rzuf 2015-12-14 12:18
Well, I guess it's settled :P
http://i.imgur.com/LWJ3O2G.png
Foon → Ludum Dare Explorer → LD34 → Giant tree battle
By jackolondon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Innovation | 598 | 3.02 | ||
| Humor | 616 | 2.49 | ||
| Theme | 942 | 2.96 | ||
| Graphics | 970 | 2.25 | ||
| Mood | 983 | 2.21 | ||
| Fun | 1023 | 2.34 | ||
| Overall | 1029 | 2.62 |
Well, I guess it's settled :P
http://i.imgur.com/LWJ3O2G.png
Can't see your screenshot :/
Actually, the evil trees are winning, is there any brave angel tree knights somewhere? :D
Weird. It shows the whole "battle" area painted in beautiful red. I guess everyone just plays as an evil sith shrub. :)
that's what supposed :D
Maybe the the all mighty God of tree need to adjust the battle a little bit;)
The battle is now more fair!
Get your deserved 5 stars for dem graphics man =)
Took me a second to realize that the game's online. GJ.
Amazing concept :)
While im not such a fan of those Clicker Hero style games, I think its actually pretty smart idea to pit two sides against each other.
After this whole thing is over I would be interested to know how many clicks the game gets in total.
For Team Evil!
...now where's my autoclicker?
Really, this would be improved if we could see some global statistics instead of just the battle-bar.
The core principle of the game is very clever and enjoyable. If it wasn't a unity build and with some UI improvements (and some changes to the theme, I could see something like this being a minor internet sensation for a couple days on a subreddit somewhere :P
Most of my issues are with the UI, though. It straddles the line between ornamental and minimalist, and doesn't really commit to either. I think a cleaner design would do away with the buttons: Have two trees, one on either end (one good, one evil). Clicking on the tree or its corresponding bar would help that side. The level could be displayed somewhere on the corresponding tree's image.
Alternatively, you could keep the bottom bar as it is, and make the main play area a bit more interesting. Instead of the blue line, have a mess of green and red branches or leaves. Maybe play with negative space a bit.
Still a nice concept, though, and the execution's not bad.
can't play in Chrome.. chrome master race deal with it :)
I couldn't play it too much. Still recovering from Clicker Heroes addiction.
Maybe it's my laptop's problem, but I would like to address the problem that the game took so long to load.
Very clever idea!
While lacking in the graphic and sound department, I find it amazing to see an MMO. I was waiting with excitement to join and see what the status of the world and how can I help it.
GO GOOD TREES!
Fun jam game! It took me a little bit to realize that it was a networked game, which is really cool.
My suggestion would be to make it a little more satisfying to press the button. Maybe have a little "+1" fly out of the button, and show your progress to each level.
Also I'm not entirely sure what Levels/Boosts do...
By the way, try unchecking "Development Build" in Unity's Build settings if you can, that will improve people's load times by a lot.
MMO in LD, hats down...
Great! :)
Nice concept. congrats !
MMORPG :D
Taking a really simple mechanic like a clicker game and putting it online against other people also clicking just somehow makes the whole thing seem more epic. A very light game, but I had fun with it! Good job.
The mechanics is so simple but yet so addictive! I HAD TO click a 1000 times for the good trees! Love the concept here. Well done! Ho and bythe way, I love the forest theme :)
You've made a Massively Multiplayer Online Clicker. I commend you.
@VideoDog ahah, yes you're right, i should edit this :D
I choose you, autoclicker!
I wass like a hobbit in dark wood))
Humm.. what is the game about? How do you win/lose?