Moving Out by S0lll0s 2016-12-29T14:07:00
The art style is pretty neat and I really like how the house is always perfectly centered on the screen.
That said, the art also hold back the gameplay quite a lot. There's no clear distinction between what blocks your way (or not). You are able to bypass some trees but not others, one of your legs may pass through a bush but the other gets blocked...
It's not clear at all what's happening. :(
So yeah, even though I had some issues with how to properly control the house, my biggest problem was not being able to understand what I was colliding against...
A playthrough video would be great to show us how the game should be played. :)
LD38 — A Small World (23)
The Mother of All Games by sorceress 2017-05-14T21:57:06Z ♥ 1
Ugh! The last snake level... 😣 I don't know how long it took me to beat it...
Nice minigame collection! I couldn't get some of the references, but overall I enjoyed it.
The background of the minigames was quite cool! Characters and the hub world were... "less good", in comparison. 🙁 Unfortunately, that created an expectation of the game could had been if you had more time for enhance all assets...
The songs also quite good, and the hub world theme seemed fitting!
Platform Styx by MoneaGames 2017-05-14T20:51:32Z ♥ 3
I've finally found your game! I meant to play and rate back earlier, but the game isn't listed on @grim's public because of issues on the new site... Anyway!
~~I'm still quite confused. I'd go with something like @knightowl and say that the character died on a train accident... are the coins a reference to the Charon?~~
A quick Wikipedia search (to learn how "Charon" is spelled in English) shed some new light into this! I didn't know the name of the river... Now the title make so much more sense!
There's only one missing piece, for me. There is a coin right at the start of the game that got overridden by another one on the second (or third) carriage... I wonder where it can be used...
The game is definitely interesting, and I'll probably keep wondering about it for a while. 😃
To do list by Finlal 2017-05-14T20:13:25Z ♥ 1
This was amazing!
Incredible polish, graphics, art, game and atmosphere!
My only complaint is about the controls (combining stuff was quite hard), but the post jam version is already much better! :)
Ascension: A God's Test by MatHype 2017-05-14T18:56:36Z ♥ 5
I spent a good while during the start of my playthrough hovering over every thing and reading the mouse-over texts, so I didn't have many issues with the game.
The only information that I felt was missing is that building towers (and having villages/shrines around it?) gives you the deity's resource. I went through most of the game without building a single one, until I almost ran out of stones.
Overall, I liked it, but it could use some more polish...
Calor by stevenjmiller 2017-05-14T15:45:48Z ♥ 1
Hm... I liked the idea, but not so much its current implementation... 🙁
My main issue is with the game's pacing... The tutorial is overwhelming and after it you are directly dropped into the game. I failed utterly at parsing all the information and memorizing it for the game.
You should had introduced each mechanic separately, giving the player time to play around with it. Or, at least, it should be included in a README or on the game's page...
After surviving for two waves (i.e., two messages from the alien), I finally started to understand the game... But then, I had to manage everything happening while I tried to devise a strategy.
That aside, I really liked that you can control the planet's rotation. It took some time to get used to, but it's a pretty interesting and unique way to manage acquiring resources.
The battle system was also pretty cool! It took me quite a while to notice that the light-red tiles decreased the action by 1.
All in all, this is a nice game, but it has quite a big wall that must be overcome.
Echo Lands by Davidobot 2017-05-14T00:17:14Z ♥ 2
I completely agree with @alexrose!
But I also have to add that I found it somewhat hard to properly aim at enemies. When I run diagonally at them and press `attack`, I expect the character to hit toward where I'm running (i.e., diagonally). However, since it only punches sideways, I usually miss and get quite confused about it.
The Adventure of Malvin by Tyler 2017-05-13T23:54:29Z ♥ 1
Really cute game! However, I must criticize some of the controls:
* The character should stick to the wall for a while, so holding toward the opposite direction (before a wall jump) wouldn't make you fall * Sliding seemed really fun and cute, but made you lose speed too quickly. Therefore, I avoided using it as much as possible. 🙁 * The camera takes too long to move behind the player, sometimes.
The wall run mechanic was quite fun, though!
