FoonLudum Dare ExplorerLD34 → Dangomari

Dangomari

By karai17

View on Wayback Machine

CategoryRankScoreCount
Humor3023.05
Audio5412.95
Innovation6372.96
Mood8072.77
Graphics8792.63
Fun8962.64
Theme9153.05
Overall9192.83
Coolness142748

Comments

josefnpat 2015-12-15 04:07

I DON'T UNDERSTAND. WHERE IS THE MOE??? 0/9000.

jk, awesome demo, but you should have ditched the two key UI and just done wasd + jump or something.

Nice job guys!

windmill-games 2015-12-15 13:15

GET IN MAH BELLEH!

Innovative way to navigate a 3d world with 2 buttons. Very impressed to see the progress of löve3d. :D

Very well done! (Specially considering the circumstances)

move127 2015-12-16 22:05

Not bad. There were some moments where I was glitching through walls, it seems like I could pick up anything even if I was much smaller than it.

nirabazgames 2015-12-16 22:35

have error(

arseneauol 2015-12-16 22:36

hard to move with these key a lot of colision bug but overall it's a nice idea and well done

evergreen-games-ludum-dare 2015-12-16 22:56

Pretty fun! The voices can get a little repetitive but they are also kind of epic.

sience 2015-12-16 23:03

I'm impressed what you have done with Love2D :-D.

karai17 2015-12-17 03:41

@NirabazGAMES: What was the error?

Yeah this game isn't as polished as our other ones due to my computer catching fire midway through the jam. Once I buy a new power supply, we plan to improve it a bit more to bring it up to snuff.

I can set the voice cooldown to be a bit higher, or have our voice actress add more variation.

liquidmedia 2015-12-17 04:22

Fun idea but some bugs never know if something is solid or just going to pass through it.

karai17 2015-12-17 04:56

Yeah, collision detection and level design were what suffered most from my computer failure. :(

potatograder 2015-12-17 07:46

Please report this on GitHub at https://github.com/excessive/ludum-dare-34 or
send a DM on Twitter to @LandonManning or @shakesoda.

=========================
== 2015-12-17 10:44:12 ==
=========================

Error: libs/love3d/init.lua:102: We didn't get a depth buffer, bad things will happen.
stack traceback:
[C]: in function 'assert'
libs/love3d/init.lua:102: in function 'import'
conf.lua:169: in function <conf.lua:163>
[C]: in function 'xpcall'

=(

karai17 2015-12-18 04:56

That error happens when there is a driver issue. Are you using an older Intel GMA chip? Which OS/chip are you using? Maybe try updating your drivers?

monetai 2015-12-18 18:35

it did not worked, saldy

beetracks 2015-12-19 02:12

Nice audio and design, but the gameplay is confuse.

adreqi 2015-12-19 15:55

Funny little game and nice concept, pretty much fills the growth theme, I loved that voice :p

that said, those controls really are a pain :/ I tried with a game controller but it's not better. that's a shame because I wanted to get as big as a house :')
I couldn't because I couldn't move as I wanted x)

Sorry to hear about your computer catching fire though. Hope it will get better soon !

karai17 2015-12-20 11:14

After a lot of input from other folks, I must concede that the controls could be better.

@monetai What error message did you get, if any?

orangeez 2015-12-20 11:55

Wow, this is a really strange entry. Voiceover and music are adorable!

blackbulletiv 2015-12-28 06:06

Controls felt unintuitive. Autorolling with left and right controls would've worked better and fit the two-button theme. Still, I am impressed at 3D in a 2D engine.