FoonLudum Dare ExplorerLD39 → Greenville Deliveries

Greenville Deliveries

By fred-aberg

View on ldjam.com

CategoryRankScoreCount
Overall6503.0024
Fun4323.1324
Innovation4872.9524
Theme7332.8624
Graphics4293.5024
Audio2193.4721
Humor5512.0021
Mood7222.5422

Comments

ljn 2017-07-31 18:41

I liked the music. I think the game would make more sense if the drone actually flew on an altitude low enough to crash into the things that you crash into in the game.

tero-pulkkinen 2017-07-31 18:41

Looks nice for unity game. This helicopter idea is quite nice, and difficult to avoid the obstacles. But biggest problem was the initial waiting for the counter, but I guess it was needed for the scene to recreate randomly. But good work.

vehem 2017-07-31 18:44

Fun and surprisingly challenging at times - little bit tricky to work out which house to deliver too on certain layouts, but oddly addictive

dene 2017-07-31 18:48

Nice game :) Love the graphics and level generation! Well done :)

mango-malarkey 2017-08-01 10:18

Neat game and idea. The voxelstyle graphics are quite nice. I thought the day mode looked much better than the night mode, but that is just me. Maybe an option to choose between them? Or did it serve some mechanical feature?

The most important thing you could do to improve the game would be to make it much clearer what the obstacles are. It took me a while before I understood you couldn't go above the trees... otherwise, good game!

pan 2017-08-01 10:28

At first it took me a bit to figure the controls out and what to do. But after that it was a fun.

Graphics are very nice and I like the automatic level generation.

Sometimes if buildings were close together it was hard to figure out which one is the right. Also the collision were sometimes a bit unlogical.

But overall a good quick game! Well done!

toulou 2017-08-01 11:05

The controls are a bit weird and unresponsive, but maybe it's my computer :p And it's weird to hit buildings that seems behind you. But aside from that it's a nice little game, maybe a bit simple and short but the presentation is great and it's fun. Good job !

pedro-miranda 2017-08-08 15:47

Hey, fun game! There should be a clear indicator on what can hit you and at night it gets laggy. Overall nice job!

karreg 2017-08-08 17:15

Funny :) However, it's very frustrating to loose around higher levels when the speed increases and make the game more challenging. Restarting at the begining is too punitive. But good entry overall :) I liked the day/night effect ^^

split82 2017-08-08 18:16

This was more fun than I expected. Maybe because of really responding controls. I really like the music. Great job!

krunoslav 2017-08-08 18:36

Nice music. I liked the controlls. I take a time to understand that trees and other small objects destroy you. Nice random generation!

mathiouza 2017-08-08 20:22

Enjoyable experience :D Great job here, but I think you could make buildings/houses/obstacles bigger or the drone smaller, to make more sense when we crash on them x) Cool music and cool art style. Overall nice game :)

shell-pirate 2017-08-09 11:47

Good effort! I liked the graphics for the most part and I particularly enjoyed having both day and night stages - it was a good touch. The soundtrack was nice and jolly as well. The gameplay was surprisingly fun once I got the hang of it. I will say that some of the obstacles made no sense as they were clearly below you and it felt stupid to have to worry about dodging them. The timer at the beginning took a little too long and slowed the pace down and the random generation often just placed the house right near the start, making the level essentially pointless. I'd work on that, the game feel as well as explaining the mechanics better to the player and then you'd have a very solid game. All in all, good effort!

huvaakoodia 2017-08-09 18:36

Dodging buildings is surprisingly fun. Technical issue mire the fun slightly though.

First, there's the level generation. Why doesn't it happen instantly? I can stomach a few second loading screen. Now I have to wait 5 seconds for the city to slowly materialize out of nothing. It looks silly too.

Second, there's the performance. The WebGL build does not run well (on my computer at least). Could it be that the MagicaVoxel models are not quite as optimal as handcrafted models? Or something else, who knows?

A desktop build would probably fix these issues.

Ok entry.

meta-link 2017-08-09 19:33

A simple, but really great game ! The controls are intuitive, and it's a real pleasure to drag the little drone away. And the art style and the music are really cool !

Good job :)

pavelsovushkin 2017-08-11 10:24

Nice music!

cttfow 2017-08-11 10:27

And on the 8th day, god decided to fill planet Minecraft with invisible walls...

No matter where I fly, I crash. Even though it seems I'm flying 20 meters above the bushes and the street lights but if I fly above them, I crash. I fly towards my goal building, I crash. It makes no sense. The idea you have here is pretty neat, but the execution could be better. The graphics look fine but if you're going to have to dodge literally everything, you should make it more clear that even the green hills (?) that you can hardly tell from above are obstacles, should be avoided.

Apart from that, the game works fine. I didn't find the waiting to be too long and the ship sails smoothly. The audio fits well as well. The only problem is the fact that either those objects on the ground should be way bigger or the player should be flying a lot lower. Otherwise it was a good entry.

theflyingkeyboard 2017-08-11 11:44

Really nice gameplay idea, but game needs more polishing. Voxel graphics looks nice, but could be better. Collision detection needs polishing - sometimes I have crashed in the air (with power), level creation process needs reworking - it definitelly takes too long to wait before playing.