jack-maxwell 2017-12-06 21:26
Interesting idea, controls are a bit hard at first. Good work!
Foon → Ludum Dare Explorer → LD40 → BeerFight!
By happysloth
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 653 | 3.37 | 22 | |
| Fun | 611 | 3.27 | 22 | |
| Innovation | 725 | 3.00 | 22 | |
| Theme | 702 | 3.27 | 22 | |
| Humor | 431 | 3.21 | 21 | |
| Mood | 770 | 3.02 | 22 |
Interesting idea, controls are a bit hard at first. Good work!
Hmm, I'm having problems downloading the game. After selecting a place on my hard drive to save the game to, it just sits there and tries to download the game without actually downloading any data. Is there a problem with the website you are using?
@jack-maxwell I think a bit of auto-aim would help (with the option to switch it on) but it was far out of scope of this jam :D
@parker8283 I tried to download the 4 builds right now and everything works fine. The website isn't down either. I can think of 2 problems to look at: 1. Maybe it comes from your browser? Try with another one (currently I'm using Firefox 57 on Windows 10) 2. I host my website at OVH Paris datacenter, maybe there's a problem of distribution specific to your region (you're using a proxy or there's some places not covered by OVH). That said, I never had any feedback of OVH blacklisting geographical zones or proxies but if it's the case I'm sincerely sorry as I've got no control over this.
Simple yet efficient response to the theme. The end result also feels quite clean and polished. My only gripe would be with how the white and blonde beers are hard to differentiate on the fly for the layman.
Quite fun to throw beers around. It got hard quite quickly but if you don't fuck up you should be fine. I especially like the art which looked really nice. Great work and keep up the good work!
@happysloth Ah, well it's probably because I'm in the US. Seems to be really slow for me. Thanks anyways! Looks good!
@exnihilo Thanks for the feedback, I will rework the hues to mark the difference.
@awerar The difficulty is clearly off (my bad :p). For the art I only did the smileys and rotate sprites. - Beers: James Cabello (https://thekingphoenix.deviantart.com/) - Input mapping icons: Nicolae Berbece (https://twitter.com/xelubest) - Everything else: Kenney Vleugels (http://kenney.nl/)
Haha what a great idea for a game! this should be brought to mobile! Awesome! 5 stars!
I like it.
Some issues I encountered: The first two beers look a lot like each other. Also, customers spawning at the bar will not only intercept beers already thrown before they spawn, sulually resulting in an unhappy customer, but also block most of the customers behind them until the despawn.
Good game. Keep it up.
Nice little game! It was a little difficult distinguishing the beers for me, but not too bad. I love how it gets increasingly chaotic as time goes on -- I even started throwing extra beers just to add to the chaos. I had fun! Good work.
Fun little game. It was simple to understand what to do and though the control scheme sounded really complex it wasn't at all that bad and could easily be played on my laptop.
Some thoughts and comments:
* It was easy to distinguish the darkest and fairly easy the lightest but the in-between could probably have been more distinct. Not only the hue but depending on what type of establishment this bar is you could expect to have different glasses for some special beers.
* It wasn't really clear what the meter was showing at the top and if it even was a good or bad meter. The red color and name of the game kind of hinted that it showed the general level of rowdiness from getting wrong beer. But then I would have wanted a clearer feedback/connection to the times I did bad servings. The worst case should of course be when I served nothing at all. But since the angry customers left just like the happy, the game didn't really convey that narrative either. So one thing would be to have customers stay until the get satisfied. That would also definitely make it worse the more angry customers you have.
* Now as the game is right now, that suggestion would be a problem due to the waiter only shooting beer in straight lines. It was already a problem in the game some times when I had served a customer a correct beer and the customer took their sweet time drinking it and behind them were another customer wanting a beer and getting upset before I even got a chance... So first simple solution would be to let the waiter move along the bar sideways. Second alternative option would be to allow non straight line-throws.
