demandooda 2017-07-31 20:43
Great game. Just the right amount of challenge and fun! A score system would have been nice though. Loved the graphics.
Foon → Ludum Dare Explorer → LD39 → Mech Core
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 382 | 3.42 | 21 | |
| Fun | 155 | 3.63 | 21 | |
| Innovation | 711 | 2.52 | 21 | |
| Theme | 572 | 3.26 | 21 | |
| Graphics | 584 | 3.05 | 21 | |
| Audio | 363 | 3.10 | 21 | |
| Humor | 588 | 1.88 | 20 | |
| Mood | 711 | 2.60 | 17 |
Great game. Just the right amount of challenge and fun! A score system would have been nice though. Loved the graphics.
I really liked the large variety of enemies in this game! The controls were really tight and the powerups were really satisfying to use! Awesome job!
I enjoyed this game. The art for the ships is really neat - I love the spinny sword guys. The diversity of opponent ships wasn't immediately apparent, but it was very cool as they each emerged. Keyboard and mouse controls like this are a little hard to wrangle. Some instructions would help - i.e., initially I didn't know that the central thing was a power gauge, or that the power eggs could be stolen, and I didn't know if my central energy dropped when I shot, or when I took damage, or just declined over time. A nice effort and impressive for the time available.
Fun game! I got to 174 bots before I realized how much time had passed! I like the variety in pickups and enemies, and I was really surprised when the boss enemy showed up.
I think it would be helpful if you made a rundown of what each enemy was and what they did. I was really confused by the guys with the red spheres around them because I kept shooting at them but they didn't die. I think one big improvement is having some in-game way of seeing what the mechanics are.
Other than that, really solid game for 3 days of work!
Wow, you did an awesome job. It looks great, I really like the graphic style, kind of retro-flash-game but with lots of details. I'm not very good at this type of game so I didn't get very far even on easy mode. But it was a lot of fun and I can see how much work went into it. Great job! :)
Hope to play it on macOS:)
https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
Easy mode is easy indeed. Got to the boss a second time (and it managed to get stuck on the energy generator in its melee phase) and then the bots just stopped attacking. No congratulations screen, no nothing. Bots Demolished: 371.
Hard mode is also easy. What?! Once again beat the boss two times. Bots Demolished: 368, I must have missed some of the energy stealing bots this time. The only difference, I'm guessing here, is how much energy I lose when hit, but dodging bullets is just as easy as before. I expected more bots, more bullets, more everything! Hard mode should be *really hard*!
Other that the lack of challenge everything is just fine. A competent Smash TV :robot: reskin on a shoestring budget. Good work!
Nice :) I like the details like how the base in the middle also displays the hp / power and how there is a electrical currency going between it and the player.
I just realized that I only make hard games :D it felt nice to not have to have slightly longer play sessions, then 15-30s. Highly playable :)