FoonLudum Dare ExplorerUsers → sgadrat

sgadrat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201740The more you have, the worse it is👥Cute invadersjam6173.412.983.133.913.773.133.273.22
201738A Small World👥Smell Worldjam7262.622.302.083.213.312.802.692.62
201637One roomStudio Castlecompo2743.373.292.973.803.062.353.2162

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by sgadrat

LD37 — One room

Christmas Time by Jon Reid 2016-12-12T14:23:00

Simply fabulous concept, and seasonal with that!

An ordinary room? by Elastiskalinjen 2016-12-12T15:43:00

Simply awesome

Oh Dear, where are my keys? by clerg0 2016-12-13T22:44:00

The linux build does not start.

$ ./WhereAreMyKeys.x86
Set current directory to /tmp/WhereAreMyKeys-Linux
Found path: /tmp/WhereAreMyKeys-Linux/WhereAreMyKeys.x86
Unable to load mono library from /tmp/WhereAreMyKeys-Linux/WhereAreMyKeys_Data/Mono (x86)
Failed to load mono

There actually is a folder named "Mono" but no "Mono (x86)". Copying or linking "Mono" to "Mono (x86)" does not make it work, just displaying the same message again.

THE ROOM by Genpaku 2016-12-12T13:22:00

Woh! Lovely way to leave a room :D

Loop Hell by axoona 2016-12-13T21:48:00

Wow! I looped four times, got "punished" two times and still want to try other sensible combinations... I love it, kind of hypnotic!

LD38 — A Small World

The Burrow by Stending 2017-05-01T08:12:08Z

It was a pleasure to explore your small world! Everything is perfect and, while free to move anywhere we are never lost. Great entry!

Sugar Catcher by RafaelOliveira 2017-05-01T07:41:48Z

The idea of "avoid the swatter" is super cool :D

Endless Hexagon by David Cookie 2017-04-26T20:23:25Z

4340! Simple and efficent. Reminds me peg solitaire in the style, but with another rule-set. It is refreshing.

Stellar Twist by rojo 2017-05-18T19:47:09Z

Woah! The Rubik's platformer!

I really loved it, and so humble regarding it that I hesitate to point on defaults... But let's go, it will be more usefull for you than just sending love!

1. The 2D character + 2D collectible made it sometimes difficult to see the perspective and collect an availalbe stardust. Maybe larger hitboxes, or full 3D can do the trick. 2. Some stardusts being hidden made it verry difficult to get the last ten, somehow showing it beind walls could be a good easy mode

Anyway, great entry. I loved your game.

... And it works wonderfully on linux with an xbox360 controller ;)

This Moon is Mine by Togimaro 2017-04-26T20:03:44Z

Versus is awesome! learning with another player makes for a slow-paced beginning while figuring out the physics then ends in a fury of "last second come backs."

A Cage of Love by Quetzakol 2017-04-26T20:54:55Z

Nice little story. The world disapearing remembered me the feeling of "To the moon"

Turing Compete by Kaisean Games 2017-05-14T21:18:46Z

Could be cool to make a terrain generator in an entertaining way, but as hard as I try i miss something.

