painting..the little exclamation marks are usefull, helped me finish the game without the walktrough..awesome game..ok some nitpicking now because you will ofcourse release this great game with audio at a later time: you find stuff you already found, like the ring again, which take something out of the consistency/realism, hope you polish out the last details
hahaha..one funky character, looks like he does the moonwalk in reverse..now, i want some pie
very nice athmosphere, who needs high-res displacement map..less is more! the straightforward cube textures give the game a great feel and ubercool voice-over, nicely done..
love the design of the world..
stunning visuals and mood, would love to see more game!
thanx for all the wonderfull comments, i hope to make time in the coming to weeks to finetune the combat-system en complete the level with some rogue robots, working blackhole initition tower etc, thanx for playing
it's awesome!
super original, great use of the theme and a nice polished game..great
'Galactic Parcel Service' that is already hilarious to me :) but nice work, also like the characters and their comments..Fun
congratulations on your first LD, game was funny and original, the guitarsololevel was actually hilarious, could use even more powerchords and special bonus moves..but the last level, beating the competition was not really on par with the first two, also a different style, size and controls all of a sudden. keep up the way you we heading with the level 1 and 2! imho..
cool! some really good game ideas here, music also fits very well, could have had some explosions or effect when you hit a barrier..
very interesting concept end very fun to play, could have maybe some powerups or special balls ? needs some good music..
first i tried to burn the ghost then i got it..very cool minigame
i obliterated the enemy..(in action mode :) epic cult arcade game..superfun!
nice work! the music kicks A$$..
i got stuck at the mall, and the food/drinks didn't effect my health, very nice atmosphere though!
It's not completely clear to me what i have and what i'm buying, and what i'm selling, because all i can do is purchase, i guess one purchases credits with other goods ? i think it would be more clean if there was one box with your own inventory and you can buy and sell out of that..some flying and police chase would be awesome as the concept of pirate space trading is really cool..
amazing
challenging mechanics..fun to play!
this game is from another planet! some pretty cool ideas here..innovative concept
instant classic!
looks really gorgeous, but needs more game
nice first attempt! i actually liked what you did with the music here, home grown made me feel like a happy snowball knocking at some trees..
nice shooting mechanics, would be cool that a grade, or have some judges give you some a rating depending on the stats :)
i love the soundtrack~! getting hot in there with all these choppers! pretty difficult, alphabeth soup armageddon! nice
impressive visuals and a very nice idea, but what about those poor zombies people ? wouldnt it be fun to be able to be one of the undead bad guys, if not i would definitly run them over with the big jeep :) hats off for the amount of work achieved here..
100! love how simple this is, but still great to play, like the music!
this is cool..appreciated that is not too hard at the start..funky style and good vibes!
sharp911: thanks for pointing this out, the shadows were not working on the export, fixed this
eemmbbeer : i don't quite follow ? how did you complete the level ?
eemmbeer : i think i see your hint, i will remove debugging mode :)
thanks for playing and commenting peoples!! very very much appreciated, and highly motivated by your advice i'm working on better controls which will even incorporate grabbing of the platforms, i hope to post a first post-game update soon!
funny and twisted! Lilly is definately my drink
those walking trees are the bomb
same here didn't get the game to start (also the fixed startmenu option, dunno if that was a joke, just said start game temporary unavailable, ill be back..
yeah thanx, ok definitly sick as *@#! props!!
great little game, props for the spider anti-edge drop special move, very well executed!
one of the best point and click adventures games i've played!
it's definately cool but pretty hard..it would be nice to have those building blocks under different hotkeys, or be able to switch between them with another mouse button something like that..soothing music
love it! but please change the background of the unity webplayer html to black..would be nice to have some thos modem sounds
wauw..really beatifull..didn't get off ground level yet, but will try more..there is a lot of walking involved, perhaps speed up the characters walk a little bit, great job
very original idea with good graphics, nice first entry..gameplay could have some more depth, but i did make hell freeze over, it was definitly worth it..
