Foon → Ludum Dare Explorer → Users → OrangeeZ
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Space Exterminator VS Shape Shifters! | jam | 346 | 3.44 | 3.19 | 3.58 | 3.62 | 3.91 | 3.81 | 2.57 | 3.88 | 58 | ||
| 2015 | 34 | Two Button Controls / Growing | Get Grown Or Die Trying | jam | 682 | 3.14 | 3.03 | 2.75 | 3.09 | 3.43 | 2.54 | 3.18 | 2.93 | 69 | ||
| 2015 | 33 | You are the Monster | Guns of the Crandells | jam | 489 | 3.25 | 3.25 | 3.29 | 3.26 | 3.61 | 2.97 | 2.88 | 66 | |||
| 2015 | 32 | An Unconventional Weapon | Rules of Paradox | jam | 944 | 2.65 | 2.47 | 2.33 | 2.71 | 4.00 | 3.00 | 2.65 | 2.88 | 32 | ||
| 2014 | 31 | Entire Game on One Screen | True Story | jam | 182 | 3.64 | 3.45 | 3.29 | 3.50 | 4.19 | 3.35 | 3.31 | 3.24 | 75 | ||
| 2014 | 30 | Connected Worlds | Oculus Souls | jam | 248 | 3.41 | 3.26 | 2.69 | 2.31 | 3.93 | 3.63 | 3.05 | 3.37 | 100 | ||
| 2014 | 29 | Beneath the Surface | Betarded | jam | 10 | |||||||||||
| 2013 | 28 | You Only Get One | Hatsumei Mage | jam | 342 | 2.92 | 2.42 | 3.72 | 3.49 | 3.58 | 1.21 | 2.54 | 2.68 | 97 | ||
| 2013 | 27 | 10 Seconds | Mirror's Face | jam | 423 | 2.80 | 2.20 | 3.63 | 17 | |||||||
| 2013 | 26 | Minimalism | Truth Only | jam | 45 | 3.80 | 3.78 | 3.00 | 2.91 | 3.96 | 3.37 | 3.44 | 3.34 | 65 | ||
| 2012 | 25 | You are the Villain | The Red Hood | jam | 64 | 3.50 | 3.19 | 2.92 | 3.65 | 4.15 | 3.15 | 2.42 | 3.20 | 53 | ||
| 2012 | 24 | Evolution | Existential Collapse | compo | ||||||||||||
| 2012 | 23 | Tiny World | Crandell Stryder | compo | 681 | 2.57 | 2.48 | 2.38 | 2.52 | 2.81 | 3.00 | 2.69 | 2.50 | 33 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2013 | 44 | 7DRTS | Crime 1930 |
OrangeeZ leaves an average of 20.7 feedback comments each event.
Fun game, cool gameplay. I need this in GooglePlay!
GOOD! NICE!
Real hardcore...
I can't figure out how to play...
Original ideia. But need more work!
Very Good Art!
It must be !
I can't run!
It was fun!
Excellent graphics , interesting gameplay . +5!
"If you can't run this Entry, please leave a comment saying so and explaining why. Do not score unrunnable entries."
Clicking didn't seem to do anything.
One of the few representatives of this genre in the LD 34. Good !
One of the best. Have fun , beautiful!
Good idea , but in WED version hardly playable . Cursor crawls beyond the interface is broken
Interesting idea , I liked it !
I do not quite understand when you can add a thread. But the game is like .
Nice little game, I really like stylized graphics and concept of each move being essentially a world step!
Wow, this reminds me of Mirror's Face, a game I did for an LD a while ago. The problem they both have in common is that they both have issues with controls and wall clipping :)
What I do like it that unlike me you decided to make wallrun contextual and automatic, which is a neat idea. Overall, I found the game quite hard because I didn't figure out how to wall run, but the teleporter was cool :)
Hard but I like it.
This is awsome!
Cool entry!
Awsome!
Super prototype.
Good job:)
But it is very difficult management
Very good!
I did not understand what to do. The game did not exit
Cute and relaxing little game! Although those tentacles remind me of something...
Daaaaamn, this is a very solid entry! The graphics are just amazing and the music is great!
Very addictive game! The only thing I actually hated was that it reset my progress a couple of times for no apparent reason. Other than that, well done!
Great graphics and general idea! I wonder if there's a good ending to the game - it gets really difficult fast, so I end up eating all those cute animals :(
I felt red walls were a bit of cheating - enemies could not follow me there, so with enough patience I could easily pick them one by one; on the other hand it could be a fun concept - playing as a monster that utilizes various hidden shortcuts to kill people. Animations were pretty good!