To my understanding the program:

``` (*|*) -> (A|=|=) (A|GCHMD) -> (A|S|E) (A|S) -> (=|=|S) ```

shall cover the terrain with water, but actually it does nothing not even counting cycles :s

World Jump by stefvanschie 2017-05-01T09:59:20Z

World championship of jumping over national items? :D

I loved the nationalization of rewards.

I Just Wanted Groceries by Jedeen 2017-05-01T12:51:16Z

So cute! Every day problems can make good games when well realized.

Hugely Unpopular President Simulator by CliffracerX 2017-05-16T08:44:04Z

Finally a game where I can play Rodrigo Duterte!

Six Degrees of Separation Between Me and the Party by axoona 2017-04-26T21:19:41Z

Loved it! Especially graphics, humor and music ... That leave little room for things not especially loved :)

SittingDucks by Iak 2017-05-01T08:27:17Z

Is this a small world or a big duck? :D

I loved the scene spinning around instead of the character moving. It's a weird feeling, but fits the game's mood perfectly :)

Final Front: Planetary Defence by coomzy 2017-05-18T21:18:04Z

Hey that's a neat game!

For future improvements: give a counter to lazer turrets. They protect the planet, concentrate fire on a target until it is down and cost nothing. Spamming it gives too easy victory :)

Mini Shaders by bestnickname 2017-05-14T20:55:20Z

I loved it, but not finished it as level 4 is too hard for me. So I'll suggest to add some step by step showing registers states to help debug, this should help debug/search when the player do not understand how to solve a level.

Murder 38 - Episode One: A Small World by rodobodolfo 2017-05-01T12:12:42Z

What a fantastic entry! It even has voice acting o_O

Annulus by Zarkonnen 2017-05-01T13:22:58Z

Being the chief of this little tribe feeling is translated just right: taking decisions in a mystical atmosphere of an unknown world.

Until I accidentally broke the game. Holding the cattle's direction and the hunt choice button (with an xbox controller,) I was able to gather more than 30K food ... The babies came and was unable to even move as there was always a "new baby" event.

Small World Transport by devpaul 2017-05-16T12:43:54Z

I was literally laughting while playing it ... Until I saw the two towers of the big city. This simple element was an absolute "mood killer"

Train World by mar3k 2017-05-16T15:59:48Z

What is in the box dropped by the conductor? Loved it, though.

Chill Bill by drtizzle 2017-05-01T10:10:02Z

That is a nice game! The art is excellent, the "murder everyone cause they stress me" is fun and the audio matches the frenetic gameplay.

I would have loved an easy mode, to just slaughter without worrying about stress and energy, but that would not make it a better game.

Strategic Survival by marbles 2017-05-16T12:18:00Z

I love it! This king of economic strategy works great with being in control of an individual that cannot be evrywhere at all time!

NES ROM - Arlington Apple in an Interplanetary Pickle by team-disposable 2017-05-16T13:10:39Z

Pretty awesome tech here, I always loved open world NES games! And that gravity trick is awesome!

Greyer by ccglp 2017-05-16T16:23:41Z

You may not have mental issue, but now I have one! Joking, but the emotional impact is strong with this one. The game made me hate the phone and feel shitty ... Great job!

Beer in Mind by pixelstuff 2017-05-01T07:57:48Z

It looks great on the screenshots, but ... It fails to start for me. On the title screen, clicking "START THE DAY" does absolutely nothing (not even a click animation on the button.) Running it on ArchLinux with Gnome 3 desktop.

Echo Lands by tijmentio 2017-05-17T07:47:42Z

That was cool to play. Maybe except that it was hard to aim/dodge properly, certainly due to the lack of depth which does not help see exactly where characters stand.

Operation: Small World by mikethewayne 2017-05-14T20:19:04Z

Hey, I did not notice that we can go through walls until I read it in your description. Habits are powerfull!

Mall World by dydx 2017-05-01T12:38:30Z

The contrast in feeling between the dangerous stressing outside and the calm, comforting mall is awesome. I want to shop all day!

Pie Planet : Octopus flavour by Bomb-X 2017-04-26T21:43:35Z

Slow-paced, but hard. I personally find that simulation games these days are too easy. Your game fixes that, thanks!

Conquer Earth by Lars DK 2017-04-29T08:38:15Z

Hey! That is an awesome game.

I was not brave enough to read all your description and missed the "How to play," but once found the drag-and-drop mechanic the rest of the game was a real pleasure to discover by myself. I'll call that great game design.

Missing Lands by potatolain 2017-05-16T13:37:15Z

Awesome game, there was no quack!

Just to let you know, for web version of NES ROMS I am super happy with em-fceux. It is fceux compiled with emscripten, a nice web interface and a GPL license allowing you to tweak it for your open-source projects. So it shows great performance in Firefox, Chrome, Edge, it is as compatible as fceux with roms formats (it is fceux) and it even has a CRT shader!

Microbe Mash by LeFayGames 2017-05-01T13:52:58Z

It is interesting, as we begin with no description about how microbes evolve once mashed, we get to learn it empirically. I am not sure to love this system: it looks like puzzle, but is more of a "fail, learn, retry" experimentation than typical puzzles. The interesting part being to have that "learn" component.

Monster Deck by kamikaziuk 2017-05-16T20:21:31Z

Procedurally generated collectible cards! Awesome satire :D

And the execution is really good. The only thing: I would have loved a little more in-depth mechanics for the card game itself, like having to strategically choose what monster to put on the table.

ZEUS VS MOLES by Fouralex 2017-04-28T18:00:59Z

Woah! I was frustrated that nothing told me how to play before starting the game ... But it is so simple, figured it out in seconds. Great work!

Until the End by FernandoAdolfo 2017-05-01T14:09:15Z

Interesting allegory with the time actually going slower when the character is bored. Clearly, the mood of this game is right.

Turtle Hero by KillToLive 2017-05-17T08:18:41Z

Ah I love trading games! And this one is no exception. I can see a lot of potential with the towers system and real-time combat (if it is changed from clicker to something more stratgic.) On the economic side, it seems strange to automatically gain gold at each place, but it makes good for an easy mode, maybe less usefull if prices mechanics became more intuitive.

Shrimp Tank by slash_random 2017-05-16T12:35:48Z

So relaxing!... while you avoid that big pesky fishes!

Way Out by Mutfak Studios 2017-05-01T14:38:00Z

It is a little bit too hard for me ... Actually, rats kill me if I try to fight :s Maybe having lower cooldown on the strike or kill enemies in one shot may help.

I loved your sound effects though, and the rats hitting your grave after killing you :)

Orbitunes by ColeSlaughter 2017-05-01T08:49:11Z

Planetary music, very intersting idea. Would be a fun tool to compose with during a future gamejam :D

Lunar Limit by Pubby 2017-05-16T15:16:03Z

Played it, checked that my emulator was not hidding sprites flickering, investigated the heck of fceux debug menu ... And finally, saw that you wrote a technical blog post!

Amazing technologic chamanism!

Smell World by sgadrat 2017-04-28T17:51:46Z

Thanks for the nice comments.

Indeed, our artist was on fire. As developers we were working together for the first time and with an engine none of us tried before. It was a lot of fun, but not super efficient. With better organization (we actually had only one day) Smell World would have traps and levels designed to be chalanging, that would make it a game. Currently, it is more a mouse simulator than a game, but the most important thing is intact: we loved making it!

As for the "arrows do not work" problem, there is a thing with itch.io: you must click on the iframe to set focus to the game page. Maybe a simple trick like `getElementById("canvas").focus()` would do the trick. Do somebody has insight?

Smell World by sgadrat 2017-04-28T21:12:58Z

@fouralex Seriously?! I am glad you played so much, but ... After the first, you have seen all that is in the game. It is a (lame) procedural generation of mazes.

Thank you for your endurance :D

Smell World by sgadrat 2017-05-17T08:33:44Z

We though that it was clear that it is procedurally generated and not such a big deal, especially since it generates low-quality mazes.

For thoose interested (and reading the comments,) the generation is done like that:

``` Fill all the space with walls Place the starting point of the mouse Place the cheesse dig a corridor between the mouse and cheese (stairway pattern, a little random for steps size)

repeat N times: choose a random digged tile choose a random wall tile dig a corridor between both ```

So, here is how NOT to generate a maze :D We kept it because it was functional "enough", it never generates unsolvable levels and we planed to improve it if we had time (we did not had time.)

