senilelines 2017-07-31 16:09
Nice work mate! Reminds me of [Assault Android Cactus](http://store.steampowered.com/app/250110/Assault_Android_Cactus/)
Foon → Ludum Dare Explorer → LD39 → Reserve Battery
By vehem
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 292 | 3.56 | 34 | |
| Fun | 265 | 3.40 | 34 | |
| Innovation | 709 | 2.53 | 34 | |
| Theme | 313 | 3.65 | 34 | |
| Graphics | 462 | 3.40 | 34 | |
| Humor | 407 | 2.42 | 28 | |
| Mood | 488 | 3.10 | 31 |
Nice work mate! Reminds me of [Assault Android Cactus](http://store.steampowered.com/app/250110/Assault_Android_Cactus/)
Nice work! It looks like a polished game, I love the fades between levels, and the sounds, but I would add a little bit more of range to the collision of the batteries, to make it easier to pick up :D
That was a pretty fun game. I'm really bad at it, but it was still fun. Nice Job!
Great graphics, controls and overall feel.
The game is fun and quite challenging. And I liked the idea that every shot counts because you run out of power. And I like the audio too. Great work!
@jesus-gonzalez Thanks - noticed you edited the feedback and removed the suggestion. Was it because it could be considered critical? If so - don't worry about it - it's what we read the comments for and it was a valid idea for further development.
In truth, the game is a little "cut short" from what it could be (the last level of this version could easily be reversed to a "survive for X minutes" and the game continue after that) - mostly a lot of concepts being tried out to add some variety. Adding more "feel of progression/accomplishment" as you suggested is something I'll look into more.
It seems super easy, till you try it, nice old school levels of challenge in this game. Nice piece of work here!
I really liked the graphics in this one
To be honest, even the easiest difficulty was tricky for me (but that's just me). A small story, sound effects and controls are nice
The only thing that bothered me are story text sounds. They were a bit too loud
really enjoyed this game. But a little bit harder then i expected :D
Classical, but well executed :) But, is it normal that we can be blocked because of a lack of energy ?
Very good graphics, amazing controls, enjoyed a lot :)
I like the graphics and game idea. You shown the theme greatly. I feel you lose power too fast though. Shooting costs too much power imo
Thank you for the comment you left on [Powered By Coal](https://ldjam.com/events/ludum-dare/39/powered-by-coal)!
This is a well polished game, no bugs, no floaty controls, and it's a nice gameplay. I love that you spent your time making different levels, something that we (LiquidBrain) should have done.
I respect you for taking your time to make it so polished. While most others just try to pump out their idea. It's a bit of a balancing game, either you implement tons of features (which usually results in glitches) or you polish the ones you have. I usually do the latter.
Good luck!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The game is very classical, and feels quite finished (which is rare on events like Ludum Dare). It gave me some fun and I bet that counts.
I'd increase the amount of power you have - but apart from that, I really like this entry.
Super neat graphics! This looks really cool!
good game! It's well executed and fluid. I like a lot the laser gameplay. Shoot to kill more them one enemy in a line. Good job!
Cool game! Liked the graphics and the gameplay mechanics. Something like a crosshair would have been nice but over all a solid and well polished game. Enjoyed it, great work! :)
Nice game! I like the overall feelings. Controls feels tight and the gameplay solid. Keep up the good work! :)