However some of these suggestions might actually not be that good since they could make the interaction/control scheme more complicated :shrug:
Anyways, this became a long comment. But in general, fun game. Made it to 1:30. If that is good or bad I don't know.
@peach-pie-productions I started my design by thinking about the platforms I would target and a possible port to Android was in the list: that's one of the reason why I chose a vertical layout for the game space.
@thijs-tak Thanks for the feedback, I think I'll decrease the drinking time of customers and encourage use of beers bouncing on walls (in the manner of Bust-a-move).
@fluidvolt Thank you, I'm glad that you enjoyed throwing beers everywhere :)
@local-minimum Thanks for your time. The different kind of glasses is a really good idea!
I totally aggree with you on the game interface and feedbacks, I messed my time schedule and they came far too late in the project.
I too find that moving the waiter / make special throws would complicate the controls more than they already are, I think that solution lies in making the beers bounce against walls with predictable angles and reworking level design and game balance.
Cool game with an interesting concept. The game is quite challenging but fun once you get the hang of it. Some audio would be nice though! Good work. :)
Funny idea and well executed! Very nice! One thing, maybe it would be a bit more challenging if you would hide the mouse cursor, because at the moment i can just point at a target ;)
Good start to a fun game! Some randomness involved but that is OK. Would have loved some sound effects. Also, on my ergonomic keyboard, the 'g' and 'h' are quite a distance apart, so not as easy :D
I like the graphics and the animations/physics of throwing the beers. I feel like this game was made for a left-handed audience and I have an ergonomic keyboard which made it uncomfortable to play. However, I see this more like a phone game where maybe I can tap on the color of the beer I want to throw and then tap in the general direction to shoot it. I think that would be a fun quick game to pick up on the go and play. Overall, a nice game.
I love having beers bouncing against walls and often finishing to satisfy a client that just spawned :) With a little more polish and juice this game could be great on mobile phones (you where right to try to target android).
@megalink Thanks for your feedback, I wanted the game to be challenging but accessible for everyone "Easy to learn but hard to master". It'll definitively go through a balancing phase though. :)
@wowa Good remark. On PC I'll consider locking & hiding the cursor, it could open the possibility of a 'sniper' bonus displaying the trajectory of the beer for a limited time.
@joror In the balance skill / luck I prefered to tip it a bit in direction of luck: this game has a second theme of 'chaos' and an absolute perfect play wouldn't fit this perspective (and maybe cut a part of the humor). Sorry for the ergonomic keyboard, didn't see that coming. ;D
@prodigalson
I'm right-handed and did not design specifically for one hand but I can see why you feel like this: the mouse isn't that much sollicited due to the field being narrow, putting an emphasis on throwing beer buttons.
Sorry for the ergonomic keyboard, I chose GHJK to cover AZERTY & QWERTY keyboards at once. I'll add a key remapping interface in input settings to solve that.
You're totally right that this game should be on phone using taps & swipes, my inclusion of android as a target has really affected all places of the design more than I anticipated. This will be an excellent occasion to learn mobile development for me but a 1st version won't see the day before few months.
@sgadrat Thank you that's kind! I'm gonna juice this game to death ;p
Interesting idea. It was sometimes a bit strange, how the beer bounced at the top. Sometimes when you are unlucky, you throw a beer and another customer spawns right before the customer you wanted to serve and grabs the beer you just threw. In that case you often loose both customers, because the first one gets angry because he waited too long and the second one got a beer, he didn't want. It would be nice to solve this issue, but unfortunately I don't have an idea how it could be done. All in all nice work.
I had fun with this game. Getting a rhythm and chucking beers to people is classic gameplay. I will say there are two things you my want to address. First, put in a limit to how many beers can be on screen at one time. Second change the spawn locations of the guest. I had a few beers that were intercepted mid flight by spawned in dudes, and there was nothing I could do. Other than that Great Job!