Sticky Keys by thevaber 2017-05-17T07:08:16Z

The mouse does not work for me (Linux build, Archlinux) but it is still a pleasent game to play! Great job!

Bounceball by DusteD 2017-04-28T21:00:06Z

I loved the chicken mini-game in *Zelda: A link between worlds* ... You remembered me this, congratulations!

The abstract setup and remanence effects where great and complementary, great job.

As other said, some sound could have been nice, but playing it with background music of my choice is cool too. I would have loved more difficulty (1080p here.)

Increasing the balls' acceleration makes for going faster to the difficulty cap, I personally had the most of fun by tuning it to `speed = 0.045 + 10 * (gameTime / 1000) / (60 * 15.0);` in `main.cpp`. Maybe having the multiplier being configurable (without hacking) could be nice.

Oh, and ... "LUKE P" rocks ;)

Insufficient Data by lord-bobyness 2017-05-16T08:30:45Z

Am I the only one having "E" printing infinitely after pressing "enter" on what seems to be a console where I typed a question? Or did I missed something? I tryed all keyboard and mouse keys and waited for 3 minutes. Was using the linux build.

Defend the Earth by Scrumplesplunge 2017-05-17T07:34:14Z

I loved to keep playing while the earth was destroyed and exploding the last chunks of it! Great unexpected twist!

