FoonLudum Dare ExplorerLD37 → Breach Lockdown

Breach Lockdown

By designernap

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CategoryRankScoreCount
Coolness356
Graphics324.29
Mood553.88
Audio693.67
Theme734.18
Overall1183.68
Innovation1763.52
Humor3102.46
Fun3863.00

Comments

7hesama 2016-12-13 03:32

Couldn't really run it on my PC due to graphics :/ looks interesting tho!

nixxor 2016-12-13 11:15

Very panic inducing and stressful ! But fun when you start to get it. Nice visuals and great music. Try Apricot Drop! ;)

stupidmindlessf 2016-12-14 20:50

Pretty good art and nice job on the atmosphere, creating an intense high pressure mood. I always died with different numbers of survivors - not fure if there actually is a way out and also not entriely sure if I did the right thing. I basically typed in the code of the red blinking areas and they went red-X - that's correct?
Still liked it, could be something for VR if further fleshed out.

greemax 2016-12-14 20:58

Well, that was pretty fun. I played it for a while and I'll probably play it later. The difficulty scales up very quickly, but it was one of the best I played so far. Good Job!

creativwhisper 2016-12-14 21:45

Good game, but very demanding for my computer. The mechanic is simple and yet compelling. Difficult to save all the crew at least for me. Good work.

starshiptrooper0589 2016-12-14 21:55

Looks interesting but holy lag balls.

1y1e 2016-12-14 22:36

Win64 ran fine for me - I liked having to compare the ship diagrams to get an idea of where to look. Good job!

designernap 2016-12-14 22:37

Thanks everyone for checking the entry! :) Some great feedback above and I am pretty happy with this one.

sundr0 2016-12-14 22:48

So good use of theme !!
Excellent realisation, very good work, i'm impressed.
But I find it really difficult and hard to play ^^

kleinzach 2016-12-14 22:51

Very cool game. The atmosphere, graphics and audio are all really great!

th3dz 2016-12-14 22:55

Wow! Really ambitous for a LD game. Great job!

jezzamon 2016-12-15 11:31

Can't play on my mac :(

hlavik211 2016-12-15 13:14

Awesome graphic man

karln 2016-12-15 14:32

Took me a while to work out what was going on and I'm still not sure I understood what 'repressurizing' does. But it's playable and quite fun in a stressful way once you've figured out how to seal the nodes and what that does.

seleb 2016-12-15 16:20

Nice entry! The visuals are well-done (couldn't run at a reasonable framerate on my computer unfortunately), though I found the game very frustrating to play. I'm glad you did a video walkthrough - I felt I got a much better feel for the work you put into the game through that. Having all the different endings was a nice touch!

geckoo1337 2016-12-15 22:15

Really ambitious project and great aesthetic which creates an amazing mood. Well done ++

jupiter_hadley 2016-12-16 18:41

Challenging game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/5DzNI6J29PY

jpdev 2016-12-16 21:52

The method of input overly complicates.. I think I would have liked it better if I just could use the keyboard instead of the virtual ingame one.

wowa_u 2016-12-17 11:35

Very cool idea, but also very hard :D

gfm 2016-12-18 19:57

Neat idea, but I couldn't really understand the input choice... Using the keyboard itself to input the room indexes would had been so much easier... Why force the use of a virtual keyboard?

I also found it quite funny that the sequence of events doesn't change, but every room number gets randomized between playthroughs.

rburema 2016-12-23 14:41

Nice concept! :-)
It seems easier just to have a few pipes survive, that way you only need to focus on part of the ship and any attack has more chance of langing on a part already depressurized.
But that way I'll never get to see any other endings of course...

(Oh, and 226 saved... we didn't exactly escape unscathed, but I guess there have been worse commanders...)