Foon → Ludum Dare Explorer → Users → Fantasieleben
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Elves with Shelves | jam | 720 | 2.94 | 2.91 | 3.11 | 3.47 | 3.35 | 2.78 | 2.94 | 70 | ||
| 2016 | 36 | Ancient Technology | Post Reality | jam | |||||||||||
| 2016 | 35 | Shapeshift | THE SHAPELINGS | jam | 535 | 3.25 | 3.35 | 3.00 | 3.65 | 2.65 | 2.06 | 2.42 | 37 | ||
| 2015 | 33 | You are the Monster | Angsthase | jam | 1081 | 2.34 | 2.07 | 2.97 | 3.00 | 2.72 | 2.33 | 57 |
Fantasieleben leaves an average of 16.3 feedback comments each event.
Cool game! I agree with the others that balance and level design are pretty good.
Very cool game, feels quite good already. A bit too hard I think.
Very cool shape shifting animation of the boss.
Very nice graphics and good sound! A fun game to play.
Nice game, cool soundtrack for this type of game.
Cool colors, and a fun game!
A fun game!
Cool game, fun to play and nice use of cubes/overlay.
Nice, but controls could feel a bit better.
Good game, innovative twist of tetris.
Cool idea, I think the concept is very interesting, and its all there to show that the concept makes sense and works as a game.
Interesting experience.
Cool game idea, good concept. Took me a while to fully appreciate the concept: Units move a bit too slow (for example the wolf could really be faster), and the controls would benefit from some polish. Its really cool that the humans you turn undead keep their skills.
Interesting concept, unfortunately I lose very quickly. The idea with the plants seems unnecessary - would be easier to just put minions into slots, and have them be productive. Then maybe allow upgrades for single slots, but the plants are hard to spot and difficult to understand.
Very cool and addictive game. I did not immediately understand that you can hide in the lockers, but once I got the hang of it this was a really cool mechanic. That the others look left/right before disappearing in the lockers is really well done. as others mentioned, it is quite hard - to hard for me to finish the game.
Interesting idea. Besides what has been said, I think it is difficult to follow the narrative because it scrolls by whilst I try to figure out what I can click.
Teleport is cool.
Very polished.
Enjoyed the atmosphere! First time I went to town nothing would spawn. Drowned myself and went there again to see some action.
Quite an interesting idea, would be cool to play it Iolaus working harder! On my european keyboard z and y are changed.
Good idea! Well executed.
The monster is really nice.
Very impressive art and story.
Good idea, one of my favourites so far. Feels completed, not much missing. Its good to learn a bit about the people you killed, and the game as some nice polish in the right areas, e.g. the final screen.
Very nice artwork, especially frankengirl, healtbar and houses. A bit easy - spin attack just kills everything and lasts forever. Missing more havok, like zombie parts flying around when meeting the chainsaw, blood, etc. Could be nice to play with movement, e.g. make one attack faster, or make the spinning attack limited in time and the character unable to change movement direction whilst it is spinning, so its like a special attack.
Good idea and execution! Cool surprises when playing the game. I had the Twizzler for lunch! I tried shooting for a moment in the second level, but it seems unnecessary. Controls could feel a bit better.
It feels great how fast you can run, and how the camera shakes. The visuals are really cool, and the sound as well. There seems to be no answer to what the purpose of the monster might be - I think its a fun idea, but not so clear unless you read the description. Maybe you could somewhat comunicate such an idea by placing more mirrors in the game? That is the place for... reflection.
I really like the idea of the game. Have not really understood the economy thats going on behind extinugishing fires, and would be interested in some guidance where fires are burning, like an arrow pointing that way.
Looks nice, but did not rate, as I can not run it on my windows pc. Don't have any java dev environment installed on this machine, and so it seems there is no file that I can run - only saw .class files and the assets. If I am overlooking something maybe add a readme with instructions on how to run this game.
Great that you have destructible terrain and feels fun - although many scientists died. However there seem to be many bugs, in my opinion a post-compo version might be worth the effort, as it is a cool game, but when I enter new rooms everyting explodes and the scientist die - I replayed a couple of times to make sure its not debris or bullets that is flying around. Also have problems with window size.
Nice graphics, sound and quite enjoyable despite being very short. But what's the connection to monsters? Being a prisoner?
I did not really understand how doing the tricks works, it is not very clear what pressing the Z/X/C does.
Very nice presentation though, and nice idea with the "insanity endgame"
Looks interesting. Takes a bit long to hatch monsters. I played for a couple of minutes but nothing seemed to happen.
Very well done. Had a lot of fun!
Well done, fun game, good you added the sound effects!
Very well done art. Good match for the theme.
LD37 — One room (7)
The Shifting Theatre by TajamSoft 2016-12-15T18:42:00
I love the sound effects. Background music is fitting, too. The controls feel a bit chunky, espacially the wall jump. I have completed super meatboy, but could'nt get the hang of it in this game (referring the walljump). Movement on the moving bars is slowed down for some reason. Overall a fun game!
Roomescape by Minemes 2016-12-15T18:31:00
I got stuck in the oven while jumping. It feels weird interacting with stuff like the computer from the other side of the room. I have no idea how to use the bucket, still completed the game. Not very innovative game except the use of a qr code. Overall solid game and a nice twist at the end ;)
Swingularity by Swingularity 2016-12-15T18:14:00
Cool idea. Nice graphics and setting. A bit boring level design. I played it alone. A single player game were you swing through some kind of parkour would have bin challenging and maybe better suited for a game jam. Lengthening rope didn't work for me
Dead End by NuclearCellar 2016-12-15T18:05:00
Nice ego shooter boss stage. At first I didn't understand why I was hurt. So the red circular spots on the should have been flashier, maybe with particles. Getting thrown off the stage and dashing back in was fun.
Childroom by nataha 2016-12-14T14:07:00
The second level was a bit hard :D
StormRunner by Novodantis 2016-12-14T10:01:00
Well executed game, fun to play and really gets hectic towards the end. Controls are not snappy enough, can be a bit difficult to pick up things, move and so on, so I died much earlier than necessary.
The little big room by jackolondon 2016-12-14T09:47:00
Did not get past the first puzzle. Some materials with color would have made it easier to stay in the room for a longer time, it is very bright when playing for a longer time and not finding a solution.