FoonLudum Dare ExplorerLD29 → Under Our Feet

Under Our Feet

By nicom

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CategoryRankScoreCount
Coolness373
Graphics6303.04
Humor9241.90
Fun9422.56
Overall9452.77
Mood9972.45
Theme10232.55
Audio10681.20
Innovation12141.96

Comments

mincemeat 2014-04-28 01:36

Not bad, Seems to kind of lag a bit when I jump but other than that its pretty fun.

nicom 2014-04-28 01:51

Thanks, I'm uploading a windows build as we speak, should have better performance:)

elforama 2014-04-28 02:27

Nice animations, I enjoyed your game. Didn't know about the double jump until a while though.

nicom 2014-04-28 02:40

I was worried about that, that was the point of the floating spacebar sign, but I thought it might not be clear. Thanks:) I'm actually pretty happy with the animation for once, glad to see other people agree

sfbtom 2014-04-28 02:49

Controls were definitely too slow, I couldn't react in time to the first enemy. Good level layout though!

nicom 2014-04-28 02:57

Yeah, I found that as well, I'm unsure if its the controls, or the fact the enemy is hidden, maybe I should've made in air turns faster

terraco 2014-04-28 03:12

Very nice platformer.

nicom 2014-04-28 03:14

Thanks:)

gigitrix 2014-04-28 04:09

Very floaty, which is not necessarily bad! Solid platformer, although the first popup enemy seems VERY unfair compared to you carefully curated tutorial signs etc!

zanenga 2014-04-28 09:10

It felt a bit floaty on the left/right controls. Difficult to dodge an enemy or spike if I got the wrong momentum. But I like the feel of the jump and the overall game. And goddammit I got to that door, haha! I think a compass or something that pointed the player at the door could help.

mtrc 2014-04-28 10:38

The graphics are awesome! I also liked exploring the level and trying to shortcut it - was that intentional? Nice stuff. I think maybe some kinder restarts/checkpoints would've been good.

nicom 2014-04-28 13:40

Thanks everyone:), I know the jump was floaty, I kind of like the feeling, but I definitely understand why others might not, and checkpoints were intended, just never put in:) shortcutting wasnt really intentional, but maybe it should of been, I'm actually not sure if theres many places you can, although theres lots were you actually go backwards;)

pancakecity 2014-04-29 02:40

I like the art for this game.

syner_d 2014-04-29 02:40

Cool but is very hard =p, good animation!

nicom 2014-04-29 02:44

Thanks:), some checkpoints probably would have been a good idea;)

stvr 2014-04-29 16:03

Double jumping wasn't obvious, which you know, but aside from that there was a good use of signposting (literally!) to introduce elements, hazards, etc. The movement was a bit rough, but I did really like that you could arrest your momentum by reversing direction.

nicom 2014-04-29 17:20

Thanks:), when you say rough, do you mean the in air turning? I feel like I should of at least added a little bit of drag when quickly turning in air...

givemeallyourcats 2014-04-29 17:45

Nice game man, wish it had some SFX or BGM though. I enjoyed exploring around.

nicom 2014-04-29 18:42

Thanks:), I'm not very good with sound:(

jotson 2014-04-30 03:18

Not a bad little platformer. Liked the tutorial you built in to the level.

sestren 2014-04-30 03:26

Whew. Some of those jumps were kinda tricky at first. Got it, eventually. I like the look of this.

javifugitivo 2014-04-30 17:25

The gameplay is correct, the graphics a bit low, but the overall is without doubt, very positive. I don't stop to die.. but I can't stop to play, nice entry!! I will keep playing more ;-)

nicom 2014-04-30 19:49

Thanks:) what would you change about the graphics?

metkis 2014-04-30 20:43

Congrats on your first Ludum Dare, great work!

nicom 2014-04-30 23:48

Thank you, you as well! (well not the first time, but you get it):)

makatak 2014-05-01 12:51

Really nice art and tight controls!

nicom 2014-05-02 00:50

Thanks!

magicspark 2014-05-03 16:02

The hitxbox of the spikes is a bit too large, in my opinion the character shouldn't die when he is just on the side. Here is an example http://i.imgur.com/G4FFBwj.png I'm jumping up in contact with the wall, but as soon as I reach the spikes I will die, even without an obvious collision. Otherwise it was fun to play!

nicom 2014-05-04 01:45

Thanks, as for the hitboxes, I'm very new to haxeflixel, and was only using default tilemap collisions, so I also was annoyed by that, but I guess I couldve just allowed horizontal collision

shadow64 2014-05-04 07:25

So I think you might have been better off giving yourself a little more time and just entering this into the jam. I played the game a few times and the biggest suggestion I have is for you to look into camera placement and larping. For a game where you're falling a lot, your camera is a little too high. You just can't tell where many of the platforms are going to be.

