Foon → Ludum Dare Explorer → Users → Toby Pinder

Toby Pinder

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201532An Unconventional WeaponAPT: Advanced Persistent Threatcompo5043.222.853.443.543.102.503.5568
201429Beneath the SurfaceQuantum Tunnellingcompo4253.313.203.163.473.161.461.942.9886
20132710 SecondsAstronomical Oddscompo3063.323.002.672.903.1035
201326MinimalismGridRunner (Provisional Name)compo
201121EscapeMageRunnercompo4921.501.221.892.001.001.001.001.50

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Toby Pinder

Toby Pinder leaves an average of 29.0 feedback comments each event.

LD32 — An Unconventional Weapon (36)

OPERATOR 42 by TravisChen 2015-04-26T00:10:00

Simply fantastic. There's not much more I can say, really. Maybe after the [INCOMING SPOILERS]





Panel fire is extingushed, you could close the conduit panel? I didn't realise I had met all the requirements, and was trying to mess with that system still. The minorest of issues for an experience that was simply great, regardless of it's 72 hour lifecycle.

Mecha Cop 2875 by Tuism 2015-04-25T23:52:00

Really cool dynamic audio mixing - that's something I really notice and appreciate. I like the sense of progression, and the subtle sense of humour when it comes to collateral damage...

Would have been nicer if there was a bit more visual variety between bad guys and civilians though. Something like allies being grey and enemies being coloured?

Mass-X by hexagore 2015-04-25T23:35:00

Simple idea, really well executed! These are the best kind of LD games. I agree with nicotuason when he suggests the cursor orb light up or something when a swap is possible.

Into The Fray by Naked_Samurai 2015-04-25T23:28:00

Really cool atmosphere, but has a little trouble conveying the basic strategies to the player (which is admittedly par for the course for an LD game). The fact that you have to close routes a "step ahead" of the dot itself is especially unclear at first. Once I grasped it though it's a pretty cool "door opening simulator", pretty satisfying and balanced.

HOW TO DESTROY AN ISLAND by syncxzoz 2015-04-25T23:20:00

A little confusing... I can see the idea of what is happening after my first playthrough, but it's really unintuitive - if it gave feedback on the percentages that had changed each pick/month rather than relying on you to closely monitor the %s yourself, it'd be a great start towards that.

Like I say, it's a good idea, everyone likes to be destructive once in a while :D

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-25T23:09:00

Fun projectiles!

Word Warriors by UKCoder 2015-04-25T18:32:00

I like the idea! Wish it gave more visual feedback when a word doesn't match though...

Cake Wars! by dreadzilla 2015-04-23T21:40:00

It's not that innovative, but it's well put together! Gameplay feels smooth, and enemy movement patterns are interesting. It's a shame it gives so many powerups to render the enemies powerless after a while...

Would be cool if the level scaling gave the enemies multiple hitpoints so you can't just cheese them as they spawn onto the screen :)

N/a by LadyEmaSkye 2015-04-23T21:32:00

Heh, I guess you can't delete it then?

Better luck in the next LD I guess :)

Space Boy by Hyoga-3D 2015-04-23T21:30:00

I really like what I'm seeing here. I think for the next one you should try to make or find open source/CC licensable music though, much as I love the Battle theme from FF2 :D

Camera work can be a bit jarring at first with the dashing, but I can see how it's intentional. Enemies are fun, graphics interesting, and spherical game spaces are always cool.

It doesn't feel like it's integrated with the theme though.

Lagman by reiknight 2015-04-23T21:04:00

This is amazing, I hate you so much.

Badass Inc by deepnight 2015-04-23T20:48:00

Beautiful and hilarious. Polished to an amazing degree. Fantastic job.

missls by Filip 2015-04-23T20:36:00

Visually pleasing!

BOOMerang! by BroCade 2015-04-23T20:17:00

I liked what I saw. I have no access to a player Two but I can see these mechanics being fun!

