Scorched Earth by Rogue Studios 2017-07-31T21:07:08Z
Nice game! Loved the artwork, and, though the controls were a bit hard to get used to, the driving mechanics felt really good.
Foon → Ludum Dare Explorer → Users → Demandooda
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Live Bomb | compo | 908 | 2.95 | 3.14 | 2.90 | 3.09 | 2.59 | 2.95 | 2.65 | 2.57 | |
| 2017 | 39 | Running out of Power | A Robot's Final Stand | compo | 469 | 3.07 | 2.85 | 2.92 | 3.74 | 2.29 | 2.26 | 2.41 | 2.37 |
Nice game! Loved the artwork, and, though the controls were a bit hard to get used to, the driving mechanics felt really good.
Cool artwork, nice story, challenging levels and awesome implementation of mechanics. This might be my opinion, but I thought that the levels were a bit too hard, so it kind of felt annoying to play after a couple of minutes. But overall, this is a terrific game!
Nice and fast. Too hard for me, though! =D
Hard game! It was really fun, but I could not figure out how to win. There probably is a strategy that I was missing!
Really nice 3D implementation and atmosphere. But it could've used some more level design. It got frustrating quickly trying to go through the tunnels blindly and constantly dying in them, so I don't know what lies beyond them. Nice work overall though!
Great game. Just the right amount of challenge and fun! A score system would have been nice though. Loved the graphics.
Loved the ship building mechanics, and the game play was fun and challenging. Awesome game!
Awesome game! I had so much fun with it, but I could never win. I liked the mobile UI too.
The hit boxes were sometimes a bit bad, but otherwise this is an awesome game. Loved the art, the levels were fantastic, and it was fun and challenging trying to beat the levels. =D
Hard game but fun!
@eduardogdev Hmmm... I tried it and it worked fine. Just extract the zip, and there should be an exe file with a data folder.
As a platformer, it handles pretty well, and the graphics look great. The level design is generally pretty good, but I got stuck indefinitely once between two lava pools. Also, it could use some more animation. I may be wrong, but it also seems that it does not have audio either. But overall, it is enjoyable to play. =D
Cool game, very thematic. Great art.
Very good graphics but I think that the hardness scaling could have been improved. It became a bit too bullet-helly a bit too quickly. Overall, I thought it was well made. Great audio and sounds!
Nice game, very polished and intuitive. I got to Yttrium, so nowhere near the top. Very good game, but, just out of curiosity, what happens after Oganesson? =D
Really nice game! I may be wrong, but I think there might be hitbox issues in some areas.
Awesome graphics, I couldn't figure out what the talk to other wizard button was. x? I don't know. Loved the atmosphere, though!
Love the atmosphere and the controls were really nice and intuitive, but there is not that much in the game. It needs more levels or more time in that level, and maybe more components (Like shields and enemies). The music was terrific, and you really captured the space theme! =D
Is there a way to gain power? The graphics are amazing, but it sort of seems like a tower defense where you just die after a while from energy loss. I may be missing something, though.
Cool game. Loved the music and graphics, and the combat was unique and entertaining. This is a really cool game.
I like the graphics, but the game seems kind of simplistic. More enemies and mechanics would've made it better.
I really enjoyed the art style you used, and the day/night cycle idea. With some more time, I think this concept could be greatly expanded.
25,200! I thought the mechanics were really cool and interesting. Very good casual game, and the sounds were really satisfying. Great game!
Very ambitious game, and you managed to pull it off! My only complaint is that it may be a bit too slow paced for a game jam. Awesome work! It was certainly fun to play a genre that I usually don't.
Very interesting little memory game. I found myself running out of topics quite quickly! The music fit the party thing, and the minimalist audio used for the "conversations" really brought the game to life. If I were to improve the game, it would be to make it easier, by either reducing the party size or giving the player hints about previous topics.
