Skaart And The Cursed Woods by Kwisarts 2018-05-10T07:00:23Z ♥ 1
I agree with everyone else, the graphics are _soooooo_ pretty, my puny low res pixel graphics are exceedingly jealous, but I had the same problem of getting far too many bombs on the slots and no way I could find (at least not in the small part I could get up to before bombing myself to death) to recover health.
I can see from reading your comments that you're already aware of all of those things though, so I'll just add to the chorus saying it's a great idea with great graphics, just needs a little more time (like basically all of our games)
LD43 — Sacrifices must be made (45)
Backwards by MerpADer 2018-12-13T02:42:21Z ♥ 0
I don't know if I was doing something wrong but I couldn't get past the second room - you move left from the start, the room where the door closes with a speech bubble and there's two enemies in that room. I killed the enemies but nothing opened up, I tried moving through all the doors but I couldn't get through any of them.
A couple of things I think could be improved a bit (that I could get to at least) - I think the jump is **waaaaaaaaaay** too floaty, I spent so much time just waiting to get back down to the ground. Also I thought the platforms should have a bit more contrast from the background - I found them a bit hard to see.
Reactor Overdrive by JUSTCAMH 2018-12-13T02:33:41Z ♥ 1
I know nobody ever has time to do a tutorial in a compo game, but I feel one could have been really useful here - I felt really like I was just dropped in at the deep end and I died quickly a few times before I figured out what was going on.
At least it's not death... by Ajayajayaj 2018-12-13T02:23:14Z ♥ 2
It has a nice variety of effects that can get added to it - although it can get sorta crazy by the end. One minor problem I had with it was that sometimes the choice came up so quickly on death that I was still holding a direction from when I was moving so it picked whichever was in that direction before I could let go.
Fistful of Sacrifices by BloodyOrchidDC 2018-12-12T10:45:51Z ♥ 0
I won on my first try with a score of 430 and 2 health left - it would have been nice if one of the sacrifice options between levels was to get some health back (at the expense of something else obviously). By the end I was just dashing round the edge of the level firing big bursts of bullets that went everywhere - it was fun!
Eradicator by Linky439 2018-12-11T04:05:31Z ♥ 1
Loved the graphics and sound!
Personally I didn't think it was a great implementation of the theme because you don't really have a choice about whether to sacrifice the innocent people or not, they're just unavoidable collateral damage. It may have been better if it wasn't nearly as crowded so you had the choice of killing them quickly (and therefore killing more targets but with more collateral damage) or following them until they get to a quiet area (so less collateral damage, but fewer targets killed overall). It might also be worth counting the number of shots where you miss you target and the collateral damage from just them, or the number of innocents killed per target killed.
Benefice by JustinMullin 2018-12-11T03:53:48Z ♥ 1
That was great! I loved the graphics and sound (sorta makes me ashamed of my efforts) and while a tutorial might not hurt, I was more than able to figure everything out based on the informative tooltips.
Mission to Io by DeathBySnail 2018-12-10T00:44:46Z ♥ 1
A great text adventure. Much better presented than the one I did a couple of LDs ago. Reading a few of the comments, I see some people are happy with the speed the text appears, but it was a bit slow for me, I found myself holding the mouse button on every screen to hurry it up. Maybe an option would be nice.
(Don't worry, I understand... you never have time to put in options, I sure didn't)
Trolleys: A Moral Quandary by bentglasstube 2018-12-09T23:51:46Z ♥ 1
That was a great game - about my only minor complaint would be that it gets pretty hard scrolling through all the sets of points on the last level - some mouse control would really come in handy there.
I loved the graphics and sound, especially the music - what did you use to make that?
Switch Accelerator by Nekonyo 2018-12-09T00:50:19Z ♥ 1
Gameplay gets a little boring, once it gets fast enough I'm just mashing one key trying to keep it in the middle, but the graphics and sound are pretty good for making it in two days and you could add things later to fill it out a bit (I was actually going to suggest a couple but looking at the last comment you wrote it looks like you already have those things in mind).