Talkies by Bernhard 2017-05-18T20:59:57Z

``` $ ./Talkies Segmentation fault (core dumped) ```

Archlinux, up to date. The same happen with 32 and 64 build (on an x86_64 computer)

This is Cutopia by Heinrix 2017-05-01T14:23:14Z

Haha, the premise is simple, but the shot's angle and vehicle's inertia are so cheesy that they add a lot of uniqueness to the gameplay. I loved to kick these rabbit stealing poultry out of my planet!

Pond of Doom by symmsaur 2017-05-16T11:54:13Z

I love when this kind of games become rapidly hard, it avoids boredome when retrying after death. All was fine (for me) once I set `#define INTENSITY_RATE .4`. Thanks for sharing the source.

A tiny explorer in a tiny world by Kwisarts 2017-05-16T09:20:23Z

La baguette est en nous!... Maintenant tu peux me répondre en clins :)

Flutter by Kaystar 2017-05-01T09:18:06Z

Impressive, I did not know that we could obtain this level of polish from a twine project.

LD40 — The more you have, the worse it is

Hover Burner by TimBeaudet 2017-12-10T13:03:35Z

It is hard to drive, which makes it fun. Momentum and collisions are exagerated just to the point to give a unique feel to the game without being discouraging. Maybe some strong visual indication of the stands could be cool, I had to see others going to stands to figure out how to refuel.

Shall they up? by LeReveur 2017-12-10T20:58:29Z

I want to see this with the polish it deserves. The idea is golden, the humor is good, but... Explosions, particles, screenshakes and punchy music are non-negligible parts of shmups.

FriendSpace by HitchH1k3r 2017-12-10T16:10:50Z

Am I the only one to not understand anything. I accepted three friend requests, bough three presents at the store then the clerks disapeared and I could not do anything. Even the timer gone to zero without nothing hapening. Some clearer instructions would be welcome.

Best Girl by BloodJohn 2017-12-16T18:13:43Z

Haha nice concept! It would have been nice if girls danced on the floor instead of walk. Anyway I love how you keeped it simple and original. Nice entry.

Unsocial Media by CreativeWhisper 2017-12-09T19:18:08Z

Interesting game with something to say. I definitely did not understood the mechanic of money. Is there a way to earn it or is is actually a timer? Anyway, putting the player in a rush to write anything that is trendy is well done.

Super Team by Togimaro 2017-12-08T19:01:06Z

Haha nice idea, great execution and that last level is genius! Having to place character for them to survive, considering the exact order of event, neat level design!

Dipsomaniac by Junber 2017-12-09T22:48:48Z

Oh men, you have something with flamingos :) The atmosphere is really here, powered by your awesome graphics, good music and nice story-telling. Sorry but I cannot think of anything to improve, great game!

Happy Chicken Farm by FrozenFractal 2017-12-26T17:36:42Z

Damn, your game hooked me. It is exactly what a simulation should be: you can expand, you must expand and doing so jeopardize your steady revenue. All this with a main mechanics inspired by the theme makes a great entry. Well done!

Team leader by gamedevbynight 2017-12-10T15:45:30Z

It would have been nice to be able to manage each worker by clicking on them. This would had let the menu available for upgrades and would be less abstract.

The Dark Castle by Joror 2017-12-09T17:37:51Z

Wow that is an impressive work, drawing all these screens and writing all these paths. It makes for a captivating game. The drawings not showing the action directly is suprisingly good at putting the atmosphere up and let the player's imagination forge the details.

Runaway Corruption by Move127 2017-12-04T14:14:20Z

Great work for one day! It even has a tutorial o_O Seriously, restarting from scratch should have been an incredibly hard decision to make, but the result is pretty good.

Slowjumper by Scriptorum 2017-12-08T21:45:28Z

After the death and retry, here is the death-retry-redeath-blame_a_bug-and-retry! Definitely my jam but not sure it to the taste of everybody. To make it more mainstream (and boring) you could reduce character's momentum, it will tighten controls... But seriously don't do it, the game is awesome as it is!

Where The Grains Are by axoona 2017-12-08T17:39:37Z

Your goals are meet, I played the game an now I am relaxed. Everything in this game was calm, from the introduction pitch to the cart moving, nice way to establish your ambiance. Great work!

Walk in the Park by kraftkar 2017-12-04T18:56:28Z

That graphics are so nice! I love it

Litter Burg by LandoSystems 2017-12-06T21:25:50Z

For an ecological themed city builder, it is incredibly simple (in the good way) With that easy to get system comes nice polish, that makes for a really pleasant game

Please Let Me Die by chunkybrewster 2017-12-21T20:14:08Z

Your game is super addictive, I do not know why, but I really got hooked until I finally succeed to die in all possible ways. You can improve the controls, especially the super slow acceleration/deceleration as it is particularily frustrating when platforming on the lava/sand zone and I am not sure any walk animation could make it feel natural. Great programmer's art by the way, I am fan of your style :)

BeerFight! by happysloth 2017-12-09T16:57:26Z

I love having beers bouncing against walls and often finishing to satisfy a client that just spawned :) With a little more polish and juice this game could be great on mobile phones (you where right to try to target android).

My life as a cat lady by Samuli 2017-12-10T21:38:47Z

Tge Linux build freeze on the first screen, so I tested the Android build on a smartphone.

Nice little game. I loved to see the herd grows and the game becoming more and more chaotic. It would have been nice if we can tap less precisely and still do things (pee puddles are hard to aime with my fat finger =)

Rogue Intelligence by Ayxs 2017-12-06T22:21:39Z

Hey nice game for relaxing puzzle solving. Remembers good old days of The Talos Principle, thank you

unrogue by dunin 2017-12-05T12:49:39Z

Really nice simplification of roguelikes! I also loved the animation for going down the stairs.

Christmas Happy Hour by pndaa 2017-12-09T20:04:15Z

For sure, I didn't expect being dismembered by hurting a table! Good job, your game is super fun :)

Dodge X by cogcomp 2017-12-06T20:14:51Z

I really loved it. Kind of hypnotics and lots of patterns to get in muscle memory, definitely my jam!

As you asked: I have an Nvidia GTX 1080, running chromium on linux and get a pretty stable 60FPS with some 30 FPS drops (vsync?)

Silicone Dreams by comatomatoes 2017-12-08T23:22:39Z

I never understood esthetic surgery, and your game does not help me to :) Nice to see a game with something to say in a gamejam... And letting the theme explaining the meaning of the game is genius!

