FoonLudum Dare ExplorerLD32 → Q.T. Feline Disruptor

Q.T. Feline Disruptor

By gafblizzard

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CategoryRankScoreCount
Coolness291
Innovation5043.17
Theme5903.30
Humor7302.38
Overall7392.96
Fun8002.77
Mood8182.60
Graphics8762.49

Comments

pegno304 2015-04-20 01:19

Option A. C/D would be humorous but I like the idea of Option A better. I loved the "aww it's a kitty" guard. Great diversion technique.

nurabsal 2015-04-20 03:50

would have liked to see it more complete

passa 2015-04-20 04:35

Option A! I played before reading the text below and my thought was "there's something interesting here that just needs more time".

As you say, with some additional mechanics, you could have a really solid platform for a puzzle game.

amras0000 2015-04-20 04:59

A sounds great, can't get enough grid-based puzzle games

evgis 2015-04-20 06:57

Nice little game! Would've liked some music though. Gameplay is good, feels fairly innovative with the cat and all. Graphics are okay. Keep up the good work!

interface 2015-04-21 04:06

Option A. Adding music would allow you to really set a great mood.

jlauener 2015-04-21 20:25

A game with a kitty: auto 5/5!!

On a more serious note I quite liked the core mechanic but obviously the game was too short. What I didn't liked is the permadeath. Restarting and doing the same puzzles again was boring.

As far as your poll goes. 2d/3d doesn't matter much but as the gameplay is in 2D I would stick to 2D as this is much simpler to make. About story again both would do. All that matter is how you but the story in place and execute your wall game.

Good luck with your game!

jlauener 2015-04-21 20:27

Arg can't edit :/

" All that matter is how you put the story in place and execute your game. "

glenaskey 2015-04-22 07:15

Option B, but I think 3D is more fun to make ;)

lucien 2015-04-22 08:34

funny idea

indiest 2015-04-22 08:48

Option A. Stick to the 2D engine you are using and focus on the level design. Hope to see more of your idea!

hellblazer 2015-04-22 19:26

Nice concept, I would definitely be interested in playing a more evolved version. I would pick option A (B would probably be fine too, but it seems a lot more complex).

crazyheckman 2015-04-23 06:04

I would go with option A. I like the idea, but yea there should be more there. Looking forward to the finished thing if you continue to work on it.

lolshouse 2015-04-23 06:11

Cute cat. Best Ludum feline puzzle game of the year.

No need to change the formula when the existing game works well - keep at it! I think more mechanics and obstacles to the completion of the levels could break up the labyrinthine feel of the map, which doesn't pose much of a challenge in its current form. Still, great effort!

gillyadrien 2015-04-23 06:15

Pretty fun game, too bad it doesn't have more levels!
Great work!

robotic-brain 2015-04-23 06:21

Nice concept and execution :)
But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)

For the Poll: definitely A or B!
You could of course combine both ideas in a special level...
e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.

cdgugler 2015-04-24 02:07

I really like the concept for both the story and the game mecanics. I'd play Option A.

uvwar 2015-04-24 23:08

Another for option A!

6downstudios 2015-04-25 06:16

Really neat concept! The art is simple but I like the skifree vibe sprites (although I'd offset the wall image so you don't have a 1px brick.
I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.

ludonaut 2015-04-26 20:07

A or C, definitely.

bossmojoman 2015-04-27 00:54

I like option B - In a 3d environment this could be a cool take on the stealth genre. Good job.

leftright92 2015-04-27 18:45

More than a prototype than a finished game, but shows promise and is entertaining none the less. I look forward to a fleshed out (option A!) version.

kaiseangames 2015-04-28 04:10

Nice game! I was a bit annoyed by the fact that I had to replay the first two levels only because I just wanted to handshake with the guy, but it's ok.

The game has much potential if expanded upon, so Option A :)

gafblizzard 2015-04-28 05:42

Sorry about the entire game restart when you die. I think I submitted pretty close to the deadline and did not even implement level restart checkpoints. On the bright side I think a complete game run takes under 60 seconds at least. :P

nppro93 2015-04-28 05:47

Option A for me. Solid stuff here; would be eager to play more!

arhpositive 2015-04-28 21:36

Graphics are definitely the high point for this game and the idea is decent. It has room for improvement and I'd love to see a more fleshed out version of this.

ididgame 2015-04-30 18:32

cool idea that fits the theme
would have liked some more since level design is what carries this kind of game imo
Op. A

yword 2015-05-02 09:35

Really clever and interesting mechanics! And I just completed it. I would vote for option A. Well done!

pixelballoon 2015-05-04 10:33

I would have liked to see some variation on the mechanics, or some puzzles implemented, but a good start to a nice idea.