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Null DIES

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingFading Lightjam7643.042.953.183.413.613.522.263.6244
201533You are the MonsterNatural Distortionjam9682.672.073.4024
201532An Unconventional WeaponDROP IT!jam4683.283.232.983.473.272.252.8270

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Null DIES

LD32 — An Unconventional Weapon

Hashcon: The Unconventional Convention by MegaMasterX 2015-04-22T09:25:00

I like the character art... design is very nice!!! great job

Star Driller Ultra by Omiya Games 2015-05-11T01:07:00

This is AMAZING! Definitely the most fun I've had playing a LD32 entry :)
BTW it took me about 50 minutes to get through the levels!
It's sometimes very confusing/overwhelming but that's totally fine by me, once you get "in the zone" it becomes manageable :)
It might be better though if you increase the field of view a little bit and/or make the camera slightly further from the player (so I can see more of what's going on).
Something I struggled with was how I change the target, it seemed that it goes through a pre-arranged list and not depending on where things are relative to me, which made it very hard to find an asteroid when I'm low on health and trying to escape the mayhem :D

Oh and I always love it when people come out with new ways to show the Credits :)

The Fish Sniper by PushmePullyu 2015-04-22T18:00:00

Simple but challenging.

Revenge of the Clones by BraindeadGeo 2015-04-22T17:51:00

The idea is highly creative.
The gore definitely added a shock factor to the game.
Many clones have been murdered :D

Mower by insane66 2015-04-24T14:31:00

I think if you have added a score counter to tell how many animals you have mowed down, it would have made the game better.
Anyway, not a bad effort for a first game from scratch. I encourage you to continue working on the game and participating in future jams.

Death Cycle by WeaselZone 2015-04-24T15:17:00

The idea is brilliant and well executed.
The game is really good in every aspect.
Well done :)

Wild tales: enlightenment by psychonull 2015-04-24T15:01:00

I liked the airplane spreading fake money game the best.
It would have been better if there was a way to make the 4 games related.

SLICK LICKER by KodingNights 2015-05-04T18:18:00

The bugs in the web version are unbearable.
I think if you have made the game simpler and focused on the core mechanic which is the tongue and jumping, it would have been better. The game is overwhelming with different elements.
But anyway, a good effort for a 48 hr game and please continue working on the game and post it.

Rainyblow Bash by ceosol 2015-04-21T17:38:00

I have to say it is weirdly entertaining :D
It was also challenging for me. I almost killed the orange/brown creature but I failed; so I raged quit :D

Selfie Assault! by mint 2015-04-24T20:01:00

This could turn into a nice horror game, I was expecting a jump scare at every step I took, I'm not the kind of person who likes horror games, but I could imagine people liking this if it had more horror!

Lagman by reiknight 2015-04-22T17:37:00

The lag mechanics idea is innovative. But the experience I got out of the game was frustration.
I have mixed feelings about this game :D

Nano VS Bot by Goutye 2015-04-27T18:03:00

The idea is very creative.
The only problem I faced was that sometimes I didn't understand what to do exactly. I had to retry multiple times to figure it out.
Anyway, Great Game.

DiaBeatMe Patisserie by William Florencio 2015-04-21T19:36:00

I don't know about the comments. The controls were fine for me.
The thing that bothered me was just the furniture because they were hard to move around them.
The music is good but I hated that death scream.

The War Dog by Xinelu 2015-04-24T14:42:00

I really liked the mood set by this game. It is more of an experience than a game. If you could expand the gameplay, that would be great.

Skull Bomb by mattmirrorfish 2015-04-21T23:47:00

I really love the graphics (reminds me of Mirror's Edge, one of my favorite games of all time!), and I liked the cold emotionless voice-over.
I would suggest having more gameplay mechanics (more kinds of missions/tasks) and more kinds of things to avoid.
You have set an amazing environment with a lot of potential, all you have to do now is fill it with more content :)

(side note: I experienced a crash that happens when I explode the skull very early on, blocks/buildings hit the player's head which causes and instant crash)

The Hand That Feeds by Skinny Jean Death 2015-04-27T16:50:00

Very nice concept, I like how you have to indirectly control the game, it could be very strategic.
I think the path finding needs a lot of improvement (which might be hard give the teleportation), because the dog spent most of his time trying to catch food only to fall into a portal and try again.