Jazzy Beats by Moski 2017-12-16T21:15:55Z

Definitle one of the pretiest game here and the jazzy theme is excelent! I would have loved to have an audio feedback when cooldowns are up again, but that's a detail and the only thing I see to be improved. Great game folks!

Rescue Doggo by Evan Overly 2017-12-04T20:37:53Z

This game is hypnotic. I love to recue ~150 of them, then stop moving and watch them recover me.

Orbiomus Gamma by Priweejt 2017-12-04T14:03:44Z

Nice idea to get bonus becoming malus when stacked!

I would have loved that power-ups where more distinct from bullets (often ran into a bullet or dodged a power-up :) ) and to put my name on the leaderboard... But all that is details, great work!

Cliff Hanger by TeamMonumental 2017-12-26T18:47:48Z

Seeing the stunning visuals, I did not expect such an "arcadey" gameplay, this is definitely a good surprise. It is interesting how you are supposed to protect the silo, but enemies firing at you, you actually run for your life =)

GLORIOUS INTERNET POINTS by Ale 2017-12-04T16:28:52Z

That's the first time in my life I got injured by building a kernel :D

It is a nice game to delve into, thanks to all the stupid unlocable tricks.

DETERMINATION by megabrutal 2017-12-27T11:05:14Z

Nice game, altering movement like you do make it hard in a fun way. I love how concise your code is, in part thanks to ecmascript6, it is really easy to read and understand (even without knowing Phaser.) Would you use `let` instead of som `var` and I would have a real nerdgasm :)

Your game could be improved by some scoring system, I do not know if you'd prefere counting the time stayed alive, the number of defeated enemies or something else. Choosed carefully, the scoring objective could give an atmosphere to the game: defeat enemies = shoot = take stars = nervous gameplay / stay alive = dodge shots = move precisely = avoid stars = careful gameplay.

Whispers in the Deep by blay09 2017-12-09T19:34:36Z

Nice job. The same litle dungeon looping harder and harder is priceless, it takes only a few loops to have favourite rooms and feel kind of at home (but with monsters)

Pin My Balls by Pagi 2017-12-04T21:38:07Z

Voice acted sounds are excellent, and adapted to the organic design of the flipper. All this makes for a fun game

FATAL OVERKILL - Robot Edition by feips 2017-12-10T14:51:31Z

The game being enjoyable and featuring multiple level is really impressive if you got only 24h.

As for possible enhancements I would propose to put "return to pod" message always on screen instead of on the pod which is often offscren, give some explaination about the scoring system (I still didn't figured it out) and allow the player to restart the current level instead of from the begining.

Nut Nightmare by angrydrgn 2017-12-05T20:38:25Z

Hey, this is simple and fun, nice game.

As you asked: it works well on linux. But I have an AZERTY keyboard, so WASD is not practical and unity games generaly are not impacted by changing the keyboard layout in my window manager. The common simple (little dev time) workarounds are to allow for array keys in addition to WASD, or to let the Unity's startup window that allows to remap keys.

Wormhead by elemel 2017-12-10T13:15:23Z

Would it be possible to find body parts more frequently. As it is, it makes for long time searching parts with a ship too tiny to be shot. Except for that slow pace, the game is excelent, I especially loved how you can take to your advantage the drifting of shots on asteroids surface.

Wormhead by elemel 2017-12-10T21:45:15Z

Very nice idea to drop it from turret, so that you can control precisely their drop rate. No more slave of the good will of the player to go where powerups spawned, he must be near the turrets he destroys :)

Team or Greed? by Poller 2017-12-06T19:46:54Z

Haha we just played at two player and all we said since is: "Kuga! Kuga! Tiiing! Tiing!" :D

ZhenCo Ghost Management by amras0000 2017-12-04T20:28:29Z

I love the actions, never seen that in a programing game. It adds an interest while the puzzle is being solved, and you managed to keep it zen. Nice work!

One for sorrow by bisente 2017-12-10T15:23:29Z

The art was awesome, graphics and sound, it is perfect with the poetic feel of your game. The mechanic is really nice also, abilities that are not random but hard to select feel just right in the game's atmosphere.

I generaly try to find something to improve, but... Heck, it is perfect the way it is. Even making it longer (more encounters) would hurt your game. Well done!

42 Lightyears by testlab 2017-12-09T18:55:09Z

Super calm, I loved it... especially little things like the pilot's thoughs or twinkling stars.

The Linux distribution misses the libwebp .so (fixed it by a symbolic link against my installed libwebp.so.7.0.0) and the distributed libGLEW is 1.10 while the game is linked against 1.13 (again a symbolic link fixes that). So the magic commands to run the game: ```bash $ ln -s /usr/lib/libwebp.so.7.0.0 libwebp.so.5 $ ln -s libGLEW.so.1.10.0 libGLEW.so.1.13 $ LD_LIBRARY_PATH=. ./GAME_linux ```

Unnatural Occurrences by Plasmonic 2017-12-21T22:55:26Z

Haha! The more unexplained indicators there is the worst it is to figure it out! That works well with the theme, but more in-game clues about impacts of your actions would have helped to figure it out without having to monitor the eight indicators by eye.

Your game shines with it's great graphics and the atmopshere of mad widzard facility which is exceptionally restituted. That's definitely a great entry.

Radiant Barrels by x1212 2017-12-10T10:00:22Z

I love how everybody but you is an armed ecologist that let you care about its wastes and fight at you to do so!

A litle animation when moving the boat would be cool, some times I could not say if I where still moving due to the slow movement and homogeneous surronding. Maybe something like a litle bit of foam rear the boat could help.

Fungus Among Us by Lukuluk 2017-12-08T18:01:38Z

Your game's concept is great, bashing more and more enemies in an area is classic but always super good. It is sad that some technicalities lower the experience, especially the character's momentum that sometimes goes haywire and the low framerate... But heck! Technicalities can be fixed, a good concept is priceless!

Potion Pong by HDtv 2017-12-09T22:52:49Z

Cool game, but it is too hard to aim at the potions. Maybe fewer larger pots could accelerate games, it is frustrating to miss multiple times in a row as nothing happen in such case.

Caravan by iovorobiev 2017-12-21T23:33:43Z