Death and Taxes (you can't escape) by dreadzilla 2018-12-09T00:44:58Z ♥ 0
Definitely something you could build on if you wanted to. I think the enemies take a few too many shots to be killed though, once I had the gun I just stood still shooting at them (which also made it sort of easy - maybe when you shoot them once they should get aggro'd at come at you?).
Escape from Scrapville by dusho 2018-12-08T11:01:15Z ♥ 1
I'll third what @marc-garcia-penche and @andrea said - I wish the explosions were a bit smaller, I kept getting caught in them. Other than that it was a great entry.
Tracks of Valhalla by rsim 2018-12-08T10:43:16Z ♥ 1
I had the same confusion as @slash (I swear we're not related), and at first I thought I just had to destroy all the mines before I restarted and figured out what I was doing. I don't know if you meant to do something where there's just gaps in the ground, but it looks weird for stuff to just jump from one side to the other and I had problems with my tanks getting bunched up on those edges.
thacrifaazth by s4m4di 2018-12-07T05:56:14Z ♥ 1
Main problem I had was that I thought the game had hung at the title screen until I came back here and read down to @vasco-freitas' comment and thought "crap, that's a play button?"; I'd been trying pressing different keys (since nothing by that point tells you it's mouse only) and tried clicking on the blob thing and nothing happened.
Shopping Hell by tinykidtoo 2018-12-07T05:37:01Z ♥ 1
It's a great idea. There were a couple of things that bugged me (one which stopped me playing, unfortunately): Firstly your character seems to move really slowly, especially compared to some of the other shoppers. There was more than one case of someone grabbing something off me and running away faster than I could catch them.
The major one was that the crosshair was flickering a lot, and it gave me a headache (so bad I stopped playing, lest it get worse). Is it being rendered as part of the game world instead of as a screen overlay or something?
Expendabots by dalbinblue 2018-12-07T05:16:39Z ♥ 1
One of the most polished games I've seen this compo, the gameplay, music, sound, graphics are all great... where the heck did you find the time?
One minor, minor, **minor** quibble is that it can be hard to read the white tutorial text at the bottom of the screen against the bricks sometime - doesn't detract from the game at all, just thought I'd mention it so you know to look out for it.
Explosive Sacrifice by Cute Dog IRL 2018-12-06T01:15:39Z ♥ 1
I couldn't get past the second level âšī¸ - I realise I have to jump onto the bottom mine on the right to make it send me high enough to hit the top one, but either I couldn't get it to send me high enough to hit the other one or when I could, I couldn't line it up right to get the top one to send me onto the altar.
You might also want to include a brief description in game of the goal - we don't all read the description first (I mean, we _should_, but we don't). I died a few times on the first level before I came back here, read it and realised "hang on...".
The sound effects were nice but a bit more variety would have been nice (usually when I do sound effects I make a few slightly different noises for each effect and play one at random) and some background music would have helped set the scene, but I didn't have time for any sound so I won't hold that against you.
One thing about the graphics is that it didn't seem to me like the player fit in to the world because he was the only thing with an outline.
Sons of Vanity by nkrim 2018-12-06T01:04:57Z ♥ 1
I don't know if this is true, but it seemed like the faces that appear have more to do with my success than my ability to pick them. First I got 4 generations. Then 2. Then 112. Shame you didn't get around to sound effects (it's alright, neither did I) but it's a great concept and a good job if this is only your second game jam.
The Path to Vegetarianism by PhillSerrazina 2018-12-06T00:49:16Z ♥ 1
Definitely an interesting theme. I loved the music (what did you use to make it?) and the graphics were pretty good, even if there wasn't a huge variety of them (but I like what you did with the character development). Like @benburgh I got stuck on the alternate path level, I couldn't seem to find a way out of it. I also found some of the way the meats just appeared out of nowhere was frustrating more than it was sending a message (I mean, I get the message, but I was too busy being frustrated to appreciate it).
