Foon → Ludum Dare Explorer → Users → SFBTom
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2017 | 40 | The more you have, the worse it is | Goblins 2 Go | jam | Innovation | 4.44 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | Goblins 2 Go | jam | 5 | 4.36 | 4.38 | 4.44 | 3.42 | 4.74 | 4.42 | 4.13 | ||
| 2014 | 29 | Beneath the Surface | COVERUP | compo | 564 | 3.18 | 2.74 | 3.39 | 3.27 | 3.26 | 3.16 | 2.71 | 2.71 | 100 | |
| 2012 | 23 | Tiny World | Subatomica | compo | 116 | 3.57 | 3.36 | 4.01 | 3.49 | 3.12 | 1.28 | 1.54 | 2.62 | 100 |
I really really enjoyed this game, thanks so much for making it!
It's impossible to right-click drag on a MacBook Pro trackpad running Windows, sorry!
Made me a little nervous the number of registry keys had to be modified to install it, and then the first time it ran, it froze my entire computer (Win7 on a MBP). After a hard reset, I tried again and it worked the second time.
I initially got an error about not having d3dx9_41.dll on my computer (Win7). I assumed that was DirectX, so I went and installed the latest version, and it worked! Just warning you that you might want to mention the requirement. Neat game though!
Incredible work!
My favourite out of the 200+ games I've played so far!
Really lovely work! Very impressive for 48 hours!
This is by far the most innovative game I've played yet, and fun too!
Great to see some multiplayer, fun too!
Heh, I liked the music, sounds like you played it for real?
Very odd game, left me confused as to where I was or what was happening most of the time. I still managed to get down pretty far though. I think. Loved the graphics!
OK, so as far as I can tell, you can't dig through those protruding blocks in the 2nd/3rd levels, even though you can dig under them through soil of the same type? I'd suggest some different colouring there if it was intentional, or maybe it was just a bug?
The pacing of the game was a little too slow too. Not just the speed of the character, but the rate at which difficulty increased.
The mechanics were solid once I got used to them though! Digging felt pretty good, especially digging under all the enemies!
I liked it a lot, but that font was a horrible choice for a game where one of the main things you do is read. I'm British and I struggled to read it!
The physics based puzzles were actually really clever, great stuff!
Controls were hard, but I love that wall jump/slide, and there's a good amount of stuff to see here!
Great style, a little confusing with the controls though, since if you hold down the mouse button it'll just autoclick anything underneath.
OK, once I got the hang of timing the drags, it got really fun really fast. Great little time-management game!
Really lovely stuff Kyle! Figured out the best way to fight right as I was at 9% health, which made everything much more intense!
Interesting, but Sticky Keys on Windows makes this very annoying to play!
Top marks all round, adorable and fun!
There definitely needs to be some visual feedback when you start to drag, so that you know you're doing the right thing. Great concept though!
Great concept! The music overlapping wasn't good, but didn't stop me playing!
Controls were definitely too slow, I couldn't react in time to the first enemy. Good level layout though!
Lovely ideas here, though restarting at the beginning was a little frustrating, especially with how slow the movement is. Looks great!
Lovely style, really catchy music. I loved how well you taught the wall-jump without any explicit instruction!
Very striking art, great stuff. Really liked the idea too!
Heh, nice perilous start! The camera issues are a little annoying, but the movement is generally good.
Gyargh, my ears! Otherwise, solid mechanic!
Neat, who doesn't like blowing up sharks? The music was really nice too!
Collisions are a but unforgiving but lovely to look at and a sweet concept!
Great atmosphere, the movement is a little slow but maybe that helps with that?
This is seriously a great idea, you should most definitely expand on it!
Pretty tricky right at the top there, to get enough bodies piled up to climb up! A great idea though.
I like the idea and the style, but the game was a little too big to see all of it at once in my browser!
The game glitched out when I finished the first level, but what was there was fairly solid.
My brain! Really lovely style though!
Great concept, the movement could be faster and the text larger, but I enjoyed reading every bit of it!
If you're going to play one game from LD48 this year, this should be box.
Oh man, I really liked the feel of this game, reminds me of a scene from Laputa! Quite difficult to play, but a lot of fun to try.
Hehe, this was fun to play, even when I failed. The first time, the fish slowed me to a crawl but I had ages to wait until the oil caught up with me, so I just watched a giant fish pileup at the bottom of the screen.
Ouch, my fingers! I managed to get up to about 13 speed at one point, but I really started to feel it quickly. Marathon indeed!
Exactly as adorable as I had hoped, and a really good challenge!
This was a rather sweet game! I liked the friendly tone, and cute graphics.
Well as you said, there's no game here, but I had fun imagining what it might become!
Being able to navigate the menus just with the number keys was actually really great, I felt like I could control everything really quickly! If the game needed quick precise decisions more, it would be an excellent way to up the pace of clicker/management type games like these!
I actually had a good time playing! I like the style, and the pacing is really nice
Really neat take on the theme, easy to play too! I could see this being made into a fun little mobile game, even if it breaks every rule of colourblind accessibility... Though perhaps you're already making sure the 'value' of each colour is slightly different?
This was such a great concept, weirdly executed, which fit perfectly! I think there's maybe even some language learning potential here? Following these new rules made me really pay attention to the words and their relation to each other. Wonderful!
Feels great to play! I like the slowness of the bullets in this case, makes for excellent 'strafing past a corridor' moments! One thing I'd change is that the 'return to pod' message is only visible if you can see your pod, making it hard to know when you've cleared a level if you're deep into the maze. Just a pod icon or something in the corner would do the trick!
47 coins for 115 seconds, not bad? Really fun concept, like a distilled version of battle royale games that have done so well lately. I'd love to see a full game expanded out from this concept! Controls are hard on a laptop trackpad though...
As everyone else has said, the controls were hard, but even harder on my laptop's trackpad. Still played for a fair while though, so it's clearly not impossible!
Chunky colourful graphics are always nice to see, and I liked the slow motion when you crash!
Nice clear take on the theme! Did you know you can embed the flash game right onto the itch.io page? More folks will be able to play it that way! On your games edit page on itch.io, change the project type to Flash, and then tick 'This file will be played in the browser' below the version of the SWF you want embedded.
I had fun playing! A neat visual style and the movement feels good. One thing I'd recommend is changing the attach button to anything else but Shift. On Windows, if you press the Shift key several times in a row, a dialogue pops up asking if you want to turn sticky keys on (for accessibility). X would maybe be OK? I don't think it's position moves on international keyboards...
Movement felt really good! There was a bug with the web version, where the arrow keys for shooting also scrolled the page up and down still, but it kinda added a cool meta layer to the game where I had to balance shooting up and down evenly or risk not seeing the game any more, so I'm not complaining too much!
Nice prototype! My first playthrough, I grabbed so many silver nuggets that I couldn't then move at all, and had to refresh the page to restart. If there was a way to dump some or all of what you've picked up, you could get out of tight spots at the cost of some of your load, and it would prevent getting stuck altogether! Maybe that feature's already there, but I couldn't find it.
Once I went back in and was more careful about getting greedy, I had fun!