Unconventional George by Jan Peter (jpdev) 2015-04-21T21:23:00

Nom nom nom nom nom!

It's a fun little thing, and poop is still inherently funny.

Extinction Explosion!! by sugarbyte 2015-04-21T21:19:00

Funny and stylistic!

S-COM: Aftermath by chaosed0 2015-04-21T18:22:00

Really love the storytelling in this one. I'm hopeless at these sorts of games but it's an interesting, well put together piece. Its challenges are a lack of tutorial and audio/visual polish, but if you can work on those outside the jam timeframe I could see this being popular with a wider audience!

Saber Disk by Neonlare 2015-04-20T22:29:00

I absolutely adore the retrofuturistic aesthetic. Wish the webplayer version had a zoom option though - would be cool at 2x and 4x (though I like "low rez" as a design decision)

The soundtrack is amazing!

Disco Icecave Laser Death Tag by Birke 2015-04-20T22:26:00

Difficult, but I love the style and procedural generation. As others have said having the ability to dodge easier would be cool.

Silence by Erkberg 2015-04-20T22:05:00

Clever implementation of the theme. Liked the music and enemy patterns - there are subtleties to movement and firing that are interesting. Felt like there was a spike in difficulty in the second room though - I really struggled as the enemy projectiles were a rather muted colour compared to my red and got lost in the lighting effects.

Vocal Power by JohnGalt 2015-04-20T21:49:00

Very clever mechanics. Unfortunately it let me do the levels out of order which confused me at first, but once I worked it out it was cool. Your use of ambient audio for the themed levels worked really well!

SLICK LICKER by DKoding 2015-04-20T21:35:00

Interesting... There's a lot going on to process and still some bugs. I like the tongue idea but it never seemed to have enough power for me...

I can see what's there being turned into something cool with time to balance etc. Would be cool if there were tutorial levels to ease us in, but I appreciate that time constraints make such things difficult!

(mental)fairy by 0x0961h 2015-04-20T21:26:00

Interesting isomorphic perspective, and great (if short and eventually quite repetitive) loops! Feels solid but a little simple, as though the only real player choice is switching between "left" and "right". Without getting the cones of fire upgrades so early you could do some interesting things with enemy placement... Great art assets though, especially the 3d voxel stuff.

The War Dog by Xinelu 2015-04-20T21:15:00

I like the concept. Has modest goals to tell a story with some minimal gameplay, and executes on that well with a good atmosphere.

Cat's Heaven by Lyxilion 2015-04-20T13:28:00

I feel like the "useless" shot doesn't really give the player a chance... It'd be cool to see this concept with some different weapons of equivalent overall quality so that it's not so RNG based.

Timelock by pixelballoon 2015-04-20T13:24:00

Like the time limited nature of it. I missed that the R key resets at first - I know it says it at the start of the level but it'd be nice if that came back once the gates "close" and you've failed!

Bribe Them by DouglasOliveira 2015-04-20T13:10:00

This is amazingly fun. Well balanced, and the simple fact that attacks "convert" enemies fundamentally changes everything about the way the "Defend the Castle" genre works: strategically it's better to convert units at certain points causing them to either form the "wall" or attack important targets.

Graphically it's a little modest but that's fine, my main slight issue was the font rendering. If you can fix the text so the fonts render as crisp pixel fonts I can definitely see this concept being expanded upon as a bigger game that my wrists will hate :D

Toilet War by SzRaPnEL 2015-04-20T12:55:00

Interesting puzzle mechanic... Would have preferred if it had keyboard controls, and if it didn't send me right back to Wave 1 after every death.

Potat0wned by MaddeMichael 2015-04-20T12:51:00

Audio and visuals were excellent. Feels like being stun-locked while throwing limits ability to dodge/maneuver a bit. Got "stuck" in the map's ceiling at one point on the first level (climbed the largest building).

Feels like with a bit of a level design update (was a bit hard to navigate and avoid enemies on both levels) this is really something very cool indeed...