Cartel hunt! by Bartosz 2018-12-05T04:02:29Z ♥ 1
It's an interesting idea, but as implemented I don't think it works that well. I started by just randomly shooting (and killing civilians) until I realised that the inspection tool was there, then it become a slow game of click on person, wait for inspection (some audio feedback on the inspect would be nice - even if you don't want to do a different sound for positive/negative you could at least have a sound for when it's running or when it's finished, so you know to look over there, although reading the comments the attention split may have been what you had intended, but I found it more annoying than difficult).
It also may have been your idea to make you try and keep track of people yourself after you've inspected them, but even if they weren't clones that would be basically impossible - so some indicator that they're a civilian would be nice.
Errr but anyway yeah the couple of times I played it, it was basically four minutes of inspecting followed by thirty seconds of shooting civilians (bombs are a bit hard to use with how people walk around randomly), and I didn't manage to beat it. I think you've got a pretty good concept to start with, just needs to be made a bit more user friendly.
Split Soul by Sthor726 2018-12-05T03:41:59Z ♥ 1
I'm going to second @theyellowgreninja and say that the music looping after you die can be a bit cacophonous. The only other little problem I had was that after you press down to split your soul you keep controlling the white one, I just kept having trouble with the fact you don't switch to the black one when it's created (that could just be my lousy brain though).
Other than those it's definitely an interesting idea and it was fun to play through the few levels that were there.
Cold Galaxy by PixelMeal 2018-12-05T03:10:53Z ♥ 1
I lasted 33 days (I'll admit that was my bad, I killed a telepsychopath without thinking about it... I was right that he was skimming off the top, but the thief trait was a dead giveaway). A great choose your own adventure sort of thing.
I'm just wondering: I seemed to attract a lot of racist narcissists. Are you trying to tell me something?
Slime Venture by MRUniverse 2018-12-05T00:14:10Z ♥ 1
I wasn't able to complete level 5 - whenever I got past the first blue slime (not easy to begin with) when I hit the first green one my slime just disappeared and I couldn't go any further (like @sodaro said, a restart button would be nice but at least you added a level select so I didn't have to go through the thing again).
Thanks for including the FPS counter though, now I know I was justified spending what I did on my computer to get over 6000 FPS.
Gifts for Satan by patvanmackelberg 2018-12-04T12:46:42Z ♥ 1
After reading the description I was a little intimidated but then I loaded it up and realised "oh hang on, this isn't complicated at all". Watching the village get destroyed is hilarious (does thinking that make me a terrible person?) and the graphics are pretty good (the sound is basic but it works, which puts you above the sound in my game, which is non-existent).
The main problem I had was those little idiots kept running around circles when their time came to go downstairs (I don't blame them for stalling for time) and so I couldn't sacrifice them fast enough.
Night of the BloodMoon by erebus 2018-12-04T12:19:52Z ♥ 1
It's cthulhu-tastic! I'm a sucker for good retro-style graphics and sound, and that delivered in spades. The gameplay is a little simple but still ends up having a bit of difficulty (I hate to admit it, but I did have to try more than once) and it's fun, which is the important part. I'd love to see what you could have done with more time.
Sacrifice Ranch by Chaoseed 2018-12-04T12:10:42Z ♥ 1
Seemed to go waaaaaay too slowly for me - I actually left it running in the background while I tested other games (it doesn't help that like everyone else, it took me a bit to realise that crops don't grow while you sleep).
Other than that, it's a pretty good farming game, especially for 48 hours work. Graphics, sound and music all go well together.
If I were to nitpick (sorry, it's what I'm good at, but it doesn't mean your game isn't good), it would be nice if you could use tools on a square you click on (at least within a small radius of your character) rather than just the square you're standing on, that one kept on getting me (I kept trying to do something to the crop next to where I was standing).
