Foon → Ludum Dare Explorer → Users → mango-malarkey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Protector of the light | compo | 190 | 3.52 | 3.55 | 3.42 | 3.31 | 3.71 | 3.23 | 2.78 | 3.27 | ||
| 2021 | 49 | Unstable | Unstable Ecosystems | compo | 3.00 | 2.50 | 4.00 | 3.50 | 3.50 | 3.00 | 1.00 | 2.50 | |||
| 2021 | 48 | Deeper and deeper | The Depths | compo | 3.75 | 3.25 | 2.25 | 2.50 | 3.50 | 3.00 | 1.50 | 4.00 | |||
| 2020 | 46 | Keep it alive | Keep Defender | compo | 514 | 3.44 | 3.32 | 2.88 | 3.55 | 3.34 | 2.71 | 2.45 | 2.85 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Fire and Stone | compo | 161 | 3.69 | 3.71 | 2.76 | 2.97 | 4.07 | 2.63 | 3.59 | |||
| 2017 | 39 | Running out of Power | Boaty McBoatface | compo | 277 | 3.40 | 3.07 | 3.14 | 3.00 | 3.70 | 2.88 | 2.45 | 3.08 | ||
| 2017 | 38 | A Small World | Defense Against the Giants | compo | 226 | 3.42 | 3.57 | 2.10 | 2.52 | 3.68 | 3.15 | 3.33 | 3.06 | ||
| 2016 | 37 | One room | Alone In Space | compo | 196 | 3.52 | 3.23 | 3.41 | 3.55 | 3.23 | 2.22 | 3.00 | 47 | ||
| 2016 | 36 | Ancient Technology | Wagon Simulator | compo | |||||||||||
| 2016 | 35 | Shapeshift | THEY CANNOT DIE | compo | 591 | 3.06 | 3.10 | 2.84 | 2.90 | 2.70 | 2.34 | 2.18 | 2.59 | 52 |
The ground looks really good! Nice color palette fitting in nicely with the game. And it was quite fun to play :) I also found the controls much to sensitive, and a tip is to make the camera follow more smoothly using the Vector3.Lerp function. Great work! :D
Cool game!
Looks great!
Great game! All the different parts - graphics, music and gameplay works really nicely together! Good job!
Nice game! I was pretty bad at it though, even if it seems simple :p
Wow! You nailed the idea of teaching mechinics implicitly! And by doing this, you give the player a sense of "I figured it out on my own" which is just a great feeling. Though I gave up perhaps a bit early - couldn't do level 4
The darkness was made it a bit difficult, but other than that it was great! Really clever level design! Loved it!
Nice idea, but couldn't finish because the dad got stuck on top of the stairs.
Nice puzzle game man! Didn't have the patience to play so much, but I am gonna come back to this!
Good game! I wasn't very good at it though, only got to wave 4
A well made polished game! Great fun :D
Great work! Sadly I wasn't very good at the game, so I didn't get very far. Good job though :)
Wow! Awesome game! Really enjoyed it! Didn't get to the end, might try again later :)
I came back to this game and finally beat it! This is definitely my favorite game so far! Loved it!
Loved the graphics style, but it got quite repetitive. More powerups and content (of course hard in limited time) would have made it better. Good work though!
Love this game! The visuals are amazing :D
I found this too difficult to enjoy... But I think that has more to do with me than with the game. Good job!
Visually stunning! Great work on making the same few blocks and mechanics interesting by new application. A lot of content as well, didn't get through it all!
Great game! Looking forward to shape wars 3d with me as the lead voice actor ;)
Good game! A little glitchy at times though, otherwise great :D
It was cool, but way too hard for me, couldn't get very far :P
Nice game! :D A lot of fun :D
Nice idea and theme of the game. Keep working on it!
Thanks for the feedback! The big bugs with the towers has been fixed since version 2, and in version 3 I have balanced the game as to make it harder and the enemies not as predictable. (Note that I have only tweaked variables and not added any new content).
