Foon → Ludum Dare Explorer → Users → #hashtag

#hashtag

Games

YearLDThemeGameDivisionRankOvFuThGrAuHuMoCo
201533You are the MonsterThe Floor is Lava!jam7482.972.792.663.272.872.922.8163

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by #hashtag

#hashtag leaves an average of 10.0 feedback comments each event.

LD33 — You are the Monster (10)

A Long Night by guoboism 2015-09-14T02:05:00

I really enjoyed the game! Graphics were nice -- I liked how the text tied in with the scene in the introduction. Good job!

Money Monster Millionaire by Potato & Taco 2015-09-14T02:01:00

Good game, simple and interesting! Only thing I can think of is a bit more variation in the scenarios but you can only do so much in a couple of days.

Dude, Stop by Patomkin 2015-09-14T01:57:00

Good interpretation of the theme, I enjoyed it!

No Credit, No Problem! by Razoric 2015-09-14T01:50:00

Excellent game. The gameplay, art and sound were all done very well.

Power Went Out At The Dinner Party by fepark 2015-09-14T01:47:00

Pretty funny game. I enjoyed the audio throughout.

Monster of Lalahland by Blanky 2015-09-14T01:43:00

Was a bit confusing at first, but overall enjoyable. The graphics and audio were well done!

Munk by MrTroy 2015-09-14T01:38:00

I enjoyed the graphics and sound. Overall, it's a fun little game with some interesting mechanics.

Monster Truck Logistics by PTSnoop 2015-09-14T01:33:00

Fun game overall! I enjoy the minimalist style. Hard to control though -- or maybe I just suck.

Beats of Nightmare by Insality 2015-08-25T02:33:00

The music is enjoyable, and the gameplay is pretty fun. I think the angle of the camera made it a little hard to see how to evade some obstacles, which made the otherwise pleasant challenge of the speed and controls a bit frustrating.

Those Dirty Colonists by mactinite 2015-08-25T02:29:00

Like many others have said, maybe a bit too ambitious. The idea itself, and the approach to the theme, are good, I think. The art and music are nice, and do what they need to do. But I think it suffered from a lack of clarity. The UI layout made it hard to figure out what buildings were available, what they cost, and why I sometimes couldn't build them.