FoonLudum Dare ExplorerLD37 → The Mailroom

The Mailroom

By tomaisthorpe

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CategoryRankScoreCount
Coolness156320

Comments

tigerfinch 2016-12-12 07:06

One of my ideas was around a mailroom as well, but it was not as cool as this :) - very much like the gameplay. Some of the controls are understandably a bit fiddly.

hadongee 2016-12-12 07:10

Loved it but the use of a ramp conveyor that went over belts would have been a helpful improvement

starshiptrooper0589 2016-12-14 17:57

*Looks at my game DAMN. Good work man!, I wish there was a way to tunnel or bridge belts.

shivur 2016-12-15 15:17

Cool game. Might need more conveyor options for when they need to cross.

siryakko 2016-12-16 09:30

I want this to be improved and continued, love the concept and the use of the theme

james-gillespie 2016-12-16 16:01

Graphics are great, it gets very complicated very fast, but i guess thats the point :)

uliana-galich 2016-12-16 18:12

Art and mechanics are really good

eggplant 2016-12-16 19:33

Excellent entry. I loved the idea. Good job!

ijzm 2016-12-25 06:02

There's no penalty for losing mail, which I guess is good, because later waves had crazy amounts of different coloured mail scattered everywhere and I ended up destroying a lot of packages by removing their conveyor belts.

I think this is a good idea for a game, but the networking system could use some extra touches here and there. Maybe an ability to stop the mail for a brief period of time in an effort to reroute? :P One thing I do like about the gameplay mechanics, though, is the ability to click and drag to place multiple tiles in a row at once. That was very efficient!

~Random-storykeeper