FoonLudum Dare ExplorerLD41 → Love In The Gaming Club

Love In The Gaming Club

By d-studios

View on ldjam.com

CategoryRankScoreCount
Overall5982.9023
Fun5742.7823
Innovation6022.7823
Theme4313.4023
Graphics6682.2123
Audio4992.0222
Humor2502.9522
Mood5542.5722

Comments

pladams9 2018-04-24 18:34

This was an interesting game. I enjoyed the platformer. Some suggestions/issues:

- I couldn't beat the Sarah level with the ceiling hanging because my character would fall off before I could reach the end. I assumed I was just supposed to old Up and Left but eventually I'd fall. - After playing through/beating the game once, it should either automatically go back to the girl selection screen or give a choice to skip the story. I'd rather play the parts I haven't seen instead of reading through all the dialog again.

diego-escalante 2018-04-28 03:17

I appreciate the different sounding "dings!" Keeps the sound from getting stale. Good attention to detail!

justinm 2018-04-29 00:16

I enjoyed the interesting level design. Hanging from the ceilings to reach the end was something that I thought was really cool. Great work!

campbell 2018-04-29 01:08

Some of the jumps felt like it was just a random chance to see if the physics engine would allow you to pass. Thanks for making an HTML5 game!

lameosine 2018-04-30 04:57

I like your choice of genres, and the platforming was great (although the ceiling-walking was a bit too slow). Having background music may have helped with mood, but all in all, good stuff!

slashee-the-cow 2018-05-05 07:05

A nice platformer, the sound effects are nice, just a few notes:

- On the third level (Natalie) it took me a few tries to get the second jump (from the platform above right of the spawn to hanging onto the ceiling above right of that), one time I seemed to grab on to an invisible wall jutting out from the corner, and another time I made it to the ceiling and heard the noise but it didn't grab on. Also once I got up to the top in my excitement I jumped along and suddenly I respawned back at the start... I think I might have gone off the top of the screen and died? - After you've completed a level, it would be nice to be able to just go back to the level select screen instead of having to mash space to get to it. - Speaking of the level select screen, I think it would help if there were pictures of the girls next to their buttons to help you remember which one's which, and give the screen a bit more personality. - Like @lameosine said, music would help with the mood. - I didn't like using up for jump, often it's space, and I think it would be great if there were separate buttons for holding on to a ceiling (I didn't mind that for up) and jumping (so I can jump exactly when I want to when I'm holding onto something)

I end a lot of my comments this way but I'd just like to repeat: I liked the game, I'm just really good at using a lot of words to express what I think are a few things that could be improved

d-studios 2018-05-06 02:09

@slashee-the-cow Leaving the game screen in the platforming sections results in restarting the level.

dragonzlay 2018-05-06 03:00

A.K.A Doki Doki Steamed Hams: The platformer

cursedembassy 2018-05-06 08:47

A bit short... I liked the jumper tho! funny drawings lol

paveldlouhy 2018-05-06 18:19

Funny combination. We finished all 4 levels. Fun to play!

rob-white 2018-05-06 19:34

Short but sweet. A good homage to Doki Doki Literature Club! The art also had a certain charm to it.

peachtreeoath 2018-05-08 03:56

I was actually pretty impressed with how the jumps happened after you stuck to the bottom of a platform. Not sure if you got that physics for free w the engine but it hopped and spun really nicely out of the stick. I like the idea of each girl being a different stage. It's kinda like MegaMan, but a girl instead of a Robot Master. Would be cool to have the girls have wildly different level designs (moreso than currently) but hey, there's only so much time in a jam.

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