Hippie Run by winmac32 2015-04-20T11:50:00

Great music, great voice acting! Few rendering issues as you move around the map (that as others have said is too large for the game type) but otherwise solid!

Robot Cat Loves Boxes by Dan Norder 2015-04-20T03:52:00

Bit slip-slidey, which adds difficulty. Hit detection on walls is a bit mean too! Love the concept of a "cyber-meow" though, and it's got polished tile art going on!

Waffle Warrior by Super Hamster 2015-04-20T03:32:00

Matches theme, feels polished. Enemies can spawn directly above the player which feels a bit cheap, and some of the ledges don't work great with the player character's move mechanics.

Other than those fairly minor issues it's a fun little game, can see the kills feeding in to a high score mechanic etc.

Head Sword Ninja by junt74 2015-04-20T03:22:00

Pretty interesting physics with a fun take on the theme, nice job! Scored 19 on my second go (once I'd actually read the controls :D)

Music loop is short but nice, good to see more people try sound in the aggressive compo timeframe!

Unconventional Time by OccamsRazor 2015-04-20T03:03:00

Actually quite clever! Some great conceptual stuff in there. Felt a little bit padded because the trees took a bit too long to [interact with] but I can see this concept going further!

Floppy Disk: Massacre by LeetLeaf 2015-04-20T02:52:00

Once I understood that there was a right click it got much easier! The shooting mechanics are VERY bizarre. Interesting concept, certainly matches the theme!

Snow story by chabuduo 2015-04-20T02:45:00

I like the mechanics of stunning etc, but I feel the big snowballs are too horizontal/slow. I like the premise, I just think that i should stop before "90 degrees, thrown 10 centimetres"! Some of the screens feel like a puzzle, which is cool.

LD29 — Beneath the Surface (70)

StrataGEM by ActionRemix 2014-05-06T22:23:00

Really like the theme and gameplay of this. I would have liked to have seen some rotation animation and also a "low score" mode: I'd have preferred if the game were about "completing" the pseudosphere vs the somewhat arbitrary seeming "game over, stop playing now". It would have been a more peaceful experience to suit all skill levels (read: my terrible one!)

Regardless of these though, I had a fun time with this. Reminds me of Hexic crossed with Tetrisphere, rich pedigree indeed :D

Dungeon Jelly by Detocroix 2014-05-06T20:24:00

A++++ So much jelly! I find those particle effects fantastic :D

Baum by Waterman7 2014-05-06T19:59:00

Loved the aesthetic!

pod by TomCooper3D 2014-05-06T19:57:00

I didn't "get it" when I played but it was pleasant to play with!

Basement by Halfbus 2014-05-06T19:52:00

Would be nice finished. The site you hosted it on tried to pop up some scummy facebook stuff though :/

FoxyTank by matthias_zarzecki 2014-05-06T19:35:00

Very solid! Felt a bit easy, would have liked to have seen more content but these are minor gripes. Good job!

Orpheus by edemmester 2014-05-06T19:28:00

Yup, can't add anything new except more moaning about the permadeath :)

Geology Rocks by theengineers 2014-05-06T19:25:00

I found it rather confusing to traverse, to be honest. It'd be nice if you didn't feel like you were going the wrong way all the time.

FedIt! by zedutchgandalf 2014-05-06T19:18:00

I like the concept, I think it could use a bit of polishing though. It'd be nice if there were powerups or something. I'd prefer if the enemies were larger and tankier though, which would add incentive for weapon upgrades etc.

The Sea Has No Claim by dukope 2014-05-05T18:50:00

Very interesting mechanics. Loved the art style.

DRAANG by Magdev 2014-05-05T18:25:00

Didn't really "get" it, but I think that's the point! It's got a great style to it...

A Glorious Escape for A Lich King by Benjamin 2014-05-05T18:17:00

This one is simply sublime. I can't say enough nice things about it! I love the art style, I love the gameplay and it's very polished.

The thing I particularly find impressive is the audio work you've done, to synchronize game events with "music". It gives the whole game a very low-fi rhythm that's truly awesome.

