FoonLudum Dare ExplorerUsers → StarshipTrooper0589

StarshipTrooper0589

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomSpace Mail Roomcompo5782.632.033.182.942.341.382.642.5269

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by StarshipTrooper0589

LD37 — One room

Robotron: Reloaded by SuperDisk 2016-12-14T17:47:00

A twin-stick game is always a classic and with the upbeat music it keeps it lively but buy menu every round feels like it is slowing it down once the player gets in the groove. The screen transitions are quite nice!

Unfortunately it felt more of a remake of 2084 rather then a game that can stand on its own. Don't get me wrong the buy menu is a good upgrade but a good upgrade to 2084. In my eyes Robotron: Reloaded stands too close to Robotron 2084 and falls into clone territory. The sprites are 90% identical and the indestructible hulks are the exact same sprite with the only difference being white arms. (I wish I could upload my side by side comparison for other to see)

Credits list game is different then what is stated in compo entry (what did zack and rubert work on?)

Source code is also not currently available and is a requirement for the Compo.

Robotron: Reloaded by SuperDisk 2016-12-14T19:38:00

I am unable to update my above comment, Source Code was added :)

Space Mail Room by StarshipTrooper0589 2016-12-14T22:18:00

"You are a loser!" screen is a bug (lose.html not Lose.html) that the web-host cached. It should be cleared up in a few minutes.

(Screen was used for testing and was not meant to be visible to users)

Space Mail Room by StarshipTrooper0589 2016-12-17T04:44:00

Bobsleigh's issue was fixed. Once again it was looking for "Lose.html" when it should be "lose.html"

NEET simulator by griseouslight 2016-12-17T02:47:00

This is the third multi-tasking game under same premise so I might be a little bitter going in. (Keep gamer alive in a room) [IG/IRL]

*Loud as balls when game first started.

Little Finn's Nightmare by ralfz 2016-12-17T03:17:00

Game compo requires source code and there are no links provided. Sound is pretty lack luster for a shotgun.

Trapped by lupusinsanus 2016-12-17T03:19:00

Awesome game! Best I played as of right now graphics and audio are top notch!

ONE really spooky ROOM by Illutax 2016-12-17T03:23:00

Hid in bottom right corner and it seemed to work well. A whole house like this would have been quite fun and reminds me of the haunted hotel in vampire the masquerade bloodlines. That is very much a good thing!

Good entry; better luck next LD with finishing.

LDJAM 37 First Ever Lundum Dare Game. by royalcivilian 2016-12-14T22:00:00

Has promise but too busy on screen to really do anything. Great first go!

Three Million Years by Angelbait 2016-12-14T18:00:00

There should be 'LD37 ThreeMY_Data'
folder next to the executable

unplayable without data folder

Robot Clash by markusfisch 2016-12-14T21:51:00

Unable to play or review since on one is playing :/.

Breach Lockdown by DesignerNap 2016-12-14T21:55:00

Looks interesting but holy lag balls.

Flip by Ramperkash 2016-12-21T19:45:00

Much more fun than I thought it was going to be and very good entry!

My Room by Gabe 2016-12-17T02:38:00

The player is left with no direction or context to continue. Users need to type in words to "advance" but no clues or indicators of what they might be.

The only way to play game is to look at source code or type in the dictionary.

Tim in Time by Alexbrainbox 2016-12-17T02:10:00

Compo Entries require to have source code available (no links provided).

Only One Room is Safe by lonewookie 2016-12-13T15:33:00

The games doesn't have instructions within the game but on the webpage. Even with the instructions it was difficult to figure out what was going on. It says find the exit but no mention it is invisible and the other color guys are trying to help you not kill you.

The Mailroom by tomaisthorpe 2016-12-14T17:57:00

*Looks at my game DAMN. Good work man!, I wish there was a way to tunnel or bridge belts.

Welcome Home by sportsquid 2016-12-17T02:59:00

I had no idea what I was doing with the board game. I would click randomly and I managed to beat the game without feeling I did anything. Placing furniture was a nice touch and a tie to the theme but I had crazy amounts of starting money for an unknown reason. Might be bug.

One room apartment by hunttis 2016-12-13T15:24:00

It was fun and short, I wished it was longer. Touching the bugs directly should increase the gross factor rate.

IG/IRL by Aun 2016-12-14T16:49:00

Nice game good take on 1 room :). I think it would be nice if during an interruption the score rate increases. This would be a risk reward situation were you delay cleaning your room for more points but risk damage.

Bad Panda - The ex-panda-ble by Kingblork 2016-12-17T02:29:00

Game glitched when it was starting causing crazy levels of desktop lag and I did not get audio even tho my friend did.

The players attach had very little range and there was not enough feedback for when the player took damage. (hit sound is same as damage enemy sound).

Factory by Mordokay 2016-12-14T16:44:00

Score: 604 before I had to quit. (but I wanted to continue)
Good game! Music was catchy and was fun to race the conveyor belt. Most fun and best music I have seen so far!

*found bug where you can hoard parts, pickup a piece and wait for the conveyor to move the void space off the page. When you drop the part it will return onto the conveyor rather then be destroyed. Useful for 1x1 storage.

Neon no Nakama by SimonHutchinson 2016-12-13T15:39:00

Game looked great! but felt sluggish. Getting bumped by the lights felt like it slowed the player too much.