Rollout by Tortoise 2015-04-22T18:28:00

LOL...I really loved the transition from the intro to the playing of the game.
Controlling the tire was hard, I don't know if you were aiming for that or not.

MatitaShoot by SirJavaGaming 2015-04-22T09:24:00

I like it, it is quite funny

Bass.Drop(); by DaniDK 2015-04-24T21:44:00

My highscore is 94, the game doesn't seem to get anymore difficult after some time so it's more like "how long can you last before you make a mistake", and I couldn't understand what the green lines indicate (and what's the difference between the effect of the drum and the bass on the gameplay).
The sound transition is good though, and I think the game has the potential to be much better.

Super Space Toaster by Alpenter 2015-04-26T12:40:00

This game has some potential, and it's very good for a first entry and first complete game! (our game was also the first LD entry and first complete game :D)

I found a small bug though, I pressed Alt+Enter which made the game full screen so it was wider than what you designed, this made me go outside he play area and avoid all enemies, it seems that you limit the motion with the screen bounds and not the bounds you designed for, I had to go to the registry and remove the player prefs to get it back to how it's supposed to be :D

Sticks and Stones by adsilcott 2015-04-22T17:22:00

Simplicity and depth are a hard to achieve combination in a game. You managed to pull it off in your game in an Elegant way.
Awaiting for more games developed by you.

Fish Slap by LadyEnigma 2015-04-21T23:06:00

It was fun for a while and I liked the crazy idea, but it got a bit boring when I felt that I could just keep running in circles and keep slapping, maybe additional weapons (or powerups) could add some variety or maybe another kind of enemy that is actually smart and doesn't just follow you around.

Color Nightmare by Arche-san 2015-04-22T17:08:00

The idea of the game is really great. The art is excellent.
Unfortunately, I couldn't reach the end of the game as I kept losing :(

Try And Destroy This by DABEAR17 2015-04-25T12:51:00

Black Screen

Super SALT Helmet by DarkwindMedia 2015-04-21T19:01:00

One of the best games I have encountered so far.
The graphics and animation are top notch.

CamWeapon by rastrboy 2015-04-25T12:52:00

page not found

RecordRunner by 8ude 2015-04-25T12:55:00

I couldn't play your game, didn't work for me... Don't be hard on yourself though

Brainzaxd "a stationary traveller adventure" by tughan 2015-04-26T19:59:00

Great game, I knew I'd like it before playing it because our game also has 4 kinds of projectiles, but I think your attacks are more balanced :)
And I also like the simple glowing graphics, they give the game a nice feel :)
I just felt like the difficulty needs to be adjusted a bit, it started too hard for a beginner then it gets even harder quickly.

SPACE LOVERS? by spreadtheflow 2015-04-24T22:50:00

I like this double stick control, and I like the music, but I never beat the game, it's so hard, and I never managed to pull off a super sequence :D
And it took me time to figure out that only sequences with non-repeated colors are the ones that actually fired shots.

And finally, a small bug I faced, when I reset the game mid-way, I get invisible circles that count towards my sequence, I'm assuming you're not resetting all of your variables so it's left in this partial state,

Lamb Cannon by daredevildave 2015-04-22T17:01:00

My High score is 8800 :)
The game is good and is a nice way to chill. One suggestion is to have a mode where there are obstacles to make the game harder as the player progresses through the game.

Monkey Pop by scumbly 2015-04-21T18:18:00

The game idea is amazing. I really liked it.
Awaiting for more games developed by you.

Radio Edit by dos 2015-04-26T23:52:00

My Highscore is 5175 :)
I like the funny concept and the solo and the rush :)
and I liked the About page :D
and the exit sound was a nice touch :)

I just feel that the hit radius needs to increase a little bit, a very small delay could lead to me missing the target and keep following him all the way to the left and wasting a lot of time :D

Oh and thanks for testing the Linux build for our game ;-)

Lucifer.exe by Chicote's Angels 2015-04-27T18:22:00

That was such a fun game :)
I liked its humorous atmosphere.