I tested the hard jam version and yes it is hard but it is good as it is. Firt hand, it is surprising since games like this tends to be easier, causing slower death. As your game is short (between 3 and 7 cities on the way and only one screen), a slow death could not be a viable option. Interestingly, this event game being tiny and super-hard make it "fast paced" in its style, and I love it!

Dungeon Hands by eri0o 2017-12-09T16:48:50Z

That is a simple and efficient card game, suported by great art and tons of little things (cards animation, volume control,...) that makes it a great entry. Thanks for sharing.

On Linux, starting it via the script in the root directory failed with `ERROR: Unable to find game data files`. But following instruction in the README and starting the .exe with wine worked well.

The Curse of Power by sbeif 2017-12-10T16:29:21Z

Hey it is pleasant to play and rewarding to finally get the good ending. If only the heling spell was more intuitive to use, maybe by showing the area of effect.

Tuftles by Zirrrus 2017-12-27T10:40:59Z

Haha, it is the exact same idea that we implemented, thanks @megabrutal for pointing it. So, I wont comment the mechanics, saying that it is awesome and perfectly fits the theme will feel biased :)

Aside that, I loved that your game is actually 3D it makes it event more impressive: you gone to compo with the same idea than we had for the jam, and you also made it technically superior! Congratulations for your great entry!

Aquariumus - Too Many Fishes ! by GoZz 2017-12-05T18:18:58Z

Your sound effects are exceptional!.. And packed in a fun game to play :)

Moths by narve 2017-12-10T10:15:37Z

Two toilets but no shower? In these consiton I'd expect moth invasion! I also loved your maze on the cereal box!

Your game could last longer with more cereal packets and an high-score at the end. But that is already a good experience.

L.A.V.A. series L.A.M.P. edition VS THE WORLD by kazuo256 2017-12-10T13:48:56Z

I was gueninly playing and having fun when all of a sudden it remembered me that I was testing a LudumDare entry: ``` selecting ion_bullet ERROR: canvas_item_add_triangle_array: Condition ' ps % 3 != 0 ' is true. At: servers/visual/visual_server_raster.cpp:3545. selecting simple_bullet selecting tracer_bullet Erreur de segmentation (core dumped) ```

Very nice take on the theme, at the end you have to remember all your suboptimal controls and... it is player's fault if it is suboptimal! The rest of the game is also captivating, there is nothing clear to improve (except maybe the segfault)

Santa's Factory by SaraMartins 2017-12-09T16:30:40Z

It is a really nice game. It would be perfect for an endless mode, with the stress bar but no gifts one.

On the technical side, the Linux version was buggy (unable to move, camera blocked on the floor in the middle of the room) while the Windows version worked flawlessly under Wine.

Deleted by Strelly 2017-12-04T18:17:45Z

Nice gameplay, making us constantly watching everywere until we can't keep track :)

Drunk Santa by UrsiGames 2017-12-11T19:26:30Z

I love how the effect becoming stronger is the actual reward for scoring. A score is only a number, but I actually retried most times to see how strong the effect can be... At 28 we really start to guess more than we see :) Really nice take on a simple gameplay!

Fluffy Space Escape by potatolain 2017-12-05T18:08:04Z

Once again you give us a great game, thank you!

Kalyuka by soyrandom 2017-12-04T19:11:48Z

The music is awesome and the idea funny.

I love the axe spinning, but I see no reason to release the spacebar. That and the hitboxes that I did not understood are my only two points that canbe improved. The game is cute and fun :)

Captain Road by ludevum 2017-12-21T18:47:53Z

You brand it as being Linux compatible but I only see a Windows .exe using Direct3D and not running correctly in Wine (only a scrolling background is displayed). Did I miss something?

Captain Road by ludevum 2017-12-22T00:07:13Z

Ok, now I tested it correctly, thank you for being reactive.

I would say that first I was lost, all this control schemes and this unknown world without goal... Then I figured out that controls with RMB+LMB and nothing else was my jam. Finally I feeled this sense of freedom, wanted to explore the world; if Mad Max was a game, it would be be exactly this! Road your own way, meet badass squares and triangles, get rid of them then continue... That's a pretty great feeling!

I would have loved to see this with final graphisms, while it is still a good game with programmer art, it can become awesome with graphics that support the atmosphere. That said, the music is awesome.

Oh, and keep the damage visual. I do not know if you generated it or drawn it, but you got the point. Damaged squares look just like damaged squares should look!

ARTIFACTS by Fran Segura 2017-12-09T19:55:32Z

The graphics and audio are golden in this gem! Movement mechanics with the hook are nice while could be awesome with litle tweaks, it seems sometimes harder than it should (I do not know why).

Since we often die by falling, an animation more straight (less frames before the head hurts the ground, more after) could improve the feeling of a crash. She currently seems to fall asleep, which is still good for dying by touching the ghosts.

Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol by Eli Delventhal 2017-12-22T01:55:58Z

Haha it's been a long time without broken physics in sandbox, always a pleasure to play! Your music is particularily apropriated to the game. I would love to have the tricks enabled only while air-born, it would make for a less exploitable scoring system... I literally put my beer on the keyboard's left key to watch it score points for me =)

Super Goop! by Be3n2 2017-12-04T21:25:21Z

That's nice to loop on the fifth level, this one can be solved by many pathes: getting minimal good, flying half the level,... So I actually played more than five levels... I love your game.

World Domenation by SvartTand 2017-12-04T17:30:02Z

It was a pleasure to play, I just have one question: why when I controlled the 6 gold mines I get a message "You've been defeated" ?

Mines of Dorkia by Odefus 2017-12-10T14:36:53Z

It is a really nice game. The difficulty balance is good as it is, I won on my second try (but with only one last dwarf surrounded by orcs), so it was challenging but not impossible. It is super cool to create mazes for the orcs, balancing risks between going far to construct tower or not covering enough space.

Kim's Party by Angry Squirrels 2017-12-05T18:41:55Z

Woah that animations stunned me, incredible quality... and done in a week-end o_O

StackUp by BinaryUnit 2017-12-06T21:44:48Z

safe_kitty.png Don't worry little kitty, you will no more fall asleep on puddles of ketchup!

The More the Merrier by Tuomo 2017-12-26T15:46:10Z

