@daniellilett Thx for the comprehensive comment i really appreciate it :)
>-You can’t jump while standing still and there is no air control on jumps, so you sorta go flying across the stage sometimes. I didn’t jump because of these reasons, although jumping isn’t necessarily required in this game.
I actually fixed that in an update now it should be possible (additional v3 Version) but yeah beforehand it wasn't really useful^^
>-Since the red enemy drops are meant to increase the flame’s size, why not make them glow with the nice effect from the start? It’d help to make them more noticeable.
I also fixed that in v3 :) now they should be way more visible :D
> -I like the sound effects, but mostly because they sound like you made some of them with your own voice. :p
I am glad you like them :D sfx/sounds is defenitly my weak point so i had to improvise^^
> -The waves are a cool idea, and I managed to hold on through them, somehow. I did two Uber Waves and got to 200s, then I quit the game because it was mostly the same thing over and over.
I will push an update today that should fix that, and avoid some of the repetition by introducing new elements later on :)
> -Do include some spooky atmospheric music if you can - it would tie the game together very well.
Yeah i will get onto that, but first i have to learn how to compose good music :D
> -My main tactic was to just spam shots, as you can imagine. I would appreciate an option to just hold the mouse button down to automatically shoot repeatedly - it helps reduce muscle strain for people’s wrists.
That's a good idea i might change that, i initially thought that this might make it too easy, but since you have to spam to really win maybe it would be a good idea :)
I am glad you liked it :)