Shombies by stig1 2015-04-27T17:46:00

I got the shoes but couldn't escape the woods :(

roadtrip by PlasmaErnst 2015-04-21T18:28:00

Not bad :)
And since your main goal was to learn some programming, I think you did pretty well.
I think if you had included some music, it would have been better.

DROP IT! by Null DIES 2015-04-21T22:28:00

@daredevildave: I thought the "How To" button on the main menu would be enough :S
I'll put the controls on the entry page here.

DROP IT! by Null DIES 2015-04-22T23:31:00

@Tortoise: We also got feedback from friends that the R ability needs a higher cooldown so you don't spam it so we'll do that. About more differences in abilities, we'll try to think of even crazier ones :)

@TeamCalcium: The words "original concept" really made my day ... actually it made my month, thanks :)

DROP IT! by Null DIES 2015-04-24T21:48:00

@Prowler: We used free dubstep samples that we didn't own or make, so we felt it would be fair to opt-out of that.
I asked people on IRC and they were unsure whether the "derivative work" section in the rules apply to the jam too or just the compo :S

DROP IT! by Null DIES 2015-05-04T11:57:00

azerty ... okay we didn't expect that :D
But you could remap the keys in the windows version using Unity's launcher :)
And we opted out from audio because we used free Dubstep samples that we do not own.

Anarchy Reigns by TeamCalcium 2015-04-22T18:20:00

I liked the game environment. I felt immersed in this bizarre world. My only suggestion is to find a way to make the player not just run and jump fast to finish the game because I did that and won the game easily.

Hedge by Martins 2015-05-04T18:31:00

An interesting game concept.
My only problem with the game is that the spinner thing is difficult from the very beginning. You need to make the spinner's difficulty gradually increases.
Other than that, Good job.

Glyph by Dragan 2015-04-27T18:44:00

The game is really fun.
I don't know about the comments but the game was relatively easy to play.
The game would have been better if there were animations and music. Try to team up with an animator and a musician and publish the game. I would definitely download it and play it.

THE CLAW by CiderPunk 2015-04-27T18:58:00

The Claw idea is amazing. It is really an unconventional weapon.
The only suggestion I have is to have the difficulty lower at the beginning and slowly increase it.
Anyway, nice work.

LD33 — You are the Monster

Home Alone: Ozzyla by TajamSoft 2015-08-25T12:55:00

I am just getting a white screen and nothing is happening.

Going Home by Wryxo 2015-08-25T13:10:00

The game was really fun to play. Although I did not understand it at first I managed to understand the whole balance becoming a monster and a man. It reminded me a bit of Jekyll and Hyde. I think you should re-imagine the graphics and the characters... It will look beautiful!

Dreadwolf by PIN34PPLE 2015-08-26T10:15:00

The game's overall mood is very nice. The red lights and the low poly added to the game's final feel. However, the game wasn't fun... it misses something.... an incentive maybe... why should I kill these men? Do I get extra powers? Putting scores a side the player needs to be rewarded in gameplay when they achieve something.

Jack vs Werewolf by marom 2015-08-25T13:17:00

I really like the visuals and how it looks. However, I don't understand what I am supposed to do. Good job on the visuals! Really good job!

Tap Fight by xiaoming 2015-08-26T10:50:00

The game was lagging at my end. I didn't understand what was going on. Also with the art I felt many things were misplaced or did not match the over all art direction. Also I did not see relation to the theme.... but I'll have to say the game was fun :)

LD34 — Two Button Controls / Growing

AB race by davidB 2015-12-20T17:13:00

Your game had it all; from simplicity to being innovative to multiplayer fun.
Good Job!!!

growing darkness by rijnswand 2015-12-24T17:27:00

That was a very immersive atmosphere!
I couldn't get it to run in fullscreen with made it slightly less than perfect (my screen adjusts exposure in a weird way), and after the fire got to zero it kept going till -20 or so which as a bit anti-climactic. If you can think of some dramatic or emotional way to end this it would be perfect :)