I loved this game, the idea is simple, placing passengers this way is hilarious, and the game is really well made. I would have loved if there was some kind of detection of "impossible to place" passengers as a last polish touch (instead of letting the player try everything before hitting a button), but the already present polish is still incredible.

Oh, and by the way, your Linux build worked flawlessly here (Archlinux, Nvidia card and drivers)

Bus Mayhem by Sebastian-M 2017-12-10T14:11:10Z

That's an excelent game, I want more of it! So, more levels or an arcade mode would be great post-jam addition. Also while the music is good and, as rarely seen, adapt to the situation by adding tracks, there is little to no sound effects. Drifting tires, crowd sound (with exclamations),... could add a layer of chaos over an already excelent game.

Circus Tyke Balance Hype by quixatocs 2017-12-04T15:51:48Z

Audience's exclamations are awesome, we often feel the epicness of avoiding death. Great work.

Jewel Shadow by dimesto52 2017-12-09T18:04:50Z

While the simple concept is no bad at all, the game could be improved in orders of magnitude by changing the controls. I would try it in more of a turn based fashion, it would fix two problems: we can too easily out-run enemies by clicking rapidly and doing so makes for a really strange moving patern of the king.

The People's Army - a lite rock paper scissor TBS Game by Zapakitul 2017-12-04T14:50:51Z

Woah, civil war matches perfectly the rock-paper-scissor mechanics. Nice job!

I love the simplified tactical, is makes it more like a clasical board game. Securing teritories, controlling the space... Plays like a Go game :)

Tax Dodgers by rEaX 2017-12-16T18:03:56Z

Interestingly I find the game becoming easier as you progress, being speedy avoids that tax-men change direction while on screen. It makes for a super-rewarding gameplay: first runs you have a though time collecting ~5 wealth, the you get it and collect ~30 easilly. Also I love how this game about money renames the US president to "Pump" which is an actual word in finance :) All in all, good game and great job!

Uncivilized by Aarneus 2017-12-04T18:41:54Z

Sorry, but I did not understood the goal of the game. We can move the mouse around frenetically, bombombing everywhere, we never lose, cities appear/disapear. We can simply skip all turns and we never lose cities grows to 99/99/1 (while counters on the right keep growing) and bombing after that does not even kill averybody (all cities goes to 1 population).

I did not understood the game but I loved how the crowd sound goes louder when the population grows and how cities graphics evolve to show the city's size.

Heavy Hearts by Badly Drawn Rod 2017-12-09T18:23:34Z

Cool concept, balancing how many earts to take allows for balancing difficulty versus speed-run. The game could use better level design, to make some parts really hard with more than one heart, et a scrolling background. Anyway nice 48h entry ;)

Pigeon by RIBOUT Horace 2017-12-09T23:31:14Z

Simple and intuitive, no need for a complex tutorial, we learn by doing like other pigeons (and trying to press space =) That's great. How and the game succeed to be calm while competitive, impressing.

RQ5: backup-dancer rampage! by Adrien Dittrick 2017-12-04T15:05:08Z

I love the zombie dancers idea, and your take on it! The difficulty goes to "too hard for me" a little too rapidly, but de concept is definitely good.

Pirate's Escape by BobbyTables 2017-12-21T20:53:58Z

Interestingly, seeing that opponent do not fire, I gone pacific way: using only crate and sail tiles. It changed a little the game as I feeled as the honest merchant (on his penissy ship) being assaulted by dreaded pirate-kamikazes. Congratulation for making a great game, I was surprised to finish it as I though that levels was generated.

33 (A Regular Life) by verz 2017-12-09T00:10:38Z

Wow! This game is overwhelming. Clearly a gem.

Metal Fear by LMB 2017-12-08T22:58:25Z

Kwak kwak kwak! Man, your audio is excelent!

Home by Parker8283 2017-12-26T15:56:05Z

with openjdk-jre8, I get this error while tring to start the game: ```sh $ java -jar Home-LD.jar Erreur : impossible de trouver ou charger la classe principale com.github.jmatcj.ld40.LDJam40 ```

Translation from a human knowing next to nothing to Java: "Error: impossible to find or load the main class com.github.jmatcj.ld40.LDJam40"

Crimson Assault by OnionBurger 2017-12-06T20:31:34Z

Linux here, I have SFML 2.4.2 (.so versioning) intalled while your game links against 2.3. I tried to force linking against my version, but it makes the game segfault. I wanted to build from source, but there is no build instruction nor a Makefile.

Can you distribute your game with its version of SFML .so file or give us build instructions in sources?

Crimson Assault by OnionBurger 2017-12-07T12:14:26Z

@OnionBurger When trying your built version, it fails if a newest version of libsfml is installed. To compensate for that, you can distribute your version of libsfml (you will find pathes to files with `ldd CrimsonAssault`). So you copy the libsfml-*.so to "linux_libs/" and we can start the game using the command line "LD_LIBRARY_PATH+=linux_libs ./CrimsonAssault".

On my previous comment, I missed the "other/build.sh" script. It could be good to mention it in the README. There where still two problems: the build.sh is not executable (you have to `chmod +x other/build.sh` to execute it. There also had a compilation error due to a missing include. Here is a patch that solves this two issues: https://pastebin.com/eS9pCHmR

Building with my patch worked well. I'll test the game this evening (GMT+1).

Crimson Assault by OnionBurger 2017-12-07T19:12:06Z

And now about the game itself. The game mechanics forcing you to adopt an hit-and-run strategy is particularily nice, especially since it is challenged in level 2 by corridor level design and level 3 make it tempting to get a lot of soldiers only to be stuck in the thinner middle area. That's great level design, completely supporting the mechanics.

Some situations could have been more tactical if enemy soldiers had basic pathfinding. Most of the time, you can simply stuck them against a wall and kill them safely.

The homage to the fallen ones at the end is really good, I actually laughted :)

Ketchup Quest - Endless Arcade Fighting to Protect Your Saucy Stash by samboyer276 2017-12-06T20:43:02Z

It is an incredibly complete game, you found time to put your graphics, your gameplay, multiple characters, bonus items (the shop), and even bosses! Great work, great game.

Aatmo by Gaming Night 2017-12-09T23:16:10Z

Nice game, I'll return to it until I succeed to beat the boss with zero upgrade :)

Torcher by RiverPirate 2017-12-04T15:40:03Z

