I'm an (nuclear) engineer! by zgragselus 2017-08-01T01:27:32Z
For Science! Good fun, very nicely presented, would explode again.
Foon → Ludum Dare Explorer → Users → Vehem
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Reserve Battery | jam | 292 | 3.56 | 3.40 | 2.53 | 3.65 | 3.40 | 2.42 | 3.10 |
For Science! Good fun, very nicely presented, would explode again.
Solid graphics and music really adds to the feel of the game. Tough in a few places, but feels rewarding to progress. Good stuff.
@jesus-gonzalez Thanks - noticed you edited the feedback and removed the suggestion. Was it because it could be considered critical? If so - don't worry about it - it's what we read the comments for and it was a valid idea for further development.
In truth, the game is a little "cut short" from what it could be (the last level of this version could easily be reversed to a "survive for X minutes" and the game continue after that) - mostly a lot of concepts being tried out to add some variety. Adding more "feel of progression/accomplishment" as you suggested is something I'll look into more.
I like the graphic style - simple, but well suited to the game. Main mechanic is fun and just about challenging enough, though some of the things you suggested in the missing features would add a lot to the playtime I think. Enjoyed it - hope to see some more on it later.
Very nice twist on the theme, plus nicely illustrated Nurse vs Zombie shotgun-carnage - who could ask for more? Seriously considering a zombie-fueled generator for my future power needs.
Simple but really enjoyable - excellent choice of music to go with the concept and a novel take on the theme. Well executed - good work.
Fun and surprisingly challenging at times - little bit tricky to work out which house to deliver too on certain layouts, but oddly addictive
Tricky balancing acting with a nice aesthetic, well presented. Nice work!
Beautiful graphics and enjoyable destruction. A few tweaks to hit detection/combat feedback would make this a solid foundation for a larger project/release at a later time - this is something that you should definitely consider working on further after the jam. Nice work.
Great aesthetic, nice puzzler - nice one.
One of those games you play and love, but can't quite explain why. The mechanics are simple and discovered by exploration (I must admit - I sat on the first room after unlocking the second, quite happily playing little tunes by grabbing orbs, rather than realizing what I was to do next). The sound design is amazing.
Congrats on finishing your first - you had a similar approach to the theme as me, but there's plenty here that I didn't do (which is giving me ideas for a later version of mine). Keep them coming - see you for LD40.
Enjoyable take on the theme - graphics are solid and controls well, though the background noise was a little distracting. Still fun though.
Nice play on the concept - good overall mechanic though seems a bit random sometimes when things break as to whether there's a way to fix it
Solid graphics, decent use of atmospheric audio (with a bonus point for the Wilhelm scream at the end) and a good difficulty curve. Only suggestion I'd make is to adjust the night vision upgrade a little - after a couple of levels of that, you don't really need to illuminate anymore. Possibly have it extend the light range or have it reduce the rate at which the light uses energy? Fun in any case - do you plan to continue working on it?
Bit of a learning curve, but worth the time. A solid candidate for further development - would be popular with a niche-gaming crowd at the moment. Enjoyed it - nice work.
A Game of Dice - I got oddly invested in my House's success and had a grudge reaction against those houses that sabotaged me. Definitely a good basis for further development here though not sure on a direction to suggest (the mechanic is pretty tight as it is, but I felt I wanted to do more)
Minimalist, fun, kinda addictive. Mechanic is simple to understand but innovative and it gets quite tricky at times.
Nice twist on the theme - "be the power and run away". Easy to pick up and play - tough enough to get a bit addictive - nice work.
Nice puzzler, smooth execution - enjoyed it overall.
Nice work with the theme - I'd bounced the phone-battery concept around when it was announced but couldn't come up with an idea I liked. This is novel and just meta-enough to grab interest.
Fun little game once you get used to the controls - 10/10 would lift cows again.