Baron by tomcat94 2018-12-04T12:02:13Z ♥ 1
Not the most complex game I've tested thus far, but also one of the more fun. I like having to choose at the end of each round (I'll be honest, I usually went for pride) and the graphics were pretty effective at setting the mood (although it was a bit hard to read the font you used, on the title screen I first clicked "thy eternal burden" and my eyes just sort of glazed over).
Volcano Royale XTREME by Morg 2018-12-04T11:38:52Z ♥ 0
One of the more fun games I've tested this compo. First time I played through I think I had the same problem as @bartosz - I heard a couple of enemies hit the lava without ever seeing them, then no more would spawn, but I played through again and it worked fine after that.
Pretty fun though, sort of easy in that the enemies don't push you nearly as much as you push them so you just have to avoid getting close enough to the edges (although it did take me a couple of tries to finish, so maybe not a bit easy).
The secret experiment by ragnta 2018-12-04T11:16:01Z ♥ 0
Reading the story, I think you tried to bite off a bit more than you (or anyone) could chew in 48 hours (I try to aim low, and then still rarely manage to do everything I want to).
It's an interesting game though. I like puzzles so I certainly didn't mind having to find my way through mazes. Might have been more interesting if there were more mechanics (like locked doors you need to find keys for, for example) but I understand you probably ran out of time.
So I'll say what I say on a lot of games (which is good for both you personally and LD in general if so many people are turning out games that meet this kind of quality standard): it's a good start, could be great with a bit more tweaking, could be excellent if you wanted to put more time in and develop it further.
Entry for 43rd Ludum Dare by burnedkirby 2018-12-04T11:05:34Z ♥ 1
Great music (What did you use to make it? And can you point someone who'd love to be able to make music but has no idea where to start a point in the right direction?). Like everyone's saying, I really wish you didn't have to start from the start of the whole game (sorry, but I have other games to review, I can't spend all day on yours). Simple graphics (that's alright, not everyone has time for everything - I didn't have time for sound at all) but with the effects on them (and in conjunction with the music) they sorta work.
Key Sacrifice by Marc Garcia-Penche 2018-12-04T10:54:09Z ♥ 1
My high score was 16396. I think the jumping is a bit too precise, even at the start, you have to be *very* exact with your timing or else you'll miss it (either hit the front of a pink block or any part of a red one). And I realise it's procedural but more than once I came across jumps I'm pretty sure were impossible (jumping off a pink block in a gap then running into the front of a pink block on a platform before I could jump again).
But I'm not sure I can hold those against you, since it's like a great many of the games I've come across (and almost certainly mine): a good beginning, which could be great with a bit more tweaking, and could be excellent if you wanted to develop it further (maybe make a faster twitchier version for controllers since they don't have so many buttons and your hands should always be in the right place).
P.S. Yes I found it very magenta, but it didn't bother me too much because I try to live my life highly saturated anyway.
Keep Trying by seggyx 2018-12-04T10:43:30Z ♥ 0
I agree with what @tomdeal said and I'd do it in the most uneconomical way possible: by largely repeating it in my own words.
It's a great concept that fits well with theme (it more than passes the test of **"WHY DIDN'T I THINK OF THAT ARGHGHGHGHGH!!!!!!!"** and you should probably allow some of the other categories to be voted on (I didn't get to sound at all for example, so yours is infinitely better than that, and while I did objectively more graphics than yours I think I like yours better; they're very minimal but they completely work).
And yeah, I had problems jumping. My guess (other than ground detection) would be that I couldn't jump if the key velocity on any of the movement keys was more than 0? It's not that I had to not be pressing them to be able to jump, I had to have not pressed them for a little bit. But I mostly got around that by building bridges of volunteers.
Craftsman by Gao Ming 2018-12-04T10:32:01Z ♥ 0
Like some of the others, try as I might I just couldn't save the poor villager. That was certainly an experience though.
