Foon →
Ludum Dare Explorer →
LD33 →
Dreadwolf
Dreadwolf
By pin34pple
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 674 | 1.89 | | |
| Theme | 729 | 3.17 | | |
| Mood | 792 | 2.75 | | |
| Graphics | 815 | 2.75 | | |
| Innovation | 928 | 2.42 | | |
| Overall | 1029 | 2.54 | | |
| Fun | 1042 | 2.25 | | |
| Coolness | 1415 | 45 | | |
Comments
The game's overall mood is very nice. The red lights and the low poly added to the game's final feel. However, the game wasn't fun... it misses something.... an incentive maybe... why should I kill these men? Do I get extra powers? Putting scores a side the player needs to be rewarded in gameplay when they achieve something.
Pretty hard. I clicked and clicked at the guys trying to kill me and I only managed to kill one of them once, and they pretty much always killed me.
gbgames
2015-08-26 12:07
I can't play it in the browser, and when I click on the Linux link, it says I need to request access. Is it not publicly available?
The mood you achieve with the very nice low-poly graphics style sort of gets killed because there is no sound (at least for me). The game would be lots more fun with a bit of sound and some more player incentives.
Cool entry!
Crashed in Webplayer 2 times and the third time the sound was gone. Happens!
Keep it up!
gbgames
2015-08-27 03:22
I had a hard time. Every time I thought I figured out how to kill the archers (is it a tiny hit box? if I aim at his left arm, does it work better?), I get killed because multiple unsuccessful attacks when surrounded spells doom. Maybe I just had to hit them multiple times, but there was no indication that my attacks were successful or that the heroes were stronger and had more health, and so I assumed I was just missing the entire time.
I liked the mood. I didn't really get a sense of the need for lighting the torches other than that it gets dark, and what I found weird was that instead of lighting the torch I was at, it seemed like the lights would go on somewhere else.
It's hard to make attacks find their target, which unfortunately makes this game quite frustrating. If that were fixed I think it would be good fun, as it's got a sinister atmosphere.
Good job and creating a specific mood for this game with low poly and red torches. Possiblly you could have added aflicker effect to torches to make it even more creepy, also creepy music would have help. Overall this was a pretty innovative idea and with some polish could be a great game.
x70x
2015-08-31 13:36
Decent atmosphere, but it doesn't feel like the layout/design really fit with the theme you have chosen. The maze is very tight and difficult to navigate, but I found I could just want for the enemies to come to me.
ultraval
2015-09-02 12:46
It needs something for telling the player when he hits, but in general, nice work.
The art style really works in this game, however it would close randomly when pressing the cause havoc button on the menu. The buttons also would only work when pressed in a certain area. Fun game though!
-Neith
xanjos
2015-09-03 15:49
Audio's apparently broken in the web version so downloaded the Windows version instead. I like the random level generation as well as the music and use of lighting.
I wandered around for about 5 minutes and couldn't find any enemies the first time. The second time I ran into a group of 3 archers and kept attacking them, but they never died...
Also, the lighting really hurt my eyes.