Raven Delivery Service by DDRKirbyISQ 2017-05-13T23:22:57Z ♥ 1
I think this is the first time that I've seen someone use Unity's input system correctly in a jam... 😢
Leaving that aside... XD
I really liked the game! It seems like it would be pretty fun to play with a friend! I did map both witches to the same gamepad though, trying to use both analog sticks and the shoulder buttons... Which didn't work too well. XD
All mechanics felt really interesting, and they were introduced in a really good pacing.
The song was amazing, as always! 😃
Dwelling by tcstyle 2017-05-13T15:11:10Z ♥ 1
This was really cute! (maybe "moody" would be a better word, since this wasn't really happy, and I usually associate cute things to happy things... well, regardless)
I really liked the idea, of the game of either trying to succeed alone or having to sacrifice yourself for others.
After way too many tries, I succeeded at being a really selfish doggo:
gfm_dwelling_0deaths.png
Don't know if intended, but that can be done by exploiting jump off the plant on the frame (or almost) it withers.
On my first playthrough, I finished with the help of 6 other selves. :)
Paisley Princess by 01010111 2017-05-13T13:12:00Z ♥ 1
I'm not really into grindy games, but you were able to keep my interest until the end!
Really polished game, with great graphics and songs!
U-Turn by benjamin 2017-05-13T12:23:31Z ♥ 0
Amazing game! I played it for a good while...
The game is incredibly polished and fun, but the amount of details that went into to the graphics is something else!
Some minor points that could use improvement:
* When trying to jump from the last few pixels of a platform, I would often spend my bomb jump. Adding a few grace frames after you leave a platform would solve this. * Since jump is triggered while the button is down, instead of when it's pressed, I would accidentally expend my bomb jump right after the initial jump. * Hitbox of the cannon's bullet is too big! I was standing over a cannon and got hit by its bullet. (this is mostly salty, since it finished my best run XD)
The Blocklings by michaelb 2017-05-07T21:04:56Z ♥ 1
I got really confused with the level geometry and the exact position of blocklings. Adding a shadow beneath them would be really helpful. The world could also use some shading, as it's also somewhat confusing...
Each level has a different spawn point and there's no indication of it. You are forced to start running it before even thinking about the solution, only to be forced to restart when you think of a solution.
Also, in some maps the UI get in the way of the map. Simply being able to move the camera would help a lot! There was even a level (after the green blocklings appears), where I couldn't even see the exact spawn points... so I had to give up.
Cosmic Cleaner by Burgee 2017-05-07T18:38:19Z ♥ 2
I liked the idea, but I felt that I was mostly advancing by luck, instead of actually being able to plan out my play.
I get (and liked!) that you can only influence the initial state. However, there are so many variables afterward that it becomes really hard to adjust after missing on the first try. Every small adjustment changes the result dramatically.
Not to mention, there are 3 variables that must be considered when hitting the asteroid: its vertical position (seems only to be relevant when there are nearby planets), its horizontal position (as you explain on the game page) and the strength... Perhaps, if there were only 1 variable (e.g., the strength) that controlled everything, it would be easier.
Or, perhaps, if the planet's gravitational influence was milder, it would be easier to control the destination. That way, it would be less about the perfect placement and more about learning to control the game...
Or, maybe, I simply suck at this game. XD
Graphics were really cute, though! And, again, I liked the idea! I only wasn't able to play it well (i.e., I couldn't "learn the game").
congamoeba: the amoebic friendship simulator by Kev Adsett 2017-05-07T13:04:51Z ♥ 3
This game is really adorable!
The recorded voices add a lot to the already very cute style. :)
RASHLANDER by ryguydavis 2017-05-05T00:08:17Z ♥ 2
I gotta say, more than difficult, this seems to be unbalanced.
World generation doesn't seem to account for the fact that you'll have to maneuver around planet(s) to get to the station. At times, simply trying to apply enough force to launch you toward the station (or simply away from a planet) will make you get grabbed by another planet's gravity faster than you can react.
The game end up being more luck than skill based, since having a good world gen. helps way more than any skill...
Still, you were able to make me keep playing for quite a while, getting as far as area 5... So, yeah... I quite liked it! 😅
The light effects and the death animation are really cool!