God Servant by Genpaku 2018-12-04T10:21:36Z ♥ 0
I got 200 points. I didn't realise for a little while the text at the top telling you what item you need (turns out the first few items I went for were just the right ones). I did have a problem (may be intended, not sure) running over objects sending me into the air (and falling veeeeery slowly - I think this guy's rotund body acts as a built in parachute) and not being able to interact with objects while in midiar.
I'm also not sure it fits in with the theme that well - you could just as easily be wandering a farm collecting things for your kleptomaniac brother-in-law (N.B. None of my relatives are kleptomaniacs *...that I know of*).
I'll say to you what I've said several times this LD (and many times in other ones): you've done pretty good for two days work, and it's definitely something you could build on later if you wanted to.
Sacrifice in Space by Marc Grabow 2018-12-04T10:06:05Z ♥ 1
Fun game. I liked the retro style graphics and the spacemen's cries were certainly right in the funny department (though I got a _little_ annoyed hearing them over and over again, but since I didn't find time for any sound in my game, I certainly don't think I get to complain about not enough different sounds in someone else's).
One thing I'd like to see is to be able to switch between abilities quicker - scroll wheel maybe?
DEATH GUN by Flat-Anchor 2018-12-04T09:54:14Z ♥ 0
Seems like a most excellent badass action movie simulator! Not sure it's the best fit for the theme but it's the most fun I've had of the games I've played so far.
Spirit Desperate by zanagi 2018-12-04T07:05:18Z ♥ 0
I understand the spirits are supposed to be your friends, but sacrificing them seemed like the only viable option, it seems impossible to melee the enemies without the immediately turning and hitting you (and with the spirit loss from ranged attacks, you can't just do that constantly).
Still a pretty good idea, probably the most polished one I've seen so far. Great graphics and sound.
sacrificescape by XyXRQjZji 2018-12-04T06:52:18Z ♥ 1
It's a nice idea but it could use some more content (which I think end up being the theme of every LD Compo). Is it possible to defeat the bard level? I can't kill the second enemy without my whole party dying).
But yeah, it's a great concept and I think you could do a lot with it if you had more time, obviously adding some graphics/sound but just experimenting with different level layouts, parties and enemy layouts.
Ants by shiqichuan 2018-12-04T06:43:25Z ♥ 1
I found this one almost impossible to play - as soon as I started the ball just flew left at high speed, none of my inputs seemed to greatly affect what was happening. I restarted a few times and a couple of times it seemed like I was having an effect but my inputs were having the opposite effect to what I'd expect. I tried a few times but could never get very far.
I think I get what you were going for though and it's a great way to do the theme, and the graphics are quite pretty, I wanted to play it more but it almost seemed to go better if I just took my hands off the keyboard and let it all happen.
Riddles of Sacrifice by AdroitConceptions 2018-12-04T06:33:10Z ♥ 2
Pretty good, but I found it pretty easy to cheese it:
- You can shoot enemies from offscreen (so even before I replayed a level, I could make sure the next area was relatively clear - The power downgrades are randomly selected each time you hit a gate, so if I hit a gate and didn't see something I wanted to lose (I'll get to that in a second) I could just cancel it, move back and then activate it again.
So basically I spent the whole game reducing my armour effectiveness and blind firing my way through levels to make sure nothing was actually going to hit me.
Don't take that to mean I didn't like it or it was a bad game - I did and it wasn't (and if the comments people have left on mine is anything to go by, I didn't close all the exploitable holes in my game either).
The graphics are a little bland but they're entirely functional (I do like the particles on enemy death), in the sound it would have been nice to hear a bit more variety in shooting/explosion effects but what's there was good. These aren't bad things, I'm just a major nitpicker (sorry).