Nice game, really satisfying to solve all the puzzles!
Nice game, nice graphics. I found the signs with tools quite counterintuitive, as they had the cross over. I also found it disappoinitng that the puzzles were the same each time I played. I know it is hard to generate puzzles, but the numbers on the dial could at least have been randomized I think. (Played twice to check this). Other than that, it is a fun game!
Nice game! I found it too hard though so maybe some numbers need balancing. I never actually got to buying anything as I couldnt make enough money. But that might have just been me. Otherwise it just feels great, especially with how you move backwards when shooting! Great job!
Nice game and idea! I think the concept worked well, I however was quite bad at it. It crashed on my as well, don't why or how, just fyi.
Good effort! I really liked the 3d models and the general look of the game. Too bad that you couldn't get it to the state of v2 before the time ran out. Closet seems OP though ;)
Oh wow. Cool game, really like the visuals! However, I found it too difficult. I tried to take it slow as to prevent enemies spawning behind me, but that resulted in the already built rooms filling up with so many enemies that when you pop it open,you have no chance to kill the horde. So then I started rushing more but found that rooms filled too quickly any way and I had the same problem, but now with enemies behind me as well.
I think it could work better with a range weapon or some kind of aoe attack. Or perhaps only a few numbers need to be tweaked to make it somewhat more balanced.
Great effort none the less!
Seems like the aim of the mouse doesnt actally do anthing and you get stuck on the bullets which makes the game quite hard to play
Great work on the art! The controls however make the game lack quite a bit as it is quite hard to control and things feel clunky. I really enjoyed the theme though and everything in the art style! :D
Cool game! I got a score of around 1200, I'm super proud ;)
I didn't think this was my type of game! Really enjoyed it!
Good job!
What a great game! You really nailed the feeling that this kind of game should have! I had to turn the sound of after a while because someone came in the room and it was quite loud, and even then you could feel the impact of your rocket launcher as the whole screen shook!
The only improvement would maybe be an ammo system, as I didn't see a need to any guns beside the rocket launcher.
Well done!
Really nice game, though I found the controls to be really frustrating. I played for around 10 minutes without delivering a single letter, but maybe that was just me.
Amazing graphics but the gameplay was a little bit clunky. Figuring out what people requested was quite enjoyable but I found putting things on people way too difficult. Great effort though!
Cool project, though I am a bit confused, is there nothing you can interact with? It fits nicely with the theme and I think it would work nicely with more management gameplay. Well done!
Nice game, and I really liked the use of the theme here! Good work on the models and solid gameplay. However, it needs some balancing, with all the upgrades it is way too easy. On my first playthrough I had enough money to buy all upgrades at the first shop, and on my second play, I found a bug - there is no check if you have enough money. I bought all the upgrades on the first shop and ended up with negative money.. Anyway, good effort!
Well, it took a long time for me to realize that you can move the character.. imagine how long it took to break the loop and then kill the boss? Well, there are spoliers in the game, and in the comments. Great game though!
Great graphics in this one! I'm glad you finally got to make your pinball game!
Nice game, tricky controls and the x-ray vision wasn't always super clear. But otherwise it is well done!
Great game! I am not sure if the timer was the best match for this game, maybe levels with increasingly more difficult puzzles would have been more enjoyable. It was fun nevertheless, and the graphics, audio and tutorial were really well done!
Cool game, I found it quite difficult though and probably didnt get very far. I liked the graphics and the timetravel mechanic worked really well!
Wow, this game! Absolutely love it! The graphics are really nice and the puzzle is just so neat. Sounds and visuals and gameplay works so well with eachother! Awesome work :)
Haha oh wow! Such a cute little game! Nailed the theme and nicely done in just 48 hours :D
Cool game and I love both the graphics and the sound design! However, I found the perspective to be slightly confusing and had a hard time lining up and aiming. Nice work though!
Cool game! Really great graphics and neat animations! I only wish for some kind of reaction when a shot hit - flashing, kickback or something.
