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Love In The Gaming Club
Love In The Gaming Club
By d-studios
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD41 | Ever |
|
| Overall | 598 | 2.91 | 23 | 13.1 | 21.4 | |
| Fun | 574 | 2.79 | 23 | 16.8 | 25.6 | |
| Innovation | 602 | 2.79 | 23 | 14.3 | 27.1 | |
| Theme | 431 | 3.41 | 23 | 38.9 | 46.4 | |
| Graphics | 668 | 2.21 | 23 | 2.6 | 5.8 | |
| Audio | 499 | 2.03 | 22 | 2.4 | 7.5 | |
| Humor | 250 | 2.95 | 22 | 49.6 | 56.9 | |
| Mood | 554 | 2.58 | 22 | 10.0 | 13.4 | |
Comments
pladams9
2018-04-24 18:34 ♥ 1
This was an interesting game. I enjoyed the platformer. Some suggestions/issues:
- I couldn't beat the Sarah level with the ceiling hanging because my character would fall off before I could reach the end. I assumed I was just supposed to old Up and Left but eventually I'd fall. - After playing through/beating the game once, it should either automatically go back to the girl selection screen or give a choice to skip the story. I'd rather play the parts I haven't seen instead of reading through all the dialog again.
I appreciate the different sounding "dings!" Keeps the sound from getting stale. Good attention to detail!
justinm
2018-04-29 00:16 ♥ 1
I enjoyed the interesting level design. Hanging from the ceilings to reach the end was something that I thought was really cool. Great work!
campbell
2018-04-29 01:08 ♥ 1
Some of the jumps felt like it was just a random chance to see if the physics engine would allow you to pass. Thanks for making an HTML5 game!
lameosine
2018-04-30 04:57 ♥ 1
I like your choice of genres, and the platforming was great (although the ceiling-walking was a bit too slow). Having background music may have helped with mood, but all in all, good stuff!
A nice platformer, the sound effects are nice, just a few notes:
- On the third level (Natalie) it took me a few tries to get the second jump (from the platform above right of the spawn to hanging onto the ceiling above right of that), one time I seemed to grab on to an invisible wall jutting out from the corner, and another time I made it to the ceiling and heard the noise but it didn't grab on. Also once I got up to the top in my excitement I jumped along and suddenly I respawned back at the start... I think I might have gone off the top of the screen and died? - After you've completed a level, it would be nice to be able to just go back to the level select screen instead of having to mash space to get to it. - Speaking of the level select screen, I think it would help if there were pictures of the girls next to their buttons to help you remember which one's which, and give the screen a bit more personality. - Like @lameosine said, music would help with the mood. - I didn't like using up for jump, often it's space, and I think it would be great if there were separate buttons for holding on to a ceiling (I didn't mind that for up) and jumping (so I can jump exactly when I want to when I'm holding onto something)
I end a lot of my comments this way but I'd just like to repeat: I liked the game, I'm just really good at using a lot of words to express what I think are a few things that could be improved
d-studios
2018-05-06 02:09 ♥ 0
@slashee-the-cow Leaving the game screen in the platforming sections results in restarting the level.
dragonzlay
2018-05-06 03:00 ♥ 0
A.K.A Doki Doki Steamed Hams: The platformer
A bit short... I liked the jumper tho! funny drawings lol
Funny combination. We finished all 4 levels. Fun to play!
rob-white
2018-05-06 19:34 ♥ 1
Short but sweet. A good homage to Doki Doki Literature Club! The art also had a certain charm to it.
I was actually pretty impressed with how the jumps happened after you stuck to the bottom of a platform. Not sure if you got that physics for free w the engine but it hopped and spun really nicely out of the stick. I like the idea of each girl being a different stage. It's kinda like MegaMan, but a girl instead of a Robot Master. Would be cool to have the girls have wildly different level designs (moreso than currently) but hey, there's only so much time in a jam.
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