One thing I would have liked was a minimap, but I'm not sure whether you were going for the maze feel. Maybe one that gets revealed as you explore the level? Even after worming my way around a level I was having trouble finding my way to the things I was trying to find. Also in a game that seems somewhat designed for speedrunning (that's why you're making such a big deal of the times, right?) it's a pain to have to constantly mash space/right mouse button to dash to get the best time - I'd remove that or make it a toggle if it was me (and I had lots of time to think about it, don't worry, I've already thought of plenty of things I could have done better for my game).
So although this might seem overly long and critical I hope you don't get the wrong idea - it was a good entry that I had fun playing (even as I was cheesing it).
Manik Hungers by TwoPM 2018-12-04T06:08:16Z ♥ 0
I found it **so. much. easier.** after I reread the description and saw you could use the middle mouse button to control the camera (although at least with the mouse, you have the y axis inverted from what is *objectively* the right way) in that I literally tried for a few minutes to complete the left room and failed before I quit and saw that in the description.
One thing regardless of camera angle is that with the exact same texture everywhere it can still be difficult to see platforms and such against the walls (and other platforms, etc.). Other than that I was a fan of the retro-style graphics (although I'd probably make the player part of the world, not an overlay on the camera, tilt it high enough and you lose your head in the wall, and it'd be like the other character on the shrine).
Like so many others I liked the funky music (making decent music is something which is still beyond me - if anyone can point me in the direction of something that might teach me how, I'd appreciate it) and the sound effects fit in with the mood you're going for.
Pretty solid effort overall though.
Teddy Bear Triage by BitJester Media 2018-12-04T05:45:19Z ♥ 1
I managed to save 15 teddies. I found I didn't have to sacrifice any though, they'd just expire without me doing anything (while I was attending to other bears, because I'm not a *monster*), I think it would definitely help fit the theme if you had to manually trash the ones you didn't save.
Some more tools would have nice too, but I get the feeling you ran out of time (I sure did on my game). Likewise, a bit more graphics (like a background of a teddy hospital ward) and sound (maybe some background music) but I also can't hold those against you since I didn't have time for any sound on mine.
As @mahalis said, I love how morbid and adorable (and morbidly adorable, if that's a thing) it is though, so great work and I think it'd be interesting to see how you could expand this in the future if you wanted to.
The Sacrificial Liam by jimmothysanchez 2018-12-04T05:05:04Z ♥ 1
I don't care about the lack of levels, I still want to know how you managed that in two days. Pretty damn good.
Two minor (and I do mean minor) issues: firstly, when I opened the game it triggered SteamVR to open (not a problem, just closed SteamVR), and in the last level, I found it sort of annoying that holding down a direction didn't keep Liam moving in a straight line as the camera rotated (I can adjust, just prefer he'd keep moving straight as long as I'm holding down a direction) but that may just be me.
SPLIT_SHOT by static ddq 2018-12-03T05:53:38Z ♥ 0
Pretty good overall. Takes a little bit of play to figure out what's going on but after that it's fairly smooth to move around the arena and start new waves. The graphics and sound were pretty fitting and about the only bug I noticed was that sometimes enemies got themselves stuck in corners.
P.S. I can't speak for everyone else but I'd prefer a zip file I can just unzip (that way I can keep the files for all the games I've played together) rather than an installer (which I then have to go around and hunt down the uninstaller for). Not that that will affect my score obviously.
Poverty Farmer by Mightymaster99 2018-12-03T05:43:29Z ♥ 1
Great effort, especially if you did it in a day (makes me sort of ashamed of what I did in two). I'd love to spend more time figuring out the best way to run my farm but I've got other games to rate.
Flying Farmer by relixes 2018-12-03T03:04:32Z ♥ 1
I love the graphics/sound, certainly hit the feeling you were going for (unless you were trying to make a modern AAA shooter). I found the gameplay a bit... fiddly for lack of a better term. It was a bit annoying that I could push the cats off and a lot of the time I was trying to collect them before they were even over the platform (cause, you know, gotta catch em all). But those are just things I would have done differently, you did great!