windmill-games 2016-12-13 16:26
I managed to find about half of the ones you listed and 1 that you didn't list (Starts with e and ends with e, hint for others). Neat experiment that fits the theme well, well done!
Foon → Ludum Dare Explorer → LD37 → My Room
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 622 | 2.33 | ||
| Coolness | 1421 | 26 |
I managed to find about half of the ones you listed and 1 that you didn't list (Starts with e and ends with e, hint for others). Neat experiment that fits the theme well, well done!
Maybe too complicated ;)
dictionary attack simulator. I lost.
WHAT THE FUCK MAN I FEEL INSANE
How many times can I type finger? Huh? Man give us more hints! I want to know how it ends
Possibly a little too complicated.
The player is left with no direction or context to continue. Users need to type in words to "advance" but no clues or indicators of what they might be.
The only way to play game is to look at source code or type in the dictionary.
I don't really get it, but I feel like there's something underlying that I don't understand. There's a gripping feeling of mystery that encourages experimenting more than you might think for just a text entry game, though.
Well, the tips you gave are good enough to give the players an overall image of what happened. However, from there, I was pretty clueless as to what to type. I ended up resorting to looking into the source to see all options...
If I understood it correctly, there isn't much to do in the game, right? As soon as the player has seen all command, they have to connect everything in their mind and then quit...
To make this more into a game, you could keep track of what commands the player has already uncovered and, at some point, automatically play an end sequence.
I didn't really get it ^^'
Could have been interesting if it wasn't just a guessing gaem.
Way too complicated in my opinion...