@RockhopperGames: Yeah, it was a constant battle between making the game stick closer to the unconventional weapon message, and making it an actual game. I experimented with a bunch of mechanics but settled on the OK, but very flawed steering one. For a while, I had a brake button instead, and your goal was to not let more than X women get offscreen with their health bars still not depleted. But that ended up trite as you needed a flood of women to spawn to make it challenging, and that just made it look ridiculous.
@Crowbeak: Agreed, the problem is the hidden ending works by clicking something else onscreen, so I didn't want horn to be space bar. The steering mechanic was a last minute addition, so the controls ended up quite convoluted. I will fix that in a post-compo version - offer W/D controls in addition to the arrow keys.
@Adreqi: Well, it's very unconventional in a game. That it's very conventional in real life is a sad thing, but my expectation is that if anyone who actually has done this themselves plays the game, they'd feel very uncomfortable about it because of the presentation here (while I think playing from the perspective of those being catcalled themselves wouldn't have been very powerful at all IMO).