Mable: The Journey by tripleVisionGames 2015-04-21T11:06:00
Only thing that bothers me: Text behind trees. Besides, it's an awesome game :D
Foon → Ludum Dare Explorer → Users → adreqi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Save the Banana ! | compo | 2.25 | 2.25 | 1.75 | 2.75 | 2.00 | 1.00 | 3.00 | 2.66 | |||
| 2015 | 34 | Two Button Controls / Growing | Hear My Power Growing | compo | 446 | 3.28 | 3.00 | 3.25 | 3.84 | 2.71 | 3.96 | 1.56 | 2.90 | 49 | |
| 2015 | 32 | An Unconventional Weapon | Catch it ! | jam | 766 | 2.91 | 2.68 | 2.50 | 2.77 | 2.74 | 3.15 | 2.55 | 2.84 | 44 |
Only thing that bothers me: Text behind trees. Besides, it's an awesome game :D
Cool but hard ! But cool ! but hard. but...
This might be the most epic thing ever in multiplayer o/
you didn't choose the best quality for the music though :/
Not sure if it sticks that much to the theme, sadly it's not that unconventional :/
Good idea though, nice way to deliver a message.
nice one :) I like the style.
One thing though : the camera movements are a bit uncomfortable. I wouldn't recommend it for motion-sick people.
Couldn't beat the boss *_* (well I suck at bosses anyway)
Great game though, I love sending animals to their death to kill robots :3
Liked both graphics and music, well it doesn't loop perfectly but it does the job.
I Feel powerful. That's one kind of sadistic game x)
This is pretty neat :) Okay I automatically like any game based on music but still.
Little thoughts:
- A little bit short (just like mine :p )
- I don't know if it is possible to die, but a health indicator would be nice (I understand if it is a conscious choice ^^)
- Nice music :)
- Nice pixel art, there should be more (decoration, furniture...)
Good job.
That's quite a badass game :p
This is not my kind of games but nice story anyway :)
Also, I got 0% unconventional despite my quite weird killing action. I wonder WHAT gives you 100% :p
I liked the idea :) Cool game, cool graphics, cool audio, Well the only thing I didn't like so much was the ending x)
I found it hard but I'm not a puzzle game person x) (also it's 3 a.m)
I liked the idea though, nice one. Surprised myself to stay much longer than I planned to x)
I'm glad you liked it!
On jump-killing sparks : I originally wanted to stay close to the platform canons (double-jump and killing mobs by jumping on them) but it didn't fit well with mobs being electrical entities, hence the hurt. Also, it was more or less designed to make people use their unconventional weapon instead. Maybe it shouldn't be possible to even touch them (jump or not), I don't know :s
On double jump : it came in my mind as obvious, but I'll add it to the description, since maybe it's not ^^
On adding more : I got some kind of scenario in my head (basically based on how to fix that hammer), I don't know if I'll go on with them, but I'd like to try (at least to make some level design experiences)
Thank you for the feedback :)
Thanks for liking, people :)
On double jump: sorry, I couldn't reproduce any bug, I'll keep an eye on that when I'll get back to it :/
On level design: That is, in my opinion, the main thing that I definitely have to improve. Now is just tiles randomly thrown to form something that can be walked/jumped around x)
On catching mechanics : I'll think about a penalty on not catching the hammer, but I don't want it to make the player choose to *not* use it. The game is all about the hammer after all ^^. I'll probably set a short timer or something, don't know yet.
fluidvolt: "Aww, I was having fun and then it ended! :) "
I thought the same about your game :p Glad you liked it.
Dumb indeed.
Funny game ^^ Audio and graphics pretty good ! I had a hard time getting how to flip tables. This seems to require precision. That said, the game needs to be diededable (means you have to be able to die), or else you can just walk around and ignore those boys.
I liked it. Controls are confusing at first but once I understood how it worked, I had fun throwing babies at spaceships :D
Got 19 points after switching my keyboard to QWERTY, which made the game less hard. I liked it.
Love this game. You don't have to do much, yet it takes you out of the real world. The ambiance helps a lot, audio and graphics. As some already said though, that little window does not help with immersion :/ I bet could play 8 at once on my monitor. Oh wait. Yes, I can :p http://imgur.com/6cYUSAg
nice game :) I like the teleport solution to the 2 buttons problem, and the overall feeling.
I feel it could be nice ported to mobile.
Simple but efficient. I like :)
One thing though, sometimes there are fps drops that affect the player move (For I understood the player moves by increments of aproximately its own size, but on drops it only moves by a few pixels).
This put apart, good one :)
Nice little game, fits both themes quite well :)
Nice little game :) just one thing : making it possible to keep the cow in perpetual night kind of feels like cheating x)
technical/debug part : crashed on summit :'( I was on the last platform before the top, going on the left to get the water to grow the last vine (if ever it helps). Also, I had to run the legacy GL version, with AMD R9 290/catalyst (the new "crimson" drivers suck).
The game itself:
Pace is quite slow (especially the vine climbing) but I guess it's for the mood, which is really great. I spend way too much time on this game compared to what I initially planned, that at least makes it a brilliant success. Music really feels relaxing, art is a pleasure to the eye, level design, well I can't judge that because I suck at level design, but I liked it anyway. Great job !
quite the same as memoryLeaks. plus nice soundtrack :)
"Great game, too bad I'm terrible at bullet hells!" -- me, as well :p
also music is not that bad, just becomes a little annoying in the long term ^^
Nice one considering the 5-hour dev time. I'm curious about what it would have looked like if you could have worked on it the whole weekend ^^
Nice little game, fits both themes, fun to play :)
little bugs I saw:
-sometimes the enemy moves between two lines, meaning he can shoot two squares at once. Requesting ban for cheating :p
-you can move out of the screen. I think you shouldn't but it's up to you ^^
Also, the powerup spawn makes it a little unfair, since the more you have territory, the more chances you have to hit it since it spends most time on the biggest one.
The mechanics is awesome !
got stuck at the same place than 5you though, I'm not very patient with puzzle games :p
I can't accept the theme being in the intro only though.
Great game overall :)
Just to say I finally arrived to the end o/
The concept is really nice, but the random side of it makes it less fun to play sadly, like some times you can just sit there and do nothing, and then you are surrounded with nothing you can do. Not sure what can be done to fix that ^^
Nice game though, I also like the minimal music, it fits the graphics and the game overall.
Funny little game and nice concept, pretty much fills the growth theme, I loved that voice :p
that said, those controls really are a pain :/ I tried with a game controller but it's not better. that's a shame because I wanted to get as big as a house :')
I couldn't because I couldn't move as I wanted x)
Sorry to hear about your computer catching fire though. Hope it will get better soon !
Fun and efficient infinite runner, running and controls are reactive, I like it :)
Maybe sound effects are a little too loud compared to the music.
Died before 40 on first try, got to 87 on second try. Sums up quite well the randomness of life x)
This game is pretty disturbing.
I'M A NOOB, I NEED MORE CHECKPOINTS :') (at least once per screen)
(seriously I keep dying because I can't think fast enough on what button to press to get to that direction. a noob, I said)
That said, and while I didn't go far due to my noobness, this game is great and really fun to play. Graphics are stunning, audio fits well, I liked. gj!
One thing bothered me: island borders blocking missiles, making the progression more difficult because I have to find another spot to shoot, exposing myself to others islands turrets. Besides that, nice game, simple but efficient graphics and audio, gj :)