FoonLudum Dare ExplorerLD33 → Heroes Always Win

Heroes Always Win

By bradur

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CategoryRankScoreCount
Coolness364
Innovation833.74
Fun1763.49
Overall2063.49
Audio2223.24
Theme4263.46
Humor5702.46
Mood6982.61
Graphics7482.51

Comments

boehrsi 2015-08-24 14:26

Well done, I like the concept much and it's well implemented.

tomdeal 2015-08-24 14:28

really cool idea! I could imagine a mobile puzzle game with this. Also, good audio :-)

webfreak001 2015-08-24 14:28

Nice idea but it felt kinda wrong that I could kept moving the pieces around while the guy was moving.

pighead10 2015-08-24 14:28

Nice idea, nice music, and is fun for a while. The levels are quite easy and repetitive.

nizl 2015-08-24 14:29

Okay. First of all. Cool game!
The first I've seen using this approach. I'am not sure how well it fits into the theme but it's ok I think.
I wished the player would have had some other model than just being green since the finish is blue.
When I first started I could not tell who has to go where.
The principle is easy and fun to play. However, I found a critical bug. You still can edit the positions of objects while you startet the game. I just bugged the green chest so hard it didn't move anymore haha.

Anyways, good job man!

crypto137 2015-08-24 14:29

Very fun strategy game. Although the graphics could be improved, the gameplay is original and fun. Hope this will become a full-blown game!

tibyte 2015-08-24 14:29

This is the game I most likely would have played on my own. This is a really good game, is what I am trying to say.

conk 2015-08-24 14:32

Awesome idea! With a few more mechanics and less cubey art this could be a really good puzzler!

rockhoppergames 2015-08-24 14:33

Interesting idea you've got here, and excellent music too! I did find it a little easy delaying the hero on all the levels, but I can definitely understand how hard it is to create complicated levels in the 48 hour period.

pokeyone 2015-08-24 14:33

great way to incorporate being a monster

aurel300 2015-08-24 14:35

Nice game. Could use more types of traps / lures, more levels and mechanics. Overall it was too easy, but it's not a bad concept.

cxsquared 2015-08-24 14:36

I love the idea and the level design was really well done. I wish there where a few more levels but overall it's a really great game. Nice work!

congusbongus 2015-08-24 14:43

Very nice idea! I also love the music, it's very good for a jam. I think if you tighten the puzzles a bit (e.g. the levels are a bit too spacious) this can make a pretty cool puzzle game!

inurashii 2015-08-24 15:06

Genuinely fun little puzzle game! Well balanced, good programming, nice music! The graphics are lacking, but that doesn't get in the way of this being a good time.

perecil 2015-08-25 11:00

Very interesting game mechanic, between a puzzle game and a tower defense. I love it. However it is a bit hard to remember where you placed the gold and minions, perhaps you should allows for some ghost mode when restarting a level.

zenmumbler 2015-08-28 16:28

The levels are indeed pretty straightforward but the concept is nice and well implemented, esp. for a 48h entry.

adsilcott 2015-08-28 16:37

I liked the concept and the gameplay was fun and interesting.

nightshadow0 2015-08-28 17:07

Oh this is interesting, we had somewhat similar ideas but i like your take on it, it's a clever mechanic. I'm not very good at it haha. Would be interesting to see it expanded with more items/minions. Nice work!

eingya 2015-08-28 17:11

This is a genuinely super cool concept. I would play (and pay) the hell out of a more flashed out version of this.

Only suggestion that I can give is that the camera movement probably works great on touch devices but it's a tiny bit ankward on pc.

fantasieleben 2015-08-28 17:49

Cool idea, I think the concept is very interesting, and its all there to show that the concept makes sense and works as a game.

electron 2015-08-29 11:27

Good title , gameplay , sounds , good game overall

omarshehta 2015-08-29 11:48

I really like this! This was definitely one of the ideas I wanted to make, and this is well implemented. I would definitely love to play a more finished version of this.

There's just one thing that kind of ruined the experience for me, that everything gets removed when I restart. I feel like usually I'd place things, hit play, see that maybe one or two of my minions were placed incorrectly, and I want to just move them, instead of placing everything all over again.

Other than that, great game!

slashee-the-cow 2015-08-29 12:48

At first I thought it was unwinnable. I was about to post here complaining as such. Then I had an epiphany, and set my monitor to 60hz. (I have a 120hz gaming monitor).

It works! In that the hero now moves slow enough that it is actually possible to win.

This isn't the first game I've seen with this problem, but it's still really annoying. I shouldn't have to compromise my monitor's refresh rate just to get a game to work (so sorry, but you lose a point for that).

Now that I've gotten that off my chest, pretty good! Graphics need some work, but I can totally see this working as a mobile game. Just come up with enough levels to sell in packs.

mossy-frog 2015-08-30 19:52

Good game, its simple to understand yet challenging.

crocantidepollo 2015-09-01 00:04

Nice concept, very well done. The music was nice too. The mouse camera was a bit floaty and the hero sometimes took some strange pathways but anyway, Mornax is safe!

dunin 2015-09-04 07:13

good idea, this could be a good puzzle game...
the path of the hero is sometimes strange that make the solution a little random...

jupiter_hadley 2015-10-17 18:21

Super cool game. Very well made. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/gLe7oOEiGe0

trys10studios 2015-12-22 20:14

I like the idea overall. This could be used as a great teaching tool for introducing basic AI concepts. I thought it was well done.