I love your art style. And the theme translated to "more light = more enemies" is great, I am tempted to ease my exploring by having more light, but it actually make it harder, forced to constantly re-balance.

Some explanation of the control may help, as far I understood : arrows to move, number to control light, space to jump and left click... We need at least 3 hands to be play comfortably.

My Greedy Dog Steve by Honest Dan 2017-12-10T20:36:15Z

Wow, that is an impressing project, having a fully explorable map and lots of RPG features surely did not come easy... And the result is purely awesome! You captured the feeling of RPG and bring it the calm atmosphere of a retired life. Great work.

If I where to give you directions for improving your game, I'd say that animations could be improved (while static graphics are perfect) and maybe to rebalance level-up debufs (movement slowing is super anoying while you can max your HP without stamina being a real problem).

Drug It: There And Back Again by Dlaha 2017-12-10T21:17:42Z

Hey super interesting concept the event based card game that resolve in reverse, it feels natural to take cards in reverse. Each event having potentially three outcomes also means for some replayability. Really nice game design guys.

Friends.OS by Rob White 2017-12-21T22:06:31Z

Interesting race condition when loosing while a pop-up is popping: break_leg.png

I love how your game is super high-paced, letting no time even to learn. It matches well with the idea of "I have to maintain my internet flood while discovering a new OS" =)

caffeine trip by meadjix 2017-12-21T21:27:12Z

As a lambda hispter, this is totally like my everyday's walk back to home.

Seriously, that second part is great! Walking through the first part is nice while missing a "something", then... BAM! Second part explode to player's face and is the exact essence of the "something" that was missing!

Guys, I have nothing to add you are masters of the twist. I also liked that the "R" key allows to restart rapidly like in any good death-and-retry game and how the character feels excited when getting lots of cafeine in the first part. So, in two words, thank you!

Overcharged by CatsPawsGames 2017-12-05T21:21:52Z

The graphics are beautiful and the idea of the battery (A munition stock that you have to use) is super interesting. Great work!

Feed Them by Fis 2017-12-08T22:36:31Z

WOuld be an awesome party game if it where actually 4-players!

Solaris by Villfuk02 2017-12-04T16:34:49Z

Nice game, it can be a hard scoring game or, by just not watching the score, a nice relaxing one! Thanks for that double experience in one gameplay.

Smack`Em! by mess110 2017-12-04T15:58:05Z

Everyone above is right: simple, beautiful and pleasant to the ear. That is a great game!

Recycle by DeLaiT 2017-12-08T19:11:03Z

Adictive game, not having a reliable color code for materials makes the player restart over and over to learn each object. Nice game.

Runaway Magic by SerpentWorks Games 2017-12-26T16:39:25Z

The music is really good at putting the runaway mood of your game, graphics are cute and story telling is really nice. Maybe the game could be a little harder, I succeed on my first run filling almost nothing in the magic bar and losing very little health. It is clearly a really pleasant short-story anyway, thank you for sharing!

Theme - The Game by Cubeeo 2017-12-21T21:45:38Z

Hmm, I succeed to progress to the point the "me" is falling... On my second try. I would have loved to have more clues on what to do, or not do, or whatever

LootBox factory by Brouilles 2017-12-04T15:15:22Z

Haha, now we know it! Each time we open a loot box, an employee somewhere suffers!

The Infernal Knowledge by Koficola 2017-12-08T19:30:11Z

Haha I loved it! Keep the tong-in-cheek way, you are a boss at it!

The Big Pink Thing. by Ludrak 2017-12-04T21:09:33Z

There is two things that I think add difficulty in a very frustrating way. First, commands using space, arrow and mouse, I do not see how to use it with only two hands, I run without the mouse (pacific) just to let my left hand on the space bar. Second, the hitboxes are mad, it is espacially noticeable since there is graves where we die: there is often more graves around the path of an enemy than on its path.

I loved the weird physics. It is just strange enough to be abusable and feel intelligent without being completely broken.

ParanoWeed by Eraleis 2017-12-04T20:08:10Z

The voice-over made me laught more than once :)

Greedy Merchants by jlreymendez 2017-12-10T15:59:30Z

Your game is incredibly fun to play, would be awesome with an actual four players mode.

There is two points that may improve the game-feel in my opinion. First, the help screen is not visible enough, I missed it until I saw it on your screen-shot. Second, we often miss our turns by taking it too early, as A player I expected that if the ship's bow was on a case we can turn, instead the midle of the ship as to be on the case.

Interview at Cacophony by Christoph 2017-12-04T20:55:21Z

Haha, thank you for reminding that I am terrible at music. I succedd the three instruments by luck and never succeed the four instruments :) But I loved to mix sounds to see if that worked, it was fun!

The Weight of Greed by tuzepoito 2017-12-26T16:48:43Z

It is really nice to play as you can collect a maximum of coins or just pass the levels, actually choosing your difficulty. I would have loved some indication of how many coins I actually can take. Maybe by stating that we can finish all levels with all coins (which would take down the "make a choice" principle of the game) or by stating the highest score possible at the very end of the very end, thus not giving too many hint, just saying "it can be done best".

Wasted Space by Happy4488 2017-12-05T18:52:24Z

It was hard but I loved the concept of goldish asteroid, they increase your score but make you lose... I want them all! Gold gold gold!

The Party by JackIsaacs 2017-12-04T16:08:57Z

Excelent idea! You just put me in the "GO OUT OF MY HOUSE!" mood. Thanks :)

Molly's Space Nursery by Beebo Studios 2017-12-05T21:05:57Z

The blackboard graphics for showing controls and between days are cool and relevant the nursery theme.

Five Star Dining by arcadia 2017-12-04T18:27:55Z

Su much things to handle at the same time. Being a restaurant owner is not easy, but I definitely love it.

Growing Earth by TrolledWoods 2017-12-04T16:45:50Z

Iteresting, the difficulty is weird in a way that we want to retry to get it right. Basically, as a player I suspect that going the fastest possible (holding W) makes it for the other plannets to not grow as much as ours.

UF-Ohh by SammyB 2017-12-06T20:58:11Z

Hey it was a pleasant game to play through. I do not get the connection to the theme, it bugs me as you specifically said that it is obvious