I did find the difficulty curve a bit easy - "Hard" was fairly trivial after my game on easy. Though I imagine it's difficulty curves are tuned for first time play (it is an LD entry after all) and that's absolutely to be expected!

Fantastic job!

HYPERHYDROSIS by Craig Smye 2014-05-05T15:39:00

I think I can only really comment on the mechanic since there isn't much content, but it's a solid mechanic!

Beneath the surface with Sir Walter Wuffington by Larzan 2014-05-05T01:32:00

I have to echo what DarkMeatGames said: I liked the concept of raising land but I feel it was too punishing. Walljumping was a little finicky too.

REALLY enjoyed the top down -> side on mechanics of sea -> land though. That was excellent.

A Miner's Life by Gap 2014-05-05T01:24:00

Not exactly "innovative", but it's charming, polished and it kept me coming back! The audio gives it a great non-serious vibe :) Smooth performance, too (not to be overlooked for HTML5)

Surface Runner by OniiRam 2014-05-05T01:13:00

Definitely needed a difficulty curve as others said.

Cave Money by SyBen 2014-05-05T01:03:00

The controls feel a bit floaty/delayed on chrome, but otherwise good job! Not really seeing much of the theme in there though...

Anthill by gre 2014-05-05T00:56:00

Really like the AI pathfinding etc in this one - for an LD entry it's sophisticated! Crashed on Day 83 with a "Uncaught TypeError: Cannot set property '93' of undefined", but I had 3000 food at that point so I think I had played enough of it.

I think the UI needs a bit of work (clicks/hovers not always registering, simple black text of assignment stats etc.) and I'd have liked to have seen more roles, but there's definitely a solid game mechanic there!

Would like to see something like enemies that your guys must fight (through assigning to "warrior" type) and perhaps some sort of "sustainability" role that somehow increases the availability of food in the lategame.

Regardless, it's a very fun game as is!

Under Riders by calvinsm 2014-05-05T00:25:00

As others have said the presentation and mood is there, but I just didn't find it too fun - the concept is there but it needs something to support it and make it interesting beyond the threat of time running out. If there was more for both characters to do, or more dynamic enemies than static obstacles, I think there'd be something there.

You might want to add lives as well - having a limited number of divers would be better than the insta-fail that I got after collecting 5 pieces :)

As I said though there is definitely something there, the low fi graphics and sound are very interesting, even in the LD space where "8 bit" and other lowrez styles are very common (out of neccessity ;)). The minimalist sounds complement this.

Mine Story by donan 2014-05-05T00:14:00

I like the presentation, but you introduce new threats to the player without signalling them very well as threats... I died to both "holes" and the "bomb" merely because they looked like powerups, causing me to lose all my buffs. It's funny being so mean, but it then makes players nervous of the other mechanics like locked doors etc.

Dig Hard by petey123567 2014-05-04T23:55:00

Sublime. I only wish it were longer. Vlambeer quality pixel art and feel, with broforce-esque humour and Excellent mechanics. Not much I can say, you heard me gushing over it on one of the rater streams I'm sure!

The cubes in the background were particularly a nice touch.

Underworld Evolution by StudioWolfox 2014-05-04T23:17:00

Simply one of the best I've played this LD. Polished, unique concept, fantastic music, "balance" is perfect etc. etc. Completely agree on your design decisions when it comes to player discovery (which I didn't read before I played) - this game is about figuring out what those attributes mean not simply the "min-maxing" process.

I've been saying things like "this should be expanded into a full game" on particularly good LD games but this is *finished*, it's the complete package!

Don't really have much else to say. Release it on something where you get the ad revenue and exposure, at the very least :D

Would be good on mobile also due to the asynchronous play

Colony 31 by Crazi456 2014-05-04T22:51:00

Interesting mechanic for a puzzler, great sound/voiceover work (even if it's Bastion inspired) and there's some good puzzles in there. Well done!