Fantastic puzzler, with a really interesting concept. The deceptively simple art style actually works really well with this game. I see a lot of potential, once you add art, sounds, and perhaps more mechanics. Amazing job!
Really cool! I like how the terrain was procedurally generated. The graphics were really good, though the controls felt a bit clunk y on occasion. Really nice work all around! =)
Very fun, very challenging, great tribute to John Conway. I'm not smart enough to go past level five, but I'm sure it's possible. I think that normal people may have trouble predicting after 1 generation, though. Really smooth, really well executed. Nice job!
Amazing and intuitive controls, especially for a game jam. The boat physics and art was incredible. But the best part of this project was the audio! Amazing stuff! Great job.
Wow! This game felt professional and polished to the max. The art was amazing - with tons of effects and filters and everything. I didn't even know a game could feel this polished and awesome in a game jam! Bravo!
I also thought the gameplay mechanics were interesting, and beautifully simple. This is really good.
This game was really good! It was pretty hard, there were so many enemies. The art was good, and I thought the music and sound affects really fit with the pixel style. Great job!
@robert-li
It is supposed to! for some reason, there is a glitch that makes it not appear sometimes randomly. I could go back in and fix it, but I feel that would be against the spirit of the competition. I should've left myself more time for debugging and playtesting, lol! Live and learn, I guess =)
912! The controls were a bit strange, but once I got the hang of them, and found clever ways of maximizing my score and avoiding the wolves, the game was pretty fun. I thought the art style worked well, bravo on the animal models!
Really interesting and cool concept, but I think the execution wasn't quite there. It was a bit clunky to find out the patients' symptoms and deliver them. If I were to improve it, I would make the injury indications cleaner.
The graphics were really good, I thought the hospital interior and main menu were well designed. Good job!
Terrifying game! I don't like horror games, and I felt scared going through each door, and every second. The creepy ambient sounds kept me on edge the whole time. Very impressive little horror game for a game jam. My only complaint is that I think that the player is too slow. But that's just my opinion, and I don't really know much about the horror game genre.
I love cellular automata! This is a great tribute to John Conway. I figured out that the green or red square is best, because they would normally die, but they are also close to being alive anyway, so they are likely to show up. Clever and well made. Great simulation!
Very fun and challenging little game! I think a bit more of a tutorial would've helped, but that's pretty hard to do in the compo. In a way, learning the mechanics as I played was part of the fun. This game certainly kept me on my toes, and showed that I'm really bad at caring for plants!
Funny game with simple, fun little minigames, and great ms-paint art. A bit of polish and content, and I can imagine that this game could be played for hours while listening to a boring lecture at school. Good stuff!
Brilliant all around! The art, music, and gameplay was simple and intuitive, and it was a fun combination of exploring, combat, and time management. I'm impressed that you were able to pull of such a smooth and nice-looking minimap in just 48 hours. Well done!
I thought that the idea was pretty cool, though I think it may have been too easy. I think that a clear indication where the border of the map is would've been helpful. Great concept to expand on!
Hilarious little game! Simple mechanics, great voice over, great execution. I love it!
The controls felt a bit funky, but I definitely liked the humor. The 3D models you made looked really good. It was difficult, but it felt rewarding when I got to to the finish line with enough bags of fertilizer! =)
Cool little rhythm game. I found that a button mashing strategy worked best, I'm not talented enough to hit all the notes correctly, lol!
Really fun and enjoyable to play. There was some mutlitasking madness for level 3. The mechanics felt intuitive and unique. Great work!
I survived for 2 minutes and 9 seconds. The camera shake was a nice touch, but it is a bit much. Perhaps adding a dampen effect on the shake if the player is spamming bullets. Also, maybe the asteroids could split into smaller chunks when shot. Just a thought!
Overall, really fun, really polished, really well done! =)
Great artwork and gameplay. It sometimes gets stuck, but overall, this was an enjoyable and interesting game. The platforming creation ability was innovative and it worked really well. I certainly had fun!