yo whatsup, want to try this
stellar idea, and beautifully executed. I tried but could not get my rating above 8000, I also tried changing the order, i thought the soldiers would be on the outside of camp, but i don't think it made a difference, some nitpicking:I could not find the info in game what each color does, scrolling the report is a little bit buggy for me
aha..I like the title mashup of somthing like a crossover between john carpenters 'they live' and Don Siegels 'Escape from Alcatraz' but in reality this game is pretty sick in a fun way..definitely needs some sounds and a bit more depth in gameplay, perhaps pooring some steaming hot lava down that escape hole as a bonus round ?..either way nice job
gotta get those presents! big fun...
yeah..funky little platformer! i made it in 43:43:42 must be an epic score..nice work! smooth sounds
great stuff, love the idea and the execution
excellent work! was a bit unclear when to sell the fish but it worked out, really cool with the rod upgrades
congrats, nice first game! here just a few tips that might help: for controlling the axe you'd want to animate the axe to be down instantly when you press the space bar, that will feel faster and give the player more control, also think about how you would extend this idea, is there a way to beat the beaver ? for example it would be nice if the lumberjack was not stuck on this platform but walk around, perhaps get attacked by different beavers he has to beat, hope this helps, nice job on the graphics and the music!
soso awesome, i lasted for a day then started trippin or something..great game
whahaha this is so much fun too play, i messed up a lot, where is the restart button ?
superfun, superb in its simplicity...like the effect speeds bends you sometimes see when hitting the ball, this would be a nice feature to have maybe.
love the style, very nice graphics and colors/mood. controls/jumping felt a little bit stiff, but the experience was just great, wish the character had a voice aswell
great experience, very polished game!
very cool concept, i didn't really understand how to use the weapons effectively, but the 'destroy' enemies skill did the job, when i changes it to 'medikit i couldn't change it back ? it was fun hanging out on the scrapjard!
love the music and i like the concept of the portal placement, i wonder where all those asteriods end up ?!
Very beautifull! i think the images that tell the story could be shown longer, gameplay is a bit stiff, i understand it is aimed at tablet use, but there might be better options for controlling the character, i hope you'll expand on the idea, music is great too
just amazing!
I've added the 'R' restart key!
with the unity or webgl version ? what os ? i will at standalone builds soon
thanx so much people! very sorry about the 'blue screen' issue's i do not know what the problem is yet, please try a different build
Love the music, great midiguitar riffs dude and the innovative gameplay is hard but cool, unique game!
Could not run the game, Installed Visual C++ 2013 runtime, but to no avail :/
totally frazzled, no more bad hairdays..a very polished game, supersmooth controlles, good vibes..excellent job!
sick game! nice music, cool concept
the concept for gameplay is really cool! hope to see when it's more finished. it can be hard to guess when you will hit a bonus, a shadow with a short distance maybe would help or if the bonuses were more 3d, like box or sphere..
very nice game! personally not a fan of the controls, but the graphics, leveldesign, puzzles and concept are implemented most excellent
really nice mechanic with the sword!
hello..thank you for this cute game
cool! Big fan of the Lo-Fi style, but i'm kinda missing that audiosample by SNAP 'I've got the flower!' :D
wow amazing! i didn't imagine the rock-paper-scissors concept could be expanded into such an innovative and polished game, very well done and beautifully executed!
Funny! like the choice of music, and the levels expending, would be nice if there was a bit more control in farting, like short puffs or long streaks, to take out multiple celebritys in one fart, something like that..
just great! so much fun..i tried also to get as many cats as i could to the exit, but it didn't seem to make a difference :) character control could be improved upon, but props for the concept, style and high funfactor
love the music and the feel of the game, the collision detecting seems somewhat buggy though, it would be helpfull to see where you are actually shooting like a spray or something..nice first game!
nice graphical style works very well with the motion captured animations!
this game is amazing!
