Off to the Races by RyanNielson 2015-04-20T12:35:00
Trying to squeeze in four players behind the same keyboard to play this will utterly wreck some friendships I reckon.
Foon → Ludum Dare Explorer → Users → Mizipzor
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Abduction | compo | 527 | 3.05 | 3.17 | 2.67 | 3.44 | 2.83 | 2.65 | 3.00 | 2.93 | 33 | |
| 2015 | 32 | An Unconventional Weapon | Screaming Wizards | compo | 794 | 2.90 | 2.95 | 2.43 | 3.19 | 2.77 | 2.29 | 2.62 | 2.70 | 36 |
Trying to squeeze in four players behind the same keyboard to play this will utterly wreck some friendships I reckon.
Very impressive!
That was surprisingly... creepy, especially the music. One of those games I will remember, and I'm not sure if it's in the good way. Great job overall! :)
A strange concept, I think the melon fire cooldown needs to be way shorter. Something about that background color makes it difficult to look at during longer sessions. Didn't try MP, though. :)
I like it, especially that respawning was quick. Something about the controls felt off. Good amount of levels, I want to be able to complete a LD game. The short music loop got repetitive, which actually aided the theme. Awesome work powering through that lack of motivation!
An interesting idea. But it seems the best approach is just to spam as many cards as you can? The graphics are really awezome, I'm missing a "zoom" settings though. Some of the sound effect volumes were a bit unbalanced. I don't really see how the theme applies here. Great job! :)
Strange game, I kindea like it. Was really lost, didnt know what the different game objects did. It felt like I couldnt give the jump more power by dragging longer, like there was a soft cap on it. This game would benefit a lot of having multiple levels that teach you the game. Great job overall! :)
A sincere WTF. This cracked me up. Everything about it is so weird. Could use some music though. Great job overall! :)
An interesting game. I played the first two levels and a bit into the third. The first weapon didnt seem to do anything, was that intentional? The knockback on the weapons, especially the third was quite extreme and made the game easy. The fact that blood was a few discrete particles with physics, making them roll around on the ground, cracked me up. It's a nice touch that the game auto pauses if you alt tab.
I like these kind of typing games. The biggest issue here is that I'm not really punished for typing the wrong character meaning that if I'm stuck or panic I can just mash all the keys on the keyboard and it will usually work out. Could really use some thumping techno music to go with the space theme. Player character could be made more iconic. Great job overall! :)
This was awesome, especially the graphics. I like how the game is super hard, I didn't get far at all but this is something I will most likely return to and try to beat. And that says a lot. Though all the weapons in here look really conventional so I'm not sure how the theme applies. Great job overall! :)
Black screen, seems to be stuck loading.
Good use of theme. Simple enough gameplay. Could use some music. I had to reload the page to play again, an ingame option would be nuce. Good job overall.
Rather shallow gameplay, but I suppose thats a thing in this genre. Could use some music. I was at first under the impression that I was working through levels, I was wrong (?). This concept could really benefit from expanding into having win/lose conditions.
I like that the theme is more than another sprite for the player avatar, here its a twist of the common platformer with a different perspective. The blatant text at the end made me chuckle. Music was decent and at times effective. Wall jumping felt crude and was a unrealized mechanic. Levels felt too long, since they were too empty. I think they are artificially padded but that is a mistake, the story told can be even more effective if it's short, concise and to the point. Overall, well done.
Awesome. It has a really polished feel to it with music and sound effects being balanced, interpolation on size when stuff disappears. The level design is really good and it slowly introduces more mechanics as you progress, as it should. I couldnt complete it due to lack of time. The main negative is the theme, its just a skin, the players avatar could have been anything. All in all, very good!
An interesting idea with a similar (but better) control scheme than what I did. The handpainted vector graphics looked cool, I especially liked the animation of the bird. The gameplay is challenging but rewarding, though it's easy to abuse the ground by landing softly and recharge stamina. The music doesn't seem to fit and I cant figure out how the theme applies here (at all). All in all, very good.
The graphics, which appears to be placeholders, looks incorrectly scaled and smudged across the screen. I dont know how the theme applies here and didnt know what I was looking at until I read the descriptions. The controls should appear in the game. Really needs some sound and music.
I hope Im not too harsh, I wish you all the best. Its great that you got to work on your engine, next time you'll complete something! :)
A simple concept but I struggle to see how the theme applies. Left clicking both within a level and to transition to the next level made me miss most screens between levels. Could do with some music. Could really use some particle effects and stuff like that to make it more rewarding to complete objectives.
It's way to long between spawning of waves, something like three seconds would be better. I ran around the level looking for enemies, the geometry to traverse didn't feel like it served a purpose like cover or places to hide/defend. The theme wasn't really anything more than another set of sprites. Text at the beginning was a bit much, maybe introduce the new concepts through different levels instead. A decent job overall, congratulations on completing it!
An interesting mashup between a typing game and something with heavy narrative. Good writing. Music was too loud and it was often difficult to hear the voice, especially at the end. I'm really impressed by this given your age.
Wow, that was... interesting. In this super minimalist game figuring out how to play is half the game. I'm not sure it works, but I will remember this one.
Funny intro, made me chuckle, seems like a lot of effort went into it. Sadly, it seems the gameplay suffered for it. Simply avoiding obstacles in a endless-runner fashion wasn't enough and it needs some unique mechanic in there.
Pixel art where the pixels are of inconsistent size made it look a bit jarring. The vortex effect at the end of the level clashed as well. Could use some music. I only played first level because I couldnt figure out how to advance when the enemies were gone.
Tricky to play since I had to download both files and put them in a folder and them open the .html, you should look into changing this.
This is bare bone and incomplete, and it feels unfair to judge in potential. I like the small world to play on, reminds of Mario Galaxy. Reuse this concept/mechanic next Ludum Dare and do it properly. Good luck!