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Catch it !
Catch it !
By adreqi
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 345 | 3.15 | | |
| Humor | 667 | 2.55 | | |
| Mood | 677 | 2.84 | | |
| Overall | 766 | 2.91 | | |
| Fun | 768 | 2.68 | | |
| Graphics | 771 | 2.74 | | |
| Innovation | 825 | 2.50 | | |
| Theme | 856 | 2.77 | | |
| Coolness | 1566 | 44 | | |
Comments
johnnwfs
2015-04-21 01:06
Got to the other side of the valley after a few tries. nice music - it has a good beat. took a bit to figure out the double jump. Didn't really like taking damage for landing on a spark even as it died. However, nice little game. I like the color palette.
djfariel
2015-04-21 01:08
A lot of potential here. Would like to see a lot more to this. Unique uses for the "boomerang" and maybe it dealing more damage to you if it hits you. It took a bit to find out that I could double jump, though.
Great idea.
adreqi
2015-04-21 07:28
I'm glad you liked it!
On jump-killing sparks : I originally wanted to stay close to the platform canons (double-jump and killing mobs by jumping on them) but it didn't fit well with mobs being electrical entities, hence the hurt. Also, it was more or less designed to make people use their unconventional weapon instead. Maybe it shouldn't be possible to even touch them (jump or not), I don't know :s
On double jump : it came in my mind as obvious, but I'll add it to the description, since maybe it's not ^^
On adding more : I got some kind of scenario in my head (basically based on how to fix that hammer), I don't know if I'll go on with them, but I'd like to try (at least to make some level design experiences)
Thank you for the feedback :)
passa
2015-04-21 10:40
The double jumping was nice when it worked, but sometimes it bugged out and so I died a few times because of that.
The level design was a bit weird because I found it easier to just plough through the level without using my weapon and just avoid all the enemies - it's balanced a bit too generously with ample health.
Otherwise, slick platforming dude. Make some more levels, tweak the mechanics a bit, and put up a post jam version as well!
Really great start here. It was nice to see that I was getting better with the controls the more play through's I did. The catching mechanic is a neat idea although need some sort of penalty for just throwing the hammer and then dodging it on it's way back :) Great job!
randoman
2015-04-21 15:41
The hammer mechanic is amazing. Good job
Decent little platformer, it could use some more content though. I also didn't realize I had a hammer I could through until after I beat it the first time haha.
Good job completing something.
Aww, I was having fun and then it ended! :) I liked playing with the hammer and setting up for the boomerang back. Fun.
adreqi
2015-04-22 08:29
Thanks for liking, people :)
On double jump: sorry, I couldn't reproduce any bug, I'll keep an eye on that when I'll get back to it :/
On level design: That is, in my opinion, the main thing that I definitely have to improve. Now is just tiles randomly thrown to form something that can be walked/jumped around x)
On catching mechanics : I'll think about a penalty on not catching the hammer, but I don't want it to make the player choose to *not* use it. The game is all about the hammer after all ^^. I'll probably set a short timer or something, don't know yet.
fluidvolt: "Aww, I was having fun and then it ended! :) "
I thought the same about your game :p Glad you liked it.
This is cool! Love the hammer! Definitely worth working on after the jam
garethiw
2015-04-23 10:00
I like the weapon idea, and sure it was a little easy once you get the mechanics down but still, good effort!
blodey
2015-04-23 11:20
having to jump over the hammer is fun, though i kept pressing the wrong button and getting hit in the face :B i think this is a really cool little platformer! meow :3
Nice music and nice art, Good job !