Superb! music/sound is so excellent..how the sound blends with collecting another moth...great mood..thanx
wow that was fun, nice action packed experience with great controls, i understand the choice for not taking damage, but getting hurt and healing via powerups / lives would give the game more depth i think..great experience nottheless
That was fun, love how my robots came out kinda messed up :) would love to see components switching automatically so you can build different thing, will game the game some more challange after a while..music is very nice and has nice factory/construction feel to it..music could be louder, balanced with soundfx..nice entry
wow..this whole 80s, vhs, synthwave, retro, neonpunk overkill! great! tough game, tough neighbourhood
gameplay is not original, but the execution is so excellent!...solid entry!
surprising and original every step of the way
so glad you submitted this! looks awesome, love the beard!
thanx!
Looks gorgeous, like the kind of pinball feel the game has too..very cool..my only nitpicking is that mission text 'collect and deliver' is somewhat in the way..great job!
great entry, very satisfying sound and amazing visuals. i think some mouse aiming would be nice, now the challange lies mainly in manouvering the sentinal. with mouse game the slimey enemy's could be more aggressive and it would have more action..love the twist..excellent job
it looks like a simple game, but the true art you have achieved here is what is making this simple idea challenging, fun and addictive..this shows in little details with music changing, and when you think..."oh no..there is too much pills coming now! you get the 'that's chill' saving your a$$..very well executed!
sublime experience...really dig that shuffle beat music combined with the heavenly colors..this game has a nice Rez like feel to it...controls are weird but interesting choice in this abstract world..i felt the challange there..great job.
fantastic looking game with awesome music..Really hard to recover though, once you get hit one time. it would be cool if combo also had an effect like you could make more powerfull move, able to destroy 2 enemies behind each other, longer attack range..something like that..but incredible job for 48hours!
I Really like what you have done here, the mechanics are awesome, animation are great/ climbing higher into the air is such a great idea and really captures the spirit of those kung-fu movies. weapon upgrades are great too. My only negative is how the controls can feel slow. When you upgrade you weapon this improves, but in the beginning the buttoncontrol feels too limited..Now you gotta be all Zen and wait for the right moment to attack, which is kinda cool, but it takes away some of the action and pace of the game..the game could be even more awesome if controls were improved and it would get a faster pace and action. excellent job though! hope you keep working on it
solid idea for both themes!
great game, pretty sick mood. the audio is excellent, so dark..love it
Epic Beard Game!! very funny, love those taunts after each match!
HEUH! great solid game! enjoyed it a lot!
sweet game with beatifull graphics..the right mouse button gave me some options for fullscreen in stead of an action in the game in firefox, i used the spacebar.
cool game! my first tactic was to just spin like crazy, but then came the monsters and the shield and i had to adjust my playstyle..I wish controls were a bit less smooth and more direct..very nice entry!
i've tried a couple of times but it's not very clear to me how the different moons work, it doesn't seem consistant..the graphics and mood are gorgeous though
very original!
very nice and interesting mechanic, first blocks seemd the most difficult, i guess the secret to the bridge was in the foundation!
cool! it's a bit too hard and could use some more variation, like competition from other moneypickers, trees that need water, or birds that steel from your cash bucket or something, but really nice job..keep it up
very impressive debut entry..really nice game, love the opening story. The minimap is a great idea, too bad is has no functionallity yet..really enjoyed playinjg
Very cool concept, great graphics and the in store voice is just hilarious. The idea for the changing direction didn't work so well for me, as you constantly need to look away from the character to see how the direction has changed, maybe they should be 'in game', move along with the character or something..nice one!
very fun game with original ideas, really missed some music and audio to get me even more excited!