EDIT: Forgot to add a picture of my failure... just because XD
gfm_rashlander_score_000.png
Id's Journey by red-fan-games 2017-05-04T23:17:30Z ♥ 1
Couldn't get it to run... Seems like my libstdc++ is too old. 😅
```bash $ ldd bin/bin | grep not bin/bin: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by bin/bin) bin/bin: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by bin/bin)
$ uname -a Linux gfm-ubuntu 3.13.0-116-generic #163-Ubuntu SMP Fri Mar 31 14:13:22 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux ```
I could try compiling it from source, though... Add a link to the description and hit me up, please. 😃
I also highly advise you to follow [itch.io's guidelines for homemade stuff](https://itch.io/docs/itch/integrating/platforms/linux.html#homemade--low-level-engine-advanced), to avoid this kind of issue...
Planet Desumaton by SiegfriedCroes 2017-05-02T23:48:57Z ♥ 1
Really cute game! It almost made me feel bad about defeating the Desumaton...
It's quite interesting how simple the graphics looks, but how many details you were able to add... I could notice the bg parallax, particle effects on explosions, the trail... Not to mention how much the white outline helped make everything standout!
And those faces... They are great! Specially how they move from the center of entities, selling the sense of velocity! Not to mention the player's hidden health bar! I did really dig your graphics! 😄
The game is really fun! If only the camera moved slightly ahead, revealing where you are going... As it is, running away from the boss is quite hard (as asteroids may suddenly appear in front of you).
A Small War by hadesfury 2017-05-02T22:44:54Z ♥ 0
This is most likely a Linux bug, but I was unable to unlock neither medium nor heavy units. The unlock button was always lit up, but I couldn't press it... Actually, the camera would reset when I tried to click anywhere. Which leads me to point 2...
Using Unity's input system is a big plus! 👌 But the choice of the suicide button being 'S' kinda back fired there... And the you ignored it for the rest of the inputs... 🙁 I was also unable to rotate the camera with the mouse or zoom in with the keyboard... Luckily, I didn't have to zoom it at all, so this wasn't a real issue, but still...
As others, I was also able to win simply by spamming light units. (kinda a necessity in my case, because of the aforementioned bug)
Still, all in all, I must congratulate y'all in finishing something and polishing it! It may be unbalanced, and I may have had issues (probably because of Linux 😅), but acknowledging when to stop and start finishing the game is quite a skill on itself... and you did great in this! 🙂
Orchardstra by CyberStarLight 2017-05-01T19:46:45Z ♥ 3
I really liked the experience! This is a nice little music playground. =D
At first, I tried to aim with the cursor (i.e., the hammer), so I found aiming at seeds quite difficult. However, I later realized that you are supposed to aim with your actual mouse cursor, and not the in-game one...
Chill Bill by drtizzle 2017-05-01T12:53:02Z ♥ 1
Quite fun and funny!
I really liked how y'all used voice acting for most (if not all!) SFX! The song seemed to loop too soon, but it was cool the way that it changes as you get more stressed!
The graphics were quite good and I'm impressed with how complete this game is!
Well done!
Polar Protector by AlexHoratio 2017-05-01T12:37:35Z ♥ 1
Pretty fun game!
I would usually expect this to be a game about finding the enemy's weakness, but using the enemy's own element worked really well and was really intuitive!!
The way that your health works doesn't seem all that intuitive... I only understood it after reading your note. Perhaps, if the enemies played a little sound effect and the particle effect were less subtle (like, small explosion when they deal damage) it would be more noticeable.
Food Force by Kinjin 2017-04-29T17:46:31Z ♥ 1
I liked how you used the theme, but yeah... the game is still kinda rough... 🙁
The controls feels somewhat unresponsive... The player simply stand still after shooting or hitting anything, instead of playing a little animation or anything. This cooldown should have been better explained...
I also had some trouble with the actual inputs, at first. Since the game screen is too big, I couldn't see the controls when I entered fullscreen mode. Then, since this game uses an unconventional control scheme, I was utterly clueless about how to control it... I later saw it and was able to play the game, though!
Next time, describe the controls on the game page. Or, at least, don't hide it after a few seconds!
SLINGSHOOT by chaoclypse 2017-04-29T17:29:15Z ♥ 1
I really liked this game!
Graphics are really simple and lovely, and the song and sfx fit in nicely! Trying to control everything indirectly was quite fun and funny... I would usually accidentally hit enemies (instead of being able to aim).
One minor nitpick is having to go back to the keyboard to start and restart the game. Since the entire game is controlled with the mouse, those actions should also be activated with it.