DIG! DIG! DIG! by Harsay 2014-05-04T22:47:00

I feel that the digging should work while holding a key down rather than requiring "mashing". Other than that it's fun! Particularly like the death sound/partial spin animation!

IO - Reflection/Puzzler by oranebeast 2014-05-04T22:44:00

Pretty fun stuff! I like most of the art style, though I think the brick texture and the fire button look a little out of place. Great puzzler otherwise, lots of content!

The Leeway Brothers' Bohemian Debut Of A Lifetime by Jwatt 2014-05-04T22:41:00

Love the art style! There's definitely something here, though I will admit it feels unfinished. A platform to build upon, though!

Doomsday Bunker by ZYXer 2014-05-04T22:37:00

Very polished! Can't really add on much that others have said, other than to say there might be an exploit when starting the game - if you just grab as many crates as you can without creating a shelter you can basically start the game with tons of resources.

Order of the Mind by Crefossus 2014-05-04T21:59:00

Very interesting, it's been a while since I played a text adventure. Would be cool to take it from a real terminal to a web based one though :)

Infection by InfectionTeam 2014-05-01T20:09:00

Great polish, and some interesting mechanics with turret placement etc. Feels a bit easy being able to pause and buy at any time though, it'd be cool if there were specific places you had to go to do this (possibly moving so you can't turtle up in one corner with turrets) :)

Excellent work though, really love the graphics, lighting in particular!

Daisy's dog is dead by alvarop 2014-05-01T19:49:00

Cool concept, I love indirect control games!

Ogre's Gold by asotelo94 2014-05-01T19:46:00

Really like the concept, but I found it rather hard!

Dr. Brainwire by snooze82 2014-05-01T19:40:00

I like how you can modify the pathways while it's in mid "flight". Interesting concept!

Temple of Ra by Split82 2014-05-01T19:38:00

Outstanding mood, outstanding presentation, and the puzzles were solid. Can't really say much else!

Atomicle - LostAutumn.net by AutumnGuy 2014-05-01T19:30:00

Very polished, the difficulty curve was perfect! Agree with others on the effect though, it felt "bad" when you picked them up

Bombcano by bentog 2014-05-01T19:25:00

Like the ideas, it's just very difficult for me :)

Beneath The Lab by Techblogogy 2014-05-01T19:16:00

Wasn't really digging the Voiceover stuff - was too like portal for me to enjoy it. The acting was fine but I'd have preferred you to put your own spin on it more. HOWEVER everything besides that this is truly amazing! Loved the art aesthetic, loved the mechanic (besides maybe wishing the stamina recharged a bit faster :))

Ground control to major Tomashevsky by drnick 2014-04-30T00:47:00

Liked the varied gameplay, and the level design was cool. Your use of forgiving checkpoints might be a minor detail to some but it's excellent here and keeps you engaged!

Lumbricidae by Pietro Ferrantelli 2014-04-30T00:05:00

Not too keen on the camera but everything else is rock solid, including the well-placed wilhelm!

Hopelessness by lantto 2014-04-29T23:28:00

Cool idea. No-one was online but I left my poorly pixelled mark on the world ;)

The Fields by ryangatts 2014-04-29T23:09:00

This game was beautiful, and then it wasn't :'(

Fantastic sound and art design, I really love it's theme in general!

Infinite Dig Dug by jotson 2014-04-29T23:00:00

This is super crisp... definitely a fresh spin on the "digging" ideas I'm seeing (my own game included :))

Love the art style, love the way the difficulty/failure works. Lava flows interestingly to make it fun.

Mermaid Scientist Massacre by pancakecity 2014-04-29T22:52:00

Well you weren't lying about the rocking music! Love the artwork!

Whale of a time by jeffz 2014-04-29T22:48:00

Interesting toy, and I like the sound/music!

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-04-29T22:42:00

This is a fascinating game with a REALLY deceptive level of difficulty! I love the "cellular autonomy" kind of angle you were going for! Music is great, sound effects are great (that level complete :D) I LOOVE the art style, you could have just left it at cubes but you made the lava look awesome.

