tigerfinch 2016-12-12 07:06
One of my ideas was around a mailroom as well, but it was not as cool as this :) - very much like the gameplay. Some of the controls are understandably a bit fiddly.
Foon → Ludum Dare Explorer → LD37 → The Mailroom
By tomaisthorpe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1563 | 20 |
One of my ideas was around a mailroom as well, but it was not as cool as this :) - very much like the gameplay. Some of the controls are understandably a bit fiddly.
Loved it but the use of a ramp conveyor that went over belts would have been a helpful improvement
*Looks at my game DAMN. Good work man!, I wish there was a way to tunnel or bridge belts.
Cool game. Might need more conveyor options for when they need to cross.
I want this to be improved and continued, love the concept and the use of the theme
Graphics are great, it gets very complicated very fast, but i guess thats the point :)
Art and mechanics are really good
Excellent entry. I loved the idea. Good job!
There's no penalty for losing mail, which I guess is good, because later waves had crazy amounts of different coloured mail scattered everywhere and I ended up destroying a lot of packages by removing their conveyor belts.
I think this is a good idea for a game, but the networking system could use some extra touches here and there. Maybe an ability to stop the mail for a brief period of time in an effort to reroute? :P One thing I do like about the gameplay mechanics, though, is the ability to click and drag to place multiple tiles in a row at once. That was very efficient!
~Random-storykeeper