7hesama 2016-12-13 03:32
Couldn't really run it on my PC due to graphics :/ looks interesting tho!
Foon → Ludum Dare Explorer → LD37 → Breach Lockdown
By designernap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Graphics | 32 | 4.29 | ||
| Mood | 55 | 3.88 | ||
| Audio | 69 | 3.67 | ||
| Theme | 73 | 4.18 | ||
| Overall | 118 | 3.68 | ||
| Innovation | 176 | 3.52 | ||
| Humor | 310 | 2.46 | ||
| Fun | 386 | 3.00 |
Couldn't really run it on my PC due to graphics :/ looks interesting tho!
Very panic inducing and stressful ! But fun when you start to get it. Nice visuals and great music. Try Apricot Drop! ;)
Pretty good art and nice job on the atmosphere, creating an intense high pressure mood. I always died with different numbers of survivors - not fure if there actually is a way out and also not entriely sure if I did the right thing. I basically typed in the code of the red blinking areas and they went red-X - that's correct?
Still liked it, could be something for VR if further fleshed out.
Well, that was pretty fun. I played it for a while and I'll probably play it later. The difficulty scales up very quickly, but it was one of the best I played so far. Good Job!
Good game, but very demanding for my computer. The mechanic is simple and yet compelling. Difficult to save all the crew at least for me. Good work.
Looks interesting but holy lag balls.
Win64 ran fine for me - I liked having to compare the ship diagrams to get an idea of where to look. Good job!
Thanks everyone for checking the entry! :) Some great feedback above and I am pretty happy with this one.
So good use of theme !!
Excellent realisation, very good work, i'm impressed.
But I find it really difficult and hard to play ^^
Very cool game. The atmosphere, graphics and audio are all really great!
Wow! Really ambitous for a LD game. Great job!
Can't play on my mac :(
Awesome graphic man
Took me a while to work out what was going on and I'm still not sure I understood what 'repressurizing' does. But it's playable and quite fun in a stressful way once you've figured out how to seal the nodes and what that does.
Nice entry! The visuals are well-done (couldn't run at a reasonable framerate on my computer unfortunately), though I found the game very frustrating to play. I'm glad you did a video walkthrough - I felt I got a much better feel for the work you put into the game through that. Having all the different endings was a nice touch!
Really ambitious project and great aesthetic which creates an amazing mood. Well done ++
Challenging game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/5DzNI6J29PY
The method of input overly complicates.. I think I would have liked it better if I just could use the keyboard instead of the virtual ingame one.
Very cool idea, but also very hard :D
Neat idea, but I couldn't really understand the input choice... Using the keyboard itself to input the room indexes would had been so much easier... Why force the use of a virtual keyboard?
I also found it quite funny that the sequence of events doesn't change, but every room number gets randomized between playthroughs.
Nice concept! :-)
It seems easier just to have a few pipes survive, that way you only need to focus on part of the ship and any attack has more chance of langing on a part already depressurized.
But that way I'll never get to see any other endings of course...
(Oh, and 226 saved... we didn't exactly escape unscathed, but I guess there have been worse commanders...)