Cool concept, reminds me of The Haunting on Megadrive :) I think the game lacks a dynamics because waiting for a visitor can be tiring, but the I liked how smiles change according to his reaction.
I did have a serious problem with controls - they were mapped onto Z/S/Q/D, but the idea is pretty neat! Graphics and sound are pretty good, and the monster is pretty cute :)
It's quite an interesting idea, reminds me of Kameo: Elements of Power. Graphics are nice and the concept is fun, but it sure could use more variation :)
One thing that disturbed me the most was level intro which didn't pause the game; I died several times and wasn't sure what happened.
Pretty nice! I liked the concept of the first person stealth, but 3rd level is RIDICULOUSLY hard! :)
That's great! Memorium is like a cherry on the top of a pie.
Brilliant!
I like it, but it's a hardcore.
Dudes face looks like it is taken from the Carmageddon cover... or from "Come to daddy" music video .)
A nice take on the theme! The game's surprisingly easy though, there was practically nothing preventing me from eating humans, timer aside :)
Yeti is awesome!
I liked the idea, but I really wish it was in english
The concept is definitely interesting, but I agree with those who mentioned that lvl1 is boring - I almost dismissed the game because of it, but things really get more fun afterwards. Well done :)
It's funny how I didn't understand the game fully but still managed to beat it :D Good job!
Hi! In case you're still interested, I've fixed web build link for our Rules of Paradox game.
Damn, the game's so juicy! Like, the parts fall down nicely and sounds fit right in. I liked it!
The athmosphere is definitely strongest part of the game; I liked how you can always change gameplay settings so that you can reach the end quicker.
Hell yeah! This is a damn solid entry with fleshed-out gameplay and great aesthetics. Well done!
Nicely done! I think pace could be a little faster, but overral it's well-executed and visuals are great!
This is great!
The game offers some non-standard mechanics and decent challenge and is really fun to play. Loved the visual style and the sound as well.
Took a while to get used to mixing genes and watching out for the aliens but it was totally worth it!
The art is just awesome! The game is a bit too hardcore, I think; grabbing enemies does not work occasionally, and maybe it'd be better to map throw action on a separate button.
Other than that this looks like a pretty complete small game - awesome work!
Aside from performance issues having server part is just great!
But what's the best build for PvP tank?
Nice concept! I did have problems with camera, though.
Also, the game lacks the ability to toast marshmallow on fire, which, sir, I found quite disturbing :D
Hm, an interesting concept!
Hahah, nice take on the theme! Wish there was a similar feature during an actual theme slaughter...
Wow, loved the general atmosphere and overral concept. Well done!
Nice animations and visuals! Too bad it's multiplayer only :(
Wow, visuals are nice and stylish, well done! I also wasn't sure which way did I have to play - saving Santa is nice, but actually letting rockets hit him was more challenging :D
The biggest problem here is the lack of a single player - otherwise this looks like a fun game to play. Strangely, I got an odd satisfaction from attacking and defending myself; good job!
Hm, a very solid entry. Animations are simply great!
The core idea is nice, but controls were initially kinda hard to grasp; awesome splashing sounds!
That was a fun little entry, well done!
The game's pretty hard, but the visual style is very nice!
Art and music are top notch!
Hm, very nice concept! Well done!
This is truly well polished TD-game! I especially liked the level design. Great work, guys.
Lol, win. c:
Should I make a joke about the 2007th? c:
Good entry.
It's a little bit difficult to control the triangle.
But I want to note that the art style is very cool.
Cool concept, srsly. In this entry I was actually find what I'm looking for in all jam-games: easy and joyful gameplay.
You had me laughing at the cat inside the PC :D
Great entry!
Very impressive work with almost no flaws. Awesome entry!
It nicely captures the spirit of Crimsonland. Well done!
Wow, nice entry! The world behind the screen is nicely designed, too bad there's not much to do there aside from wandering :D
Well done!
Nice art & effects! But damn, the game's pretty hard :D
Very solid entry, but I wish there was more content. I like how tactical it is, but maybe it needs more balance: conver change guarantees cover bar replenish, and sniper-spotter team is a sure way to win.
Hm, not bad! If you're planning to work on it futher, definitely consider smoothing out camera and making it a bit more dynamic. Other than that, the idea is pretty nice!
Great concept, cute visuals! The platforming could use more polish though... Well done!
Pretty accurate tester simulator, if you ask me. Good job!
The atmosphere is pretty good, and music really sets the mood. Not bad!
With deeper mechanics and more balance this game could really shine. Loved the idea!