Ball Crusher From Neptune by Stending 2016-01-02T23:09:00

My highscore was 14 :D

Impulse by Nega Drive 2015-12-19T20:08:00

I think it would be more fun if the movement was faster yet still easy to avoid obstacles (make things further apart).
Other than that I enjoyed it, the art-style reminds me of some old games :)

Eco-gro by skysthelimit 2015-12-15T19:00:00

I like the concept of a growing ecosystem.
Unfortunately, I weren't able to get past the growing plants phase :(
Damn those wasps :D

Snek - A modern snake clone for millenials by ahmeni 2015-12-20T17:05:00

The controls were a bit frustrating for me.
Also, if you can make the game have a wider viewport for desktop browsers, that would be great.

Billy the Winter Pinocchio Elephant by BulletsArePeopleToo 2015-12-20T17:57:00

Fun concept + interesting mechanics = Awesome!!!

Fading Light by Null DIES 2015-12-18T23:16:00

@guoboism: Thanks for the nice feedback :)
The sprout ... you're supposed to stand on it so it would carry you, sorry if that wasn't clear :(

Fading Light by Null DIES 2015-12-19T20:27:00

Yeah we didn't have time to make a tutorial of any kind, we wanted to put key icons that tell you to press "R" and "F" on sprouts/trees and maybe just one dialog during the first level.
I'm glad that people do get the idea after some time though :)

Fading Light by Null DIES 2015-12-20T12:25:00

@Jezzamon: First of all thanks a lot for your feedback :)
I'd like to point out that half of the team were actually "interns", people who are completely new to our team, so don't think about the number :D
For the graphics we decided to go with the "Gothic" art-style and wanted to make it look gloomy (dark blue lighting), but you are right about the trees they need to be much better, and we could try to add more light to the darkness somehow, for example, yesterday I made the characters' eye glow and light up the place a bit.

Gameplay-wise, we actually designed 6 levels, but when we finally integrated the final 3D models (trees, elevators) all the positioning as off and we had to readjust everything and time was running out, so we chose levels 1, 3, and 6. A part that you didn't get to see of the core mechanic is the C button, there was supposed to be places where you have to spawn a force of light on top of a pressure plate to keep it triggered as you go through a sliding door that closes when the pressure plate deactivates. There were also levels were the player was forced to go up and down a bunch of times to finally unlock things (not just up and up like you say), this one also didn't make it :(

Fading Light by Null DIES 2015-12-20T12:28:00

And about the controls, yes they are weird indeed, it was a very late decision and didn't get tested, and we didn't even make it configurable from the Unity Launcher, so we apologize for that.

Fading Light by Null DIES 2015-12-24T11:58:00

The levers do all sorts of things, in some cases they open sliding doors, and in the final level is *should* unlock the final elevator, but we mistakenly made the elevator activated by default :D

Alien Pathogen by DevDad 2015-12-24T19:37:00

I want you to finish that game so that I could play it!
I love the feel of the game, I like the music and sounds and graphics.
The lighting is just very very dark in some places making it impossible to see the creatures, and I glitched through the elevator a lot (making me restart the game), but other than that, I really really like it, I give this 10 stars out of 5 for pulling this off in 72 hours!!!
Is there a way I could follow up on what you guys are doing? twitter maybe?

The Forces Awakened by MisterAddy 2015-12-24T20:18:00

Why did you disable the "Humor" rating category? I wanted to give you 4 stars is that :D
Anyways, nice game for plain old HTML Canvas in 72 hours, I tried that before myself (without time constraints) and it was a pain.

NnB: Nuts n' Bolts by squigglez 2015-12-21T21:55:00

Windows Defender says the exe is a "Trojan:Win32/Spursint.A" O_o
Anybody else got that?

A Shot in the Dark by thecatspajamas 2015-12-24T21:23:00

This is the first game I give 5 stars for innovation!
I love everything about it, just put some nice music and add more complicated levels and it'll be perfect :)
How can I follow up on what you guys are doing? Twitter maybe? :)