Btw, I got top 8!
Really liked it! It got a lot easier as soon as I had more or less memorized the rules, before that it was quite frustrating. A suggestion would be to perhaps randomize the level, because the way it is now there is a "solution" - one way to get a maximum score even though that solution is hard to find. Nice effort!
Cool game! I like the names of things and the general mood of the game. Are the numbers at the top some sort of skillpoint thing`? I found that I had teh best luck going fishing so I just kept doing that until I lost and got to day 40.. perhaps the game needs just a little bit of balancing in that regard. Otherwise a really cool game!
Nice effort! The main mechanic is interesting but I feel like it doesn't work too well within an exploration type game which i feel this is, and I think it would work better in a puzzle type game. Cool idea though!
Cool idea, but as other has stated, the difficulty could be ramped up a little earlier I think..
Cool idea and certainly something you can expand from! Good effort for 2 days :)
Cool idea and a nice game. I really like the look of the planet and the idea of this kind of tower defense game. However, it was hard to get an overview of the game though, making it quite impossible to have any thought through strategy - perhaps balance can fix this? Some bugs I found was that the game started after the first tutorial message, but not really a problem as you could just restart after reading the tutorial. Another bug, at least in the web version was that the mine-button didnt work. Not really a problem as I could use the hot keys. Anyways, good effort!
Really cool game! I feel the controls could use be a bit more responsive perhaps, the walking animation makes it difficult to stop when you want to. Otherwise a really cool asthetic!
Wow this game! As people has already said, the presentation is just fantastic! It lacks polish and balance, specifically in communicating some of the mechanics. But I am impressed for a compo game that has this style, great job!
Nice idea and the environment looked great. However, I feel the controls were a bit clunky and it wasn't satisfying like a good fps need to be. Nice effort though, and great work for just 72 hours!
Really cool game. I like the look, and it is a good idea. The only thing I would like is a restart level button, but other than that, it is really cool.
Great game! I like the implementation of having a limited number of moves through the power system. Graphically it is quite nice and I notice a high level of polish given that all the buttons have sound and so on. Impressive for a compo!
Cool aesthetics, and a good racing game. The controls were a bit jumpy at times but not too bad. The difficulty I think was just right (at least for me). Some sounds would make a huge difference I think - some engine sounds and a nice simple electronic musicloop.
I had no idea what I was doing. But I liked it! These kinds of entries are always my favorites!
Hmm, not sure if I appreciate the theme of this game..
Anyways, the tutorial could use some work, but I got the hang of it eventually. However, I never got very far because I found it very hard to see the polarity of the batteries, maybe this could be made clearer. Otherwise I really like the look of the game.
Well done!
I think the best bart was the graphics and the overall look of the game, as well as the design of the level, given such limited time and mechanincs. I don't get the theme of running out of power, but I guess you didn't have time to implement it properly? It also seemed like you couldn't take damage and die, and when I realised that the challenge kind of disappeard. The controls were quite unresponsive and sometimes buggy, but I know it is quite hard to get platforming controls that feel really good. Good effort for such a short time though!
Neat game and idea. The voxelstyle graphics are quite nice. I thought the day mode looked much better than the night mode, but that is just me. Maybe an option to choose between them? Or did it serve some mechanical feature?
The most important thing you could do to improve the game would be to make it much clearer what the obstacles are. It took me a while before I understood you couldn't go above the trees... otherwise, good game!
Hahah nice interpretation of the theme. Too bad there isn't too much gameplay, but nice work with the graphics! It is simple but well made. Well done for completing a game!
Love the art style and how it fits nicely with the game idea. I also found the jumping a bit buggy, but that is always really hard to get right. I got to the level with 6 coins, but only find 4.. I am the one who didn't explore enough or is there a mistake? Good game after all!
Nice game, really stressful and quite difficult. I enjoyed the graphics style and the choice of controls, it worked smoothly. I decided at some point to stop caring about the lights, and maybe that would give me a better chance with all the other systems, but it was really hard moving in the dark. Good mechanics there!