Built a Kremlin, launched it into space, dodged klukva bullets and destroyed an alien mothership. 146/10
Oh my dayum, this is a very nice entry! Although it somehow reminds me of Pacman with a crime twist... :D
The dead body that lying at the bed, the strange sounds — all of this give a good prologue to the creepy story. But the camera position made me suffer. :c
Simple and fun. c:
When I saw prewiev I thought it was a fighting game. But it wasn't as simple as it seems! I was pleasantly surprised.
Gameplay idea is really fun and artwork is great.
But, maybe, it needs a little optimization (after 70+ game transformed into slideshow).
Awesome game. The balance is quite neat!
Wow, the art is strong and the idea is pretty interesting. I think this could be definitely made into a full game!
Artwork, idea, sound, humor - it's all perfect! It's really remind me about my childhood. One of the best entries I've seen at ld30.
Marta is my only friend for 120 years.
A little bit hard at first 3-5 attempts. But it's really funny! And dat bg voice. C:
Great concept, smooth execution!
Nice animations!
Man, that last level was HELL! Great entry, the lo-fi graphics looked good and physics was pretty awesome!
Man, that last level was HELL! Great entry, the lo-fi graphics looked good and physics was pretty awesome!
Oh, I burned myself over 20 times at second level, lol. But other levels were pretty simple.
It was fun, thanks for this entry!
Agreed with the previous four gentlemen.
The graphics are simple, but the game feels whole and complete. Well done!
Lol, cool idea with powerups. Also, level-design is pretty good: it's devoid of common gamedesign mistakes.
Good concept and interpretation of theme!
Amazing! Oh, you made my day. C:
>> This is one complicated couple, and not just because Voldemort and Donkey see imaginary people. Life at Privet Drive gets tense when Donkey destroys Nimbus 2000 and tries to cover the truth.
Nice gameplay; becoming insane at 4th lvl.
Hm, while lava level was badly balanced and caused loads of frustration, I liked the general idea. The art is gorgeous and the athmosphere is awesome. Well done!
Strangely, this somehow captured me until the very end. While unbalanced and sometimes buggy, the game was so damn fun to play.
The idea is interesting, although balance seems broken and I couldn't really see the benefits of switching between worlds. In any case, with more polishing and further development the idea could really shine, I think.
Good entry, stylish and funny!
Hm, a pretty tricky game, especially if you play it alone :P
Very strong entry, the atmosphere and sound is really impressive. Lag and lack of communication shows though - me and my partner had big troubles playing right notes, while almost at the same time we both realised the way the mechanics worked.
Hm, I like how you slowly grow to eventually consume planets Spore-like, though I really wish there was more time to collect the whole unverse or something :)
Lol, it seems like Touhou-style.
Nice game! The amount of content is pretty impressive too - I scrolled to, like, 300 levels and it still felt like there's even more. Well done!
Wow, great idea with the eyes closing! Although, I wouldn't give this man a ride :P
Nice visuals and animation! The character is also strangely reminiscent of the one from the Neverhood :)
Surprisingly, the game is really well balanced! It was fun and interesting to combine the stats and track the status of the characters. The atmosphere is also perfectly transmitted. I was very curious - what happens on the thirtieth day? But the game crashed twice when I reached 27/29 days. Sadly, because the idea is awesome.
Nice! I liked the idea, although the second part where you can possess with Z got a bit annoying, since I was dying there a lot :P The shaman battle was pretty interesting.
Amazing entry! The sound, the visuals, the self-coop idea - loved every bit of it.
Great sort-of-vector graphics! Lol, some powerups looks like a PS controller buttons, it's funny.
Pretty tasty.
Nice! The balance is really interesting as well. The latter levels are somewhat unbalanced though, which turns the RTS into a RTS-puzzle kinda game, where you need to carefully time the attacks and stuff; I spent like 20 minutes on a single level like this, memorizing and calculating the optimal way to win. Well done!
Lol, pictures on the walls are awesome. It was just fun to consider them.
The atmosphere is just 10/10.
Damn, that was one hardcore game! And the music is nice too.
Haha I still trying to get more than 42. Pretty good, srsly.
Wow, it's reminded me about Rachel town from Ragnarok online. Fabulous atmosphere.
The concept turned out to be very interesting, and the game looks quite solid. Well done!
Also, the music was pretty good.
Amazing entry, captures DS and SotC spirit perfectly.
I think the game demands too much precision. It's really more trial and error than skill-based. Particles were nice!
Win8 x64, the game crashes with 0xc000007b error :(
Very nice! It seems, levels were tailored to hook and that gives a good amount of depth to it!
