boodog 2014-04-28 04:33
Nice game! I liked the music :)
Foon → Ludum Dare Explorer → LD29 → Frustration
By gus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 324 | 3.13 | ||
| Mood | 736 | 2.79 | ||
| Graphics | 868 | 2.67 | ||
| Humor | 942 | 1.88 | ||
| Overall | 1077 | 2.60 | ||
| Theme | 1094 | 2.38 | ||
| Fun | 1143 | 2.20 | ||
| Innovation | 1186 | 2.05 | ||
| Coolness | 1895 | 28 |
Nice game! I liked the music :)
It's frustrating, not really in a good way... After I fell the second time it didn't seem intrinsically worth it to go all the way around and try again. Better to restart really.
I'm not a big fan of this kind of graphics, but the music and the camera work really set in the mood ! But it's a little frustrating, and I gave up shortly after these vertical steps…
I like graphics!
Have to agree in that this game kinda punishes players a bit much...
I love the minimalism. It's fun, but it you fall there's not much motivating me to work my way back up.
Hehe... he looks like a wiener. Gud gaem, even though it smells like band-aids.
Love the panning/zooming camera controller, works great, and the parallax is really effective to add depth and interest. That diagonal moving platform puzzle is really tough, especially since it seems platform velocity isn't transferred to the player when jumping. Wish the difficultly ramp was a little slower since it was otherwise pleasant to play & explore.
Couldn't really find out what I was supposed to do. Jumped all the way to the right, nothing there, searched the whole level, still nothing there :-(
But I liked the music and the camera handling!
I can't really say I understood what to do. I played for a long time, longer than I probably should. All I encountered was a blue band, which moved once but I could not tell why... sorry!
Solid music but I dont see the direction to go
this is pretty confusing and slow, but kinda neat still
I like the graphics style, and the camera zoom, but it ran really slowly and made my system crawl.
my dude totally got squished by the elevator hahaha - great job - music does not work on ie11 - I understand why is is called frustration - nice effort
Guys, thanks for the reviews, I loved them, know that I read each one with attention and care.
So, I'm planning doing a revised version of the game, removing the bugs, adding a little more content and polishing some aspects. Feel free to report any redundant parts, errors in general and suggest anything that you think that might add something.
Also,
@TwoScoop, could you say what type of computer you used to play?
@arrogant.gamer, Could you elaborate more? I couldn't understand where you found difficulty.
@Suese and @lonewookie, I thought of a solution, I'm already working on it, thanks for noticing/commenting (it's going to the revised version)
I like the idea of this game. Nice game.
Given the title of the game I can only imagine that what seems to be the end, is indeed the end, but if this is indeed the case I would punctuate it a tiny bit more so the player knows that they did get to the "end" and that they didn't screw up or anything it's just the design of the game that it ends that way.
I liked the art style actually too.
I like the minimalism art style, and the music. However, I'm not so sure what to do in the game. The death penalty, as mentioned above, is not worthy, I restart when I dropped. But the control and mood is nice.
its an ok platformer, maybe a bit generic
It was okay, most of my points goto theme!
Maybe I didn't get it but this was frustrating but not very rewarding.
not sure if I missed something, but I couldn't go right so went left, fell down and right just gets back to where you started?
I love the music, and the graphics were also nice! The gameplay could use a bit more variation though!
Nice style. Definitely wish there was a run button.
Like the art style, camera work and even music. Got stuck after falling down and opening blue door? I ran back up, across and went everywhere I thought I could go.
This is awesome!
I felt strange when playing, are you in my head?! Hehe, you nicely anticipated all the reflex we have in playing the plateform, and make that game a good frustration :-)
(going right, oops close, going left, oops falling, going left oops dead end, going back...)
I which you would have gone more deeper in that feeling!
The music match perfectly that purpose. Graphics are simple but well polished.
PS: *spoiler* there is no way to get up when reaching the end after the plateforms, right?
BTW, i'm curious, was it even intentional? The anticipatation of move to have frustration?