Every level brings a lot new to the table, which is great but really ramps up the difficulty! If you take this further I think players might appreciate more "interim" levels to learn mechanics like barrel redirection, lava/"radiation" mechanics etc. Not a "criticism" of the game in it's current form - as it is now it's an exceedingly punishing puzzler which really does require some thought to get through (it took me forever to figure out the snake standing on it's head!)

Got as far as getting regularly to the green "radiation" on Level 4 and I just couldn't work out the exit path :/ But that's definitely my failing, not the game's!

ScubaBear by _Rilem 2014-04-29T22:00:00

This oozes charm, great soundtrack (loved the dynamic playback when it comes to being underwater, always a fantastic sight!) Highly polished, lots of content... it's great :D

If you want something constructive, all I can offer is a minor UI niggle: the inventory showing up after each "item get" was a little unusual since you had to manually close it. I'd be cool if that only showed up for ~2 seconds and then went down by itself!

Really though, it's a non-issue. The game is great :D

Keep the Gem! by lukepilgrim 2014-04-29T21:48:00

Little bit "glitchy" but excellent idea and presentation makes up for it! Definitely worth a play as is, and it's an idea that could be developed upon with some physics/collision changes!

Adding bombs was a great workaround though.

From Beneath the Surface by malith 2014-04-28T19:55:00

Love the pixel art!

Beneath The Surface by adamwoolridge 2014-04-28T19:13:00

Excellent! I really love the aesthetic, and it's fun to try and figure out where enemies are and intercept them as they rotate around the surface.

Supreme use of the theme!

Frustration by parDal 2014-04-28T18:27:00

Have to agree in that this game kinda punishes players a bit much...

Mind Therapy by Detective Pixel 2014-04-28T18:21:00

Interesting weight mechanics :)

Yay, more squares! by lightsoda 2014-04-28T18:04:00

Really loved the music! Gameplay was too hard for me: maybe I'm missing something but you could only really shoot while taking damage in my experience. This would work great if you could shoot in a different direction from the one you're moving.

Great art outside the squares, but even they were fine :)

HTML5 version worked fine on Win7/Chrome

Ad Astra by Cosmologicon 2014-04-28T17:58:00

Interesting concept! I found it a bit fiddly but I think that's more my fault than the game's :)

Surface Come by Tanner 2014-04-28T17:30:00

Cool music! It's not made very obvious that there are upgrades hehe. Nice premise.

Above and Beyond by Yozz 2014-04-28T17:19:00

Nice idea but as others have said I'd like to see some differences between emotions/more strategic reasons to use different things.

Duck by Jakub Koziol 2014-04-28T12:38:00

...well I'm not sure what I was expecting!

I like the sounds :)

Driller Rush by Serk 2014-04-28T12:31:00

Really enjoyed this one! The random generation can screw you over something rotten but that's part of the fun I guess.

Very satisfying gem sounds and great match to the theme. It just "feels" nice :)

Beneath the Cave by feiss 2014-04-28T12:22:00

Very impressive presentation, there's definitely solid basis to take this further. Feels like I just watched an opening cutscene without being able to play the game though, but as I say it looks excellent and I like the characters :)

Kill or Kill by GreatBigJerk 2014-04-28T12:15:00

Heh, I like it! Not great music, and very funny, though it needs "reset from checkpoint" not "restart game"

Wriggle Worm by gikdew 2014-04-28T11:59:00

Very nice style, fluid gameplay! As mentioned by others the damage sound is jarring but it's meant to be - could maybe be a little quieter but I don't think it's a bad idea to use a "bad" sound like this :)

My Little Secret by Thein 2014-04-28T04:33:00

Web version requires a right click "go fullscreen" before it works. Not reviewed yet but it's very charming presentationally!

