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Battle Buddy

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Games

YearLDThemeGameDivisionRankOvFuInThAuMo
201739Running out of Power👥Low Batteryjam2743.583.042.653.923.873.83

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Battle Buddy

Battle Buddy leaves an average of 12.0 feedback comments each event.

LD39 — Running out of Power (23)

Solar Miner by mrboxbox 2017-08-04T22:59:08Z ♥ 1

This was a really strong entry. Great easing into the game by starting it slow and leading into upgrades that always have value. Well done!

Kings by nitzanel 2017-08-04T22:23:41Z ♥ 4

This is really something that you could expand further into a much more complete game. I love the whole concept of! I had to stop playing because my hand was filled with Kill cards that wouldn't let me end the turn. I ended having my cities income levels roll over to the negatives every other turn, so that was an interesting surprise.

Powercore by Lord_404 2017-08-04T19:12:13Z ♥ 1

I got stuck on something like level 4. It was an impossible jump. I'm thinking I was supposed to pick up a thing in the previous room, but I can't get back to it.

Mine Mouser by Knatt 2017-08-04T18:51:17Z ♥ 1

Played probably half of the levels, which was a considerable amount of time. Nice work having a fair challenge.

Low battery by David Brož 2017-08-04T18:33:26Z ♥ 1

I was able to get to the end by rotating my mouse in a circle around the sockets. It kept them charging at a pretty steady rate so the shields only broke towards the very end. I'm sure that's not the intended way to play, but having alternate strategies is always cool.

Clone Colony by tmpxyz 2017-08-04T16:34:46Z ♥ 2

Like others have said, a tool tip is nice, but a tutorial for this level of complexity is a necessity. I didn't know what the purpose of anything was and didn't understand why things were happening. My units were dying on their own due to lack of resources I guess?

There is a lot of potential in here. Maybe add a document to your game's post so we can try again?

N.R.G. - Nice Robot Game by StefanRial 2017-08-03T22:54:47Z ♥ 1

There was a lot of content in this submission. What's really nice is that the levels were randomly chosen so I could see them all even if I lost a lot of the time. The jump mechanic was a little too difficult for me to handle so I ended up not getting the movement that I wanted. But either way, I think I ran through all the levels at least one time. Definitely enjoyed it!

Shipyard power struggle by Norticks 2017-08-03T22:40:00Z ♥ 1

I don't think anyone else made a game like this for the competition. Nice work on getting something unique.

It's an interesting change on tower defense when you can move your towers and they can also die. I ended up kiting all the bad guys instead of walling out so it took a bit of awareness to make it through.

The pace was a little slow like others have said, but it feels like the game was designed with that in mind. I had a bit of difficulty scrolling the map: having a full screen option would solve it.

Escape the Morgue by Jacksendary 2017-08-02T21:57:29Z ♥ 1

I finished the game and liked the unexpected twist at the end.

80MB that's a lot texture! The visual quality was certainly there. Good work on the ambiance. I was worried there would be a jump scare at any moment.

The movement was pretty stiff: I got the impression the player is taking 'steps' rather than just moving by a simple velocity, so it led to having to adjust around in order to get where I wanted to go.

Olafshot by SirOlaf 2017-08-02T21:02:55Z ♥ 0

Making something in C++ in a limited time is not easy. Nice work getting this one out.

Terminal Attraction by Aumbra 2017-08-02T20:57:34Z ♥ 1

This was a curve ball that really shows true innovation. Well played!

Greenhouse Dystopia by DeadlyAlive 2017-08-02T20:13:20Z ♥ 1

It took about 10 tries for me to realize you basically want to avoid all enemies, rather than attack any single one. Beat it once I learned the kites give energy back. Totally missed that feature! I felt that the randomness of the enemy spawns acted as artificial difficulty: some arrangements were trivial to get past while others were completely impossible.

Overall, the art style, music, and theme really played together. I could see this being a classic SNES game back in the day.

Runner Out Of Power by Mathiouza 2017-08-02T19:47:27Z ♥ 0

I am throwing my hands up and resigning. It's like the BattleToads level 'Clinger Winger', but after 20 tries I can't get past the first 10 seconds of level 2. The reaction time is far too precise for anyone to accomplish on a first play through, or even the 20th. Maybe having a little leeway on making turns would help (instead of a total game restart, just slow down and run out of time eventually).

The flow from menu to game is really well executed. I went straight to the Don't Play option and was not dissapointed!

The Last Light by Loktor 2017-08-02T19:25:21Z ♥ 1

It's Flak Attack! Nice rendition of it. The lighting effects were pretty cool. That's something I want to learn eventually.

QTechnologic Quest by BottledMajesticness 2017-08-02T19:19:02Z ♥ 3

Shame that only the intro level could get running. You can always try to upload a fix for it that's in line with the rules.

Breath by sundr0 2017-08-02T16:24:41Z ♥ 1

It defaults to Ultra settings and I had under 5fps. There wasn't any way to close the game either, so I had to Alt+F4. Only the low graphic settings was manageable.

UFO Abduction by dreadloaf 2017-08-02T15:55:14Z ♥ 1

It's like a never ending claw game. Pretty good for what it is. I can see a lot of potential in extra content later on.

The Color of Days To Come. by DragonInstall 2017-08-02T15:29:13Z ♥ 0

I get that this is more of an interactable art piece than a 'game', but it was a little too abstract to figure out how to proceed. I got to the earth in space section and it kind of just sat there. I don't think that was the end, but I'm not sure what to do next.

Mad Trax by boats 2017-08-02T15:04:02Z ♥ 1

The design is really well done. Looks like you have a strong team set up!

The novelty it cool, but I feel like there isn't much to the gameplay: it's either a trivial autopilot or rush to the end.

Plugging Away by AfroAnt 2017-08-02T04:59:45Z ♥ 2

It took 3 tries, but I got to the end! The radar really helps to know when you need to focus on max weapon, or just leave it at 50%. It's pretty tough, but still a lot of fun figuring out how it all works.

Professional Protesters by MartinTristan 2017-08-02T04:25:15Z ♥ 1

My mouse has a 300 million click lifespan. I needed to buy two more after playing.

Clickers were never my thing, but the theme is a pretty cool twist to an 'upgrade' game. Looks like I'm building up protesters to make an army of communists!

While True Do by Phobos001 2017-08-02T04:05:46Z ♥ 1

Oh yeah baby! Ok, you really got a laugh out of me.

The obsession of a developer doesn't always lead to greatness. In this case... man it sure did.

Light-Eater by prettylucky 2017-08-02T03:52:48Z ♥ 1

Really cool idea! It a nice relaxing game. I tried going really fast and taking out all of the lights, but the auto timed scroll let me slow down and enjoy the artwork. It's a cool art style really.

I got the crash like many others, but trying again and only clicking (not dragging) got me through the intro screen. It was smooth after that.

LD38 — A Small World (1)

Goodbye, world! by chromableedstudios 2017-08-02T22:05:56Z ♥ 1

I sat around confused a little bit trying to figure out the goal. Turns out this is a multiplayer game! Pretty good idea having unusual gravity for aiming. Normally these games don't have moving terrain like that moon, so it makes for a unique challenge in aiming.