Wow this game is great, so original. I like the graphical style very much, it could use little polish but you should stay true to this style, the mood is great and the scream is the icing on the game-cake..I think it could use a little more tension in the gameplay, perhaps less ammo, because when you die because you are out of ammo, the next time you replay the level you will know where to go, or maybe some tension because of a monster or something, like something is haunting you, the game could be more scary, but that's just some ideas. when you select the bow, you hear the sound of an arrow, i instantly felt i was losing an arrow, but it was just the sound..anyway really excellent job, enjoyed it alot!
this game is genius! so much fun to play and discover new ways of using the mechanics,
tres cool! great music, wish it had more stages...!
sharp idea for the theme and it looks amazing, the way it flows like a witchdoctor's peyote. I think the levels might be generated ? but for a simple hunter/gatherer like me, i guess it would be better if the levels would not change so i would memorize a bit whats coming up.
The Ooze takes all..dreadfully good game! new mechanics constantly introduced, great idea and execution (pun intended)!
incredible fun to play!! i thought the 'tracks' in the menu meant different radiostations or something so i started with track 2 and missed some of the instructions :D Love the graphic style, it fits the feel of the mechanics/physics so well..
I love it! but i can't get past tutorial E :( yet!
had a really nice time, chilling out in space, collecting rocks and building some kind of defensive mine wall, then the enemys increased rapidly..fun game, has some interesting ideas and mechanics which could be expended upon
extrememly relaxing game! my score 71840 so far
beautifull game!
awesome entry, high quality work, it's a bit hard to play solo..gonna play it later with friends!
freaky good, got style!!
epic fighting game with instant cult status! it needs some special moves, my high score 125!
solid game, very fun to play, my highscore so far 332
really dig the funky vibes and it kept me going to complete the game! an indication of how much time you have until you shift back would be nice i think, overal good job, wish it had more levels.
graphics are really great, the little birdy is such a cool character, i want to save it from these dungeons, unfortunately i got stuck on I think the fifth screen
lovely innovate game, with nice music and fitting graphics. admirable achievement for 48 hours. I think the mechanic that prevents you from falling of the world on the left could be improved : now you have to restart constantly when clouds have passed too far. I think the game would benefit a lot if this issue was resolved with a mechanic that could enhance your possibilities as a player, something like clouds looping back to the right, that might also give you some new possibilities for designing more puzzles.
great game, very innovative and concept is very strong, i think it would be more strategic in a more turn based set up, computer can place there tribesman a lot faster as you would have to navigate, learn the game and think strategy, i feel it is more about clicking as fast as you can then doing strategic and optimal placement. but i really enjoyed playing, a lot of polish went into this, nice music, good graphics. congratulations ! :)
ohjeah, web version got stuck on the loading screen with chrome, but it worked with firefox.
Liked this game a lot, but for me it was mostly about figuring out what it is about, kept being stuck at 'you are 1 step away'. then later i saw something, went back to the center: 'you have done well'. not sure there is more. Although i like the mysteriousness, i think a bit more hints and guiding will give players more a feel of accomplishment.
i love the artstyle andthe choses theme. The controls don't work very well though, you have to let go of a key to use another. The hitboxes are unclear and feel unfair, but i guess this is fitting for the subtheme of this game.
innovative take on the theme, and fitting title :D Glad i got some of that sweet moonshine, although i think i need to move to another town
Drunk Punching mechanics are great indeed, would be nice if there was some kind of EndBOSS, like another giant monster/Robot thing, or what about multiplayer ? anywayz great game for 48 hours..
I took the easy road i think, but did start a family in the end until i aged 80..Fun concept, and idea to start out a gamejam, starting with the mechanics. Had a fun life..
Also the game was quite clear, explained itself.
Really Beautifull game, i personally had a hard time grasping the mechanics, but really enjoyed playing..
Love the graphics and a pumped up atmosphere! some feedback of actually drinking a cup a joe would be nice, i was in doubt a few times.
Awesome concept, wish it had even more mini-games. Music was stressfully fitting.
the scale and quality of this game is extremely impressive. I got really far, every time i thought i would run out of power a charge was just around the corner at the right moment. the leveldesign seems complex, but it worked quite well navigating without a map. Eventually i ran out of power, no boxes to find to keep the switch down. Little dissapointing that i had to start at the beginning after playing for 20 minutes. But that is really the only negative that comes to mind in this game. very solid and polished entry, enjoyed it very much.
