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pixelballoon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201532An Unconventional WeaponTimelockcompo1673.653.653.651.523.833.263.1539
201224EvolutionHiveMind: EVOLUTIONcompo17

Performance over time

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Mood vs Overall

Comments by pixelballoon

LD32 — An Unconventional Weapon

Q.T. Feline Disruptor by GAFBlizzard 2015-05-04T10:33:00

I would have liked to see some variation on the mechanics, or some puzzles implemented, but a good start to a nice idea.

Timelock by pixelballoon 2015-04-28T11:13:00

Thanks for the comments all - totally agree on all the points, but I'm not sure if I can add stuff like that post compo without breaking the rules (primarily the R to reset prompt).

Will take a look at everyone's games shortly!

Sticky Bomber by bazld 2015-04-20T13:07:00

The swinging feels like it could have a bit less momentum, or only holding onto the peg when you hold the button, mainly so that it's easier to get out of the way of the bombs. But I really enjoyed the overall quality of it, good fun.

APT: Advanced Persistent Threat by Toby Pinder 2015-04-20T13:49:00

Confused myself when I rejected the initial dialogue and had to refresh the page to continue.
Once I got past that though I played this for way too long! Couldn't work out if there was a way of requesting more jobs other than continue. But managed to stockpile a fair bit of cash. I really like the take on the theme. Love the corruption effects when you're losing a takedown etc...

Skyku by kabutakogames 2015-04-20T10:15:00

The idea is great - I'd have liked to be able to use some of the smaller pieces together to fit the 5/7/5 rule, as it was I mostly used marmots rather than most of the ones in the store.

I think I defeated all of the planets. Nice little concept, one of the most original interpretations of the theme I've seen so far!

Weight Lifter 2000 by Leon75 2015-04-20T13:02:00

Man, that third level suddenly ramps up the difficulty!

I think being able to throw the blocks forward would make it a lot easier, I kept dropping them on my head and getting knocked into the spikes. Managed to get most of the way up the tower, but died, after about 20 retries I've had to give up!

Solipsism by Wdavemart 2015-05-04T10:12:00

Haven't managed to get past the fifth level - the one after the introduction of the enemies that don't freeze - as the enemy just keeps going through the wall. Using the ones that do freeze to stop them is a very nice use of the time stop mechanic though. It crashed whenever I died, but didn't stop me going back in to try and get further. Nice interpretation on the theme.

I'd recommend at least allowing a diagonal move, and perhaps just make everything move a bit faster in general.

Beak by garlicgamessoft 2015-05-04T10:24:00

Interesting idea, but I just could not get past that last bit with the two wide platforms. Couldn't work out where to go!

I think adding some air control would have made it a lot easier, not being able to move until after you've landed made avoiding the saws next to impossible.

Overall though, I liked it!