michael-feldman 2017-07-31 19:17
Nice minimalist shooter. Simple controls and classy color palette.
Foon → Ludum Dare Explorer → LD39 → Olafshot
By sirolaf
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 646 | 2.42 | 21 | |
| Fun | 637 | 2.15 | 21 | |
| Innovation | 658 | 1.84 | 21 | |
| Theme | 478 | 3.21 | 21 | |
| Graphics | 553 | 2.52 | 21 | |
| Mood | 603 | 1.94 | 21 |
Nice minimalist shooter. Simple controls and classy color palette.
That's a cute little game:D I always find it difficult to work with c++ to develop games. Good work.
Nice, but sort of simplistic. It could have done with animations and audio as well. I liked the main character sprite, though!
Initially I found it quite difficult, but then I think I found an exploit in that you can camp in the middle of the screen, letting enemies pile up, then just shoot them to get their batteries. However, I see where you were going with the mechanic and the game was literally on theme!
Nice and simple, love the expression of the player character :P
It's simple but it's really straightforward and stuck to the theme really well. It could be greatly improved with the addition of audio and animated sprites. It's a fun little game regardless though.
The controls feel good and the presentation, though a bit "static" because of lack of animations, is great as well. This game is a great Ludum Dare entry.
I found that enemies didn't drop enough batteries, so even if I killed them all, I would lose. Also, they dropped something else that I don't know what it was. A good start that could be expanded upon.
The controls and graphics are fine but the enemies don't change pattern and it gets a little boring.
The game is fine and the controls are good. It was hard sometines to shoot to the little enemies, and keep losing because of that. Otherwise, great job!
I uploaded my gameplay of this game on youtube, you can find it here
https://www.youtube.com/watch?v=DxHEqyzx_Hs
Thanks for being part of the stream :)
That was awesome! I too made my game in c++ using SFML. Great job!
I love the expression of the main character and the tiny arena!
Could have maybe used more feedback from hits and running out of energy, I didn't always know if I was doing or taking damage.
Fixing that and adding a little balancing would make this a pretty solid entry, especially considering the language and library.
Making something in C++ in a limited time is not easy. Nice work getting this one out.