Too bad there's no gameplay in here - the demo looks very stylish.
A great game, really enjoyed it.
The art is very nice and the idea is interesting! However, the shooting was pretty slow and not really enjoyable.
Awesome entry! I loved pretty much everything about it, although it would be nice if you could replay current level after dying, not be forced to start from level 1.
Towards the end the game became a bit boring, but the idea of using the camera is really interesting.
Amazing entry! I think a good addition would be a combo system.
Took me some time to figure out the controls, but then I've enjoyed the game a lot! The camera movement was a bit rough though.
I laughed a couple of times. Nice writing!
Art style looks simple and nice, I liked spaceship physics! The game uses theme in a bit generic way though and it could benefit from more content.
Not bad, the idea with teleporter is interesting. However, each time a skeleton in the castle's beginning kills me, the game freezes.
The game plays smooth and looks very stylish, I liked that. But I found it strange that any hit, not only when digging, takes away AC. Other than that, well done!
Nice adventure game! There was a bug though, after you fall from the roof, you can go back outside and repeat the fall. If you put get the log inside the house before you fall the second time, all log-related puzzles inside won't work.
A very lovely game, but it has some balancing issues. Mice, for example, are cheapest and easiest to play with, while attempts to click wolves make faster animals rush to their certain death.
Great work on visual part, the game is an eye candy :) Platform physics was somewhat buggy though - sometimes the character appeared floating when passing through several platforms during a jump.
Not bad, but the game could use more length and variety - the only challenge for me was figuring out Space tapping intensity.
Very stylish and fun! The second entry that reminds me of Sonic 1.
I loved the art, but the idea with changing jump key was more annoying than enjoyable.
A brilliant game! Art style is very impressive.
I loved the atmosphere and gameplay. Art reminds me of Another World - well done!
Hm, pretty psychodelic game. Not sure how does it fit the theme though.
I liked the game, especially the graphics!
Interesting idea and nice gameplay, environment reminds me of the first Sonic for MegaDrive!
Great little game, well done!
Nice game, but I had problems with controls - getting a match lit up is tricky. But the very idea is brilliant - the first time I see a game where you play as a MATCH :)
Man, that was a really awesome game. Turned out Allah surpasses Jesus, Putin and patriarch Kirill, so I guess I'll just go and have a sip of Kool-Aid ;)
Wow, really liked that one. Destructible floor was a surprise for me!
If there was weed involved I wouldn't be surprised :) Nonetheless, this is so brilliant game, I played and couldn't stop laughing!
Oh my, pretty awesome game! The graphics, the gameplay, the atmosphere are really well done!
Pretty nice, I like the NES-resembling style.
Wow, really polished and fun game! I think this one has to be developed into a full game.
I liked the art, but multiplayer-only restriction is quite bad - didn't get a chance to check out the gameplay itself.
Very nice art, and the gameplay is addictive :D
Hm, this is a tough entry to judge. Clearly, gameplay could use more work (it's possible to get stuck in places, where ideally you should simply die; game tells you to search some destroyed building, when there are actually four of them around, and the building you need is nearly impossible to spot). But the atmosphere is good and environment is nice as well. Was the team a bit bigger, this could become a really nicely done survival game.
Nice game, I really liked the boomerang's behaviour.
A really, really awesome entry. I even ignored the fried chicken nearby while I was playing the game ;)
Hm, another bug I've encountered is related to RNG - one of the skill-offering screens offered me three identical choices. Other than that - it's an incredibly well made game, you nailed the look, the feel, the core idea.
Wow, this was unexpected, but I've enjoed it. The first time I see a game about Morze code!
A very solid entry! I liked the idea of multiple characters and the art is also very good.
Wow, really enjoyed that one. Especially liked the background music and overral concept. Well done!
I suck at playing this game but I really liked the idea and execution - I'm a sucker for games with planetary scale :)
Reached 60 and got tired a bit. A really well-made entry, especially the design and the gameplay.
Not bad! Strangely, the game reminded me of Dark Souls and SHMUP games at the same time.
Nicely done, found key mapping somewhat confusing though. But the art style is real nice and reminds me of some Megadrive titles!
Really nice! Beautifully drawn and cleverly executed.
Nice game!
I liked how standard gun's bullets added depth to gameplay, since at first I shot at will and then realised it's counterproductive :D
I really liked the game! The y-inversion for skeleton was slightly annoying and there were some flaws, like when character would lose horizontal momentum in midair or fall from chain if timer hits zero, but the art & sound are really nice and I love the core idea.