Awesome art style, strong story and great music. i think gameplay could be improved to the point where the game changes its key-layout and actions/mechanics at every stage, a bit more consistency would serve the game well. wonderfull experience.
Really like the athmosphere of the game, i got lost and couldn't save the crew :( but i tried. Music and GFX are great. The wrench was impossible to find :)
Really extensive RPG for 48hours, really impressive. The intro was really funny, but i think it was a bit overwhelming, all the information you get straight up at the start, maybe this could be presented as you need it and the game progresses. I enjoyed this..great entrie..
Graphics are awesome, love the explosions and all the detailing dept of stars etc. sound and music are great. I'm not good at shooters, i think it was hard to distinguish between enemy bullets and my own, add on the stars wizzing by and it makes it hard to dodge. Enemy bullets are also very fast, i think matching color of bullets and enemies would help to get a better view of what to dodge. Just minor tips, critiques..enjoyed it!
Really solid game, although not the most original, it is a full and working complete game, great job.
Great graphics, oldschool chiptune soundtrack, all good! love the characters and there own specific abilities, well balanced. very solid jam entry!
great job for building this kind of game for the compo, complete with music and everything!
the game is pretty hard but a nice challenge, i do not see the point of running/not running, i kinda kept shift pressed all the time and just tried to run past everything, nice use of the theme!! cool mood with the enemey bulbs lighting up the place..
it took me some time to figure out the timer represented the power you have, maybe something like "power: 75%" would help players :)
Awesome pumped up to 11, original shooter. love the art-style and the music. even has an intro..!
The game looks gorgeous, very impressive work for a compo entry. few points of critique are the controls, they felt really awkward starting out the game, but i eventually got used to them. I would suggest using maybe different colors for switching the buttons, so maybe green would be 'bridge up', blue would be bridge down. sometimes i would retrigger a button, a bridge moves on the other side of the level and i didn't know what state is was in anymore. had to drive back to check again and again. The camera-work is lovely and makes for a very cinematic experience which is nice, but sometimes obscures the playing field, which can be troublesome when trying to stay in the sun. The shadow mechanic is very original and put to good use. thank you for this lovely game!
very fun to play, and work out different strategies. Running out of Power fit this game very well
very solid game, impressively well balanced, really enjoyed playing it. music did get repetive after a while, maybe different tracks for different seasons, this would also help out the player get notification for the seasons. I blessed a bear a couple of times in stead of using the lightning, maybe use the same button but it would have different actions depending on the situation.
That was stressfull but challanging, i think i have not had this much fun charging my phone ever. Its just a small nice and compact LD game. great job keeping it compact and fun.
Although this was a card game it felt tense and exciting, the music set the perfect mood for an man vs. machine battle. I like the mechanics, using cards to change the rules keeps it exciting.
Really dug the 8-bit vibe of the game, music was awesome. Nothing seems to be able to really hurt me or take any health which made the game easy. Level layout and scale was really nice though, nice compact jam game.
Truly Wonderful little puzzlegame, really like the design of the mechanics and how each part introduces something new and a new way to use the mechanics, very well done. music and graphics are also very fitting. perfect gamejam game. well done!
Made it to the golden battery! but the end-boss part went a little bit buggy on me and i ended up stuck somewhere off screen. mood/music was nice. It was a bit heavy on the gfx part for my pc. Camera movement could be a lot smoother, made me a little bit motionsick to be honest. Props for the level and character design. all in all a great jam entry.
Really Enjoyed this. At a certain point the game becomes impossible because the amount of enemies. Making the player more powerfull over time, or introducing new mechanics could help here, hell it could even transform in some tower defence kind of crossover, well im sure you guys are thinking of ways to expand on this. Thanx for linking it in stream.