The other issue is the jump - jumping is really difficult to get right, but it's crucial since it's your game's singular mechanic. As it was, I couldn't get through the game though I tried 4-5 times.

I'm glad you were able to get it to a place you were happy with (that's the true test of the competition, I think), but I really wish you had given yourself extra time because I think with some more refining, this would've been really great.

Keep working at it and thank you for sharing. :)

myyyvothrr 2014-05-04 10:13

Cool graphics style! Took me a while to get used to the player movement, but it was fun to play.

nicom 2014-05-04 16:27

Thanks to both of you:) @shadow64: yeah it couldve used a lot of tweaking, but I was tired, and kinda stressed, so I figured I would be better off to just submit rather than spend hours getting frustrated trying to tweak everything....

badgerpriest 2014-05-06 07:46

I really want to like this (the art style for one is fantastic), but the lack of checkpoints and inability to use arrow keys makes this a rather unforgiving game for me.

nicom 2014-05-06 16:06

Well thanks for the art comments anyway:), I understand its unforgiving, maybe I should do a post compo?

katamori 2014-05-06 18:52

Delay in control killed the fun for me (Win version didn't run XP)

Check my video in which I tried it if you want.

nicom 2014-05-07 02:51

Hmm, maybe its only 64 bit, I'll look into that, also wow...I'd not seen nearly that bad performance, in fact, on mine I don't see a difference at all, thanks for rating it though, even though I understand you were not overly impressed:/

shadow64 2014-05-07 16:05

@NicoM I totally understand about being stressed out tired. The last 24 hours of my game were done straight through. I actually messed up one of my eyes and I think I got a little sick from it. In short, you did the right thing. Hahaha. I definitely think you should do a post compo. Take your time and make the game the way you wanted it. :D

nicom 2014-05-08 01:46

I think I might, just to tweak some stuff and maybe make some more levels, because even though I initially hated level design, it actually got pretty fun by the end, especially once I decided to write a quick and dirty parser for tiled, allowing me to move the player and enemies without hard-coding it, and yet still use standard flixel map handling:)

foodzilla 2014-05-08 05:11

Not bad for a compo game! :) Controls are just... slick and clunky, mostly

01101101 2014-05-08 08:08

very nice anim, the character slides too much on the ground but it's just a detail. I wasn't bored to start again and again from the beginning :P

zccc 2014-05-08 21:48

The only real challenge were the controls and the views.. Would like to have completed the first level xD

nicom 2014-05-09 00:25

Thanks, seems to be the general consensus on the controls;),
@Zccc there only is one level:O

jupiter_hadley 2014-05-10 18:05

Super nice graphics, quite the fun game. I included it in part 19 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/KGS8tZwHKag

nicom 2014-05-10 21:03

Thanks!, checked out your video, looks good:), I see now that everyone dies on the initial enemy, so that was poor design, but glad you liked it:)

lucidlarva 2014-05-13 04:23

The level seemed pretty well designed and since there was a double jump leaps of faith weren't too bad. I like the art style.

xhunterko 2014-05-17 10:46

If you can't say anything nice, don't say anything at all. The only nice thing about this game is the fluid animation. Well done on that.

nicom 2014-05-17 21:04

Well thanks for that at least:)

iamspencer 2014-05-18 21:02

The first enemy wasn't that hard for me actually, because of the tutorial signs, when I saw one with a big red X on it, I assumed I should go slowly as to not die lol, so I thought the level design wasn't bad. Liked the double jump mechanic, and the animations were nice. Overall, really good job :)

nicom 2014-05-19 00:46

Thanks! Glad you liked it:)