What you did here is simply brilliant. And I love submarines ^_^
Wonderfully executed. Soundtrack, a feel similar to Gravity Bone, great minimalistic design and a potato - I liked it all.
I liked the game and the depth effect looks really nice! Although all those valves made wonder whether you guys know anything about HL Ep3...
Simply wonderful.
The game's somewhat reminiscent of SMB - nice, precise controls and need for accuracy and timing. I like that.
And there's really nice tribute to Black Sabbat :)
The game needs some AI badly. Hotkeys for menus are all over the keyboard, I think 1..5 would work better. And I had to re-read the instructions couple of times.
But music and graphics are really charming, the concept of regions is simple, yet very interesting. Nice job!
Graphics are well-drawn, and I liked how those heros drank the potion, and then faced their inevitable death >:D
I love the core idea, with more ways to kill and more AI for robots this can be a great game for sure!
Great game! Movement is very fluid, and essence of metroidvania is nailed quite nicely!
Well done! Graphics are great, and gameplay is nice and fast-paced.
I liked the idea, but controls are hard to deal with - a selection square would drastically change the way the game is played.
Gameplay is simple and fun, art style is awesome!
Not bad for the first game! I like cow sprite, it's really cute ^_^
It crashed, when hero had nowhere to go, but otheriwse, it's ingenious, well-balanced and awesome game!
Great game, reminds me of MGS, and those vision cones are just awesome! I couldn't play post-compo version though, it just doesn't load. Can you post a link to the jar itself?
The art is godlike, gameplay was somewhat lacking, but the game was touching, and I liked that small puzzle, where in description you said that if you're good at playing the game, ending will take longer to come, and I understood that only when finished The Hill :D
Strangest little game I ever played. With BB and goats.
Minigames could use some polish - if it wasn't for your tip about 2nd one, I'd never finish it - but overral enjoyable.
I loved the idea, reminded me Stubbs The Zombie, though window collision detection wasn't great, had to check the sources to find out what was I doing wrong :D
This is a nice game, shadows look good, and level design brings that thrill of hiding around corners and having to relocate a lot :D
The core idea is essentially brilliant, I love how bullet hell is combined with the ability to pay for new skills with increased difficulty. Given enough time this idea can be transformed into a great game.
Background tune actually made the game feel quite relaxing, but 2nd level was a huge jump in difficulty, and tracktor physics were rough. But overral, the game was fun, art looks great, and tracktor beam is forever in my heart :)
That's a pretty good game, I liked the idea, and the story. First entry with humour that actually made me smile :)
I also had some problems with launch, solved them by changing "java" in .bat to full path to "java.exe", hope that helps someone
Brilliant idea, I wish the game was bigger :)
I like the graphics style, but controls were unclear at first though.
nice old-school style :D but kicking could use more raw power, i think. and two hands gameplay is a kind of intresting idea - think there can be done a game that makes use of both hands controlling different characters?
the idea is decent, though i didn't get past the first ravine. and those random windblows making you jump high didn't really make sense.
this game is pretty good, but movement could be made a bit swifter, or something like that :D
the locations could use some polish too, but it's a pretty solid entry for such a short time. puzzles were intresting,
especially i like shurikens
i liked the game, music is repetitive, but strangely not annoying, and building a living world is tricky, but intresting.
got 97 :D
it isn't exactly my type of game, but it is still a really well done one.
all ingenious is simple, that's definitely about that game. the concept is simple and solid, similar to Space Rangers, i love that. music is great, and so is everything.
believe me or not, i had a dream where i enter some page, read the description of this game and then play it :D
the concept is intresting, somewhat reminding of majesty game, but features are definitely lacking. otherwise, i'd surely like to see an expanded version, if you are planning any :D
you did a great job, the atmosphere is really great, and adds something mystical to game, combined with all the other things. if you continue developing it, it may become something truly awesome.
physics is somewhat buggy, where sometimes the projectile collides with player and disappears even before rendered, but the idea of several islands with their own gravity and center of mass is damn good. nice job!
it's an intresting idea, a bit confusing at the beginning thoug, but i liked the game :D
but i think enemy bits would benefit from having a pathfinding algo.
LD35 — Shapeshift (2)
Key Quest by SigmanZero 2016-04-25T06:42:00
Nice little entry, I liked the overall feel and the general idea with stealing your enemies' guns is cool.
There was a weird bug I've encountered where you could pass through walls when shrinking right after you absorb an enemy; I had to wait in ambush near walls to absorb enemies, then approach doors outside the level and unlock them from the inside :)
Special Delivery by OnlySlightly 2016-04-24T21:38:00
This entry made me touch myself in places I never knew I had... Good job!