Very cool game, i was a little confused at the beginning, but the game explained itself pretty well. The Health - Ship stability bars are still a little confusing, perhaps a way to combine them with the O2 and Shields would make things a little better. For the battery's, It may be nice idea to give them a lot more power when you leave them in the charger for longer, this way there is a bit more strategy, using high charges for rooms that are further away, etc. Just some game design critiques really, game is build very well, great job for a first jam!
Very original game, my best was 12431. too bad there was no shopping mall evelevator music soundtrack..nice artstyle, compact, simple and solid entry!
Camera could use work, sometimes it got stuck behind a tree, it was hard to good view of the battlefield. I think camera higher up could work better. Maybe experiment with the different fight modes. Now you kind of lock into fighting mode and cant move, perhaps a combination of moving with a single button attack would make the game a bit more dynamic. overall I enjoyed checking it out, nice job
Love the Artstyle here, great choice of music to fit this style! solid entry..
Thank god I Got it on with Bonnie in the end, man i wish it would charge in the background when i switch windowws, anywayz very original take on the theme..nice...
excellent use of the theme. I think something like double jump would benefit the game, right now there is a lot of sacrificing and replaying involved to make progress, if would be a bit more fun of you could advance more each run and only need to sacrifice at critical points. enjoyed playing!
awesome game idea, with funny execution! gfx looks great/polished, even has a cutscerne..well done!! constructive critique: Its hard to be very strategic when playing, because bloodcrates are hard to spot and with this camera view you cant see very far into the road, would be fun if you could extend your cord..thanx for the game!
awesome game, i saw a bit of the development on screen, character moved really fluid with controller, nice continuous gameplay, great music/athmosphere and even and endboss. there was a little bug in the otherworld where the cloth got a bit messed up, but didnt interfere with playing the game. enjoyed it!
@velvetlobster : what do you mean ? you can lure investors in the pit, without falling in yourself ;)
yeah it needs a bit of explanation, but this is an awesome multiplayer game, really enjoyed playing it for a while with others, very addictive, multiplayer is a must tho..great game
Very nice take on the tower defence genre, great visuals. Alas too easy, but that is understandable as its hard to balance a game like this in a compo..nicely done!
Addictive Little game, enjoyed it a lot! some tips: I think the players hitbox could be a bit bigger to incorporate the health/dash bars and legs of the character, when starting out i couldn't figure out why i was missing enemies..thanx for the game!
beautiful!
very cute game!
@boltkey thank you for the feedback, i'll post some of the hints in the description
Amazing, Jenny is my girl now..! I hope she doesnt find out i lied about that i like pop music
enjoyed the graphics and the audio..for me a few bricks or something to hit would be nice..wicked clown!
hahaha.. the best idea!
lovely game..good combo...i think i would change the controls to something like 'd' 'f' 'j' 'k' so you could play with 2 hands
very cool theme combination, i think it was a bit weird that i could only swap if that would actually end up with a connect 3, i couldn't swap in between..at a point i think i had no possibility to swap any more.. the Greek theme is funny. the game overall is very well implemented and polished! nice entry!
really fun combo..love the art style
WOW!...wish i had this on the c64 back in the day..i would be better at typing..the genre combo is perfect. love the graphics..awesome chiptune..superhard! but excellent!
awesome concept, nice visuals! I like how the the rythmic music fits in with the sound effects.. I did not see the actual dog ?
Great Game, you guys did an amazing job. graphics, audio and gameplay are solid as rock..very nice take on the theme..sometimes i accidently moved when i wanted to aim, that is something i would improve if you decide to continue work on this little jam. p.s. titlescreen music is awesome.
nice animations, well done for a first 3d game..!
super cool concept...a few times my ghost behaved differently..because of physics i gues ?? anyway it added a bit of extra difficulty which was actually fun..Nice thought out puzzles!
great combo! could be cool to alternate platforming with a kinda shmuppy part..nice graphics!
superfun concept that reminds me a bit of the incredible machine, love it.. a little critique is i can't cancel and choose another ticked once I've clicked on one, other than that this game is solid fun