FoonLudum Dare ExplorerLD40 → FATAL OVERKILL - Robot Edition

FATAL OVERKILL - Robot Edition

By feips

View on ldjam.com

CategoryRankScoreCount
Overall7293.2827
Fun4863.4027
Innovation10572.4627
Theme10952.4427
Graphics8063.0627
Mood5883.2526

Comments

chubby-stick 2017-12-04 22:29

Game is pretty fun , not too hard not too easy ^^

oskarolausson 2017-12-05 13:44

Shame you started sunday afternoon, could have been really cool if you had all the time. I actually like it. Its simple but works :)

akryllax 2017-12-05 20:37

I loved it! I felt in the illusion of safety for the few first levels until I got surrounded and died. As someone else said, shame you didn't have more time :P

egor 2017-12-05 20:40

Nice once, addictive. Have you tried changing blaster for some sort of melee weapon. Basically I had enough time to shoot two enemies while they were aiming. Nevertheless it a good game. Music fits perfectly.

michaelsonbritt 2017-12-06 09:02

Great work, music is fantastic. Controls are just difficult enough to be rewarding. Very tense at higher levels (got killed on level) in a good way - felt like being a robot superspy in some moments, running, hiding and shooting. Brings back great memories of classic 8-bit pc games.

thijs-tak 2017-12-06 11:23

I liked it. The game starts simple enough but it can get quite hard in later levels. Good job.

sebastian-lague 2017-12-06 12:02

The game controls really well. I think you struck a good balance between smoothness and responsiveness there. Thanks for including the dev highscore, that's always an interesting stat to know (I didn't come close!)

cg-fred 2017-12-06 22:05

Great game concept, would have loved to have SFX in the game. Fun game :D

mooncalf 2017-12-07 04:04

I had a lot of fun playing this. Controls worked well and the levels were fun. Could definitely be built upon. Great work!

liam-higgo 2017-12-07 13:11

It's fun and quite exciting, and plays well. Sound effects would have been nice.

hisfantor 2017-12-07 23:41

I like the tactic part of the game kinda feels like real time x-com but the movement was so fluid that I always ended up in the corners

sfbtom 2017-12-10 11:40

Feels great to play! I like the slowness of the bullets in this case, makes for excellent 'strafing past a corridor' moments! One thing I'd change is that the 'return to pod' message is only visible if you can see your pod, making it hard to know when you've cleared a level if you're deep into the maze. Just a pod icon or something in the corner would do the trick!

snowdrama 2017-12-10 12:26

It's pretty fun, I played a few levels in and died, when I hit restart it took me all the way to level 1 instead of restarting the level which was very frustrating.

sgadrat 2017-12-10 14:51

The game being enjoyable and featuring multiple level is really impressive if you got only 24h.

As for possible enhancements I would propose to put "return to pod" message always on screen instead of on the pod which is often offscren, give some explaination about the scoring system (I still didn't figured it out) and allow the player to restart the current level instead of from the begining.

feips 2017-12-10 17:44

@sgadrat, thank you for your feedback, the scoring system is just an indicator of how many levels you have beaten in a row.

illabom 2017-12-12 01:34

Nice game you have here. SUPER WELL DONE!

Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected

florian-van-strien 2017-12-20 14:40

Pretty simple, but fun game! And the music fits really well too. The graphics are quite nice as well.

Small thing: Sometimes, I did get get "stuck" near a hallway (I could only move in two directions, while you'd expect three), but not always (I can't really reproduce this). But normally the movement was really smooth.

the-dankasaur 2017-12-20 20:13

I liked your entry a lot! It was fun with some well thought out mechanics (Like the doors, for instance). It had an interesting stealth aspect (kinda) with some run and gun stuff too.

I also wanted to recommend putting the "Return to Pod" notification on as a HUD rather than just by the pod. Also, being able to hold the fire button so that you could fire as soon as you reloaded would be a nice feature as well.

Keep it up thought and it'll be great!

vlandemart 2017-12-21 17:38

Very basic "heat signature"