The Quest for Unobtanium by MillerMan 2014-04-28T04:22:00

Looks like we both had a motherloadey inspiration :) Love the particles on your miner/block rewards, but the gameplay was slowed down a little bit by the forced text scrolley tutorials and the slow trip to the overworld (which you can of course upgrade but people may choose other powerups)

Under Our Feet by NicoM 2014-04-28T04:09:00

Very floaty, which is not necessarily bad! Solid platformer, although the first popup enemy seems VERY unfair compared to you carefully curated tutorial signs etc!

Giant Pumpkin by EpaceGames 2014-04-28T03:52:00

Truthfully not my kind of game but I can see the game there for people who enjoy these things! Great art style / polish. Found the fact that your leaves would randomly face downwards to be a little annoying, not sure if there's something I was missing there.

Sanctums by Galvus 2014-04-28T03:38:00

Obviously just a prototype for networking code and hand-drawn assets, but I certainly like your style and it plays smoothly, so no complaints about what's there!

Deepweb by alect 2014-04-28T03:31:00

Surprisingly detailed when you get to later levels and unlock stuff... would have preferred that mission failure was "replay level" not "restart".

You had a lot of fun with the theme, nice job on taking the real twitter accs :)

Sink or Swim by noom 2014-04-28T03:19:00

Really loved the music on this one! Solid implementation of the "fishy" concept, I liked the collidable reeds!

Could polish some of the art/menu text etc but for LD it's not like menus matter ;)

Mole Position by Glint Games 2014-04-28T03:06:00

Clumsy controls/collision detection and a bit of a framerate drop in the second level. but I like what's there and the art style is fun!

Kappa cat by cinnamonmelonpig 2014-04-28T02:57:00

Not a fan of the sound much but I expect that's a personal preference :) Very charming runner, not very innovative but it looks and feels excellent (plus the required bonus fizzy-water theme of course)

MINER ESCAPE!! by NickRock 2014-04-28T02:26:00

Still having Google Drive issues :(

Earthen Terror by arkeus 2014-04-28T02:22:00

I absolutely LOVE this concept, and it's so well polished!

LD27 — 10 Seconds (8)

Save the forest! by everblind 2013-08-26T03:36:00

Made me laugh, the spurt physics are very well thought out!

GIMP the Tapedeck-Operated Robot by Zuige 2013-08-26T03:31:00

Only real complaint is the lives system: I feel that a full game reset is too harsh a penalty for a game like that...

Time Tunnels by Thinkofdeath 2013-08-26T03:05:00

Would be cooler with a draggable interface (rather than mashing different squares to go in straight lines) and obviously more levels, but the concept is very cool.

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-08-26T02:58:00

I LOVE the voice acting.

Does the GOTY DLC Edition come with the soundtrack?

10 Second Maze by Bjeaurn 2013-08-26T02:53:00

I like the idea, once I figured out that the timer resets in the safe zones!

10SecTD by joekinglake 2013-08-26T02:48:00

If the aiming issues were fixed this'd be a pretty stylishly done TD. As is it has issues and is a little bit lacking in features but it's Ludum Dare, that's to be expected!

Vampire The Buffet Slayer! by danhett 2013-08-26T02:44:00

Very stylishly done (and I love the name)

Timeline by Lancey 2013-08-26T02:41:00

Very original idea. Just when you think all puzzle platformer concepts have been done new mechanics come along. Not really my genre but this is really well executed (seems difficult though)

LD21 — Escape (2)

Prelude of the Chambered by Notch 2011-08-23T22:08:00

You inspired me to enter this one (I saw the metagun timelapse before I had heard of minecraft) and you just knocked it out of the park. It's "Nintendo Hard" but it adds to the charm. The 3d is amazing. I was too busy to watch the streams but I know I'll be searching for recordings and downloading source code!

I guess all I can really say is thanks for introducing me to the magic that is Ludum Dare!

Maze Escape by glcoder 2011-08-22T13:13:00

I'm sorry, I'm too busy being mesmerized by the title screen slowly generating the mazes then filling them with lava! Tell me you are turning that into a screensaver!