Neat little game! I think you nailed the difficulty in this short game. At least for me, it took a couple of tries, but I managed, making me feel good - just the way a game should. It is a little short and small in scope, but interesting challenge in making it work for GBA! Good job!
Neat little game with a lot of character!
Cute game! The turtle sprite is really good. The game could use a better difficulty curve. At this stage it works nice for 1 or two levels as a tutorial, as it is easy to pick up. What needs to happen is some kind of challenge. Perhaps make it harder to chase away the birds by making some comeback. Or that the turtles start moving in the opposite direction if you dont keep up. This must of course be balanced, perhaps by making the player faster or something.
Nice little game. Love the handdrawn style. I think I completed it, but not really sure. I feel like I found enough milk without exploring the whole level. When I tried again after completing it, it seemed quite bugged - maybe take a look at that? Otherwise a neat concept, you could really build further on this!
I love this idea! Fascinating how such simple rules can give rise to much more complex interactions. I would be interested to know how much you looked in to different strategies and if this is a somewhat "solvable" game, and there is one single optimal way to play. Where did you get the inspiration? Is this something that has been done before?
Also, I am impressed by the polish of this game. The tutorial is well done in a non-obtrusive done, and the simple sound and graphics design is nice. Well done!
Wow! This is really a great game. I can't really believe that you managed to achieve this level of polish in the compo. The visuals are very good, great choice of colors and it comes together really well together with the sound design.
I found that when I had hit an obstacle once (and the little bandaid shows up) I dont fail when I hit it a second time. Not sure if a feature or a bug, but you should look into either fixing it or clarifying that it is a feature.
Really good job!
Nice idea, and clever to add the leaderboard, it makes it a lot more interesting as LD game. The movement feels nice when you get some speed and flow, I think you should design the levels around achieving this, and try to avoid frustration as much as possible. Well done!
Screenshot 2023-10-15 113222.png
I think this is a great entry for the compo. The puzzles increase nicely in difficulty and there is plenty of content to show of the potential in this little game. Great music and sound effects to, and while the graphics are simple, they work nicely and it feels polished with the little transition animations.
Not sure if I completed all the levels, because at one point the game started over at the first level. Not sure if a bug or if it is supposed to happen?
Nice idea. Needs some more work and mechanics before it becomes really fun, but I enjoy the take on the theme. Well done!
Cool idea that is well executed. I think the main thing that could be improved would be to work on the progression. With different levels or something a bit more tangible to make it feel that you are progressing in the game. Otherwise well done on a polished entry!
Well done on implementing the vision system and the map. The game idea on collecting gold felt a bit flat, but overall it is a promising foundation that you could build on. Well done on completing it in 48 hours. I like the music as well!
Nice game. I found the hit-logic to be a bit inconsistent, but otherwise it was a good experience, and felt quite polished
Cool idea, and a good take on the them. I like the music and simplicity of the mechanics. As someone else said, I think it could be cool to make it turned based, so that you really have time to think about your decision and it becomes more of a puzzle game than a twitch game. On the other hand, in that case it might need some twist to the mechanics, because right now I guess the winning strategy is just to go to the floor where you have the most people currently in the elevator, until you get stuck? Great job!
I can't seem to launch the game. It closes immediately as soon as I launch the exe file.
I actually enjoyed it quite a lot. Good work!
Cool and unique concept and interesting take on the theme - well done! I think the game needs clearer win/lose conditions that are communicated to the player, but I think this game could be really interesting because of the mechanic of overfilling boats.
Cool idea! The controls are a bit clunky, but overall the gameplay is well designed
Nice idea! There is room for improvement, like with the visuals, but overall the game plays well!
Nice idea! You should try to implement more mechanics that give the player more objectives as now the only thing you need to do is build a path to the goal. Good effort none the less!
This is great! A good idea and well implemented. The visual style is nice and consistent! You should really add more cards and further develop the functionality.