FoonLudum Dare ExplorerLD37 → Factory

Factory

By mordokay

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CategoryRankScoreCount
Coolness357
Audio333.92
Fun1693.50
Innovation2283.36
Overall2623.39
Mood3393.04
Graphics4572.68
Theme5172.96

Comments

mat4dor 2016-12-12 14:01

Really cool game! I was hooked up, played for a while. The hard difficulty is quite hard, very difficult to complete a full product. It would be awesome if we could hoard parts, like move them to the top of the belt again to have them for a little while longer.

darkhaul 2016-12-12 14:08

Very impressed with the full sound design and music, gamplay is simple but good, a little buggy at times when blocks that you've already places move out of the shape again, but overall very enjoyable.

mieeh 2016-12-12 16:59

Music is top notch!
Graphics are quite plain and could've used some more work.
The gameplay is enjoyable, but it would benefit from a proper tutorial, or it all just being slowed down a bit. I found myself losing because I didn't know what blocks were coming, or missing the collision box just slightly, making the pieces snap back and it was all lost ):

I also found myself losing despite completing 50% or more of the shapes?

Overall I think this was an amazing take on the theme! Keep up the great work!

-Theihe

asturk 2016-12-12 17:45

Nice game, its very challenging strategy at more hard dificulty settings, its simple and fun. you really wish for the perfect pieces sometimes in this kind of game, but its the strategic thinking and managing the pieces that matters. Good job!

mutuware 2016-12-12 18:33

Great work on the title theme tune!

everard999 2016-12-12 20:37

Kinda hard but i like it xD!!!

cushycode 2016-12-13 09:59

Wow! It's very impressive to create a game with 3 different difficulty levels within 2 days. The sounds are neat and the idea a pretty good also.
Great job!

morrilet 2016-12-13 15:48

Really satisfying game with a cool concept. At times the products didn't seem to be receptive of the component but that was only a minor issue in a game that was very strong overall. Also, props for getting 3 difficulties in there in time, it goes a long way for replayability.

tommarx69 2016-12-13 17:18

Nice game ! Sounds good and it's very hard !

palarus 2016-12-13 17:57

Wow! The core gameplay is very interesting.
Maybe some polishing regarding feedback for the player and graphics would have been nice, but the important part, the mechanics, are there, and they work brilliantly.
Also, full sound design is a great addition and the difficulty makes it engaging and challenging. Good job!

mikel 2016-12-14 15:12

Addictive... :-)

madjackmcmad 2016-12-14 16:23

How did you make all that music over the weekend?! O_O way to go. I do wish I could rotate parts, that would make it a little more interesting instead of just having to wait and be sad when all sorts of parts I can't use roll by.

starshiptrooper0589 2016-12-14 16:44

Score: 604 before I had to quit. (but I wanted to continue)
Good game! Music was catchy and was fun to race the conveyor belt. Most fun and best music I have seen so far!

*found bug where you can hoard parts, pickup a piece and wait for the conveyor to move the void space off the page. When you drop the part it will return onto the conveyor rather then be destroyed. Useful for 1x1 storage.

misaghdroid 2016-12-14 19:35

if the sensitivity of matching was a little lower it was much more enjoyable. all in all i love the idea and the way you made it. Nice job!

amras0000 2016-12-17 12:50

Throughout my play-through I felt like the game was throwing challenges at me I couldn't complete with the pieces given. Maybe I wasn't being clever enough, but I couldn't find a better strategy than shoving what pieces would fit in the frame before they disappear, and praying for what I need to finish to spawn.

I feel that the three main issues with the gameplay are as follows:

The pieces move down the screen too fast, and there's too few variants on the screen at any given point (never enough to actually complete the frames). The vertical conveyors should be longer(or the pieces smaller, more numerous and slower), and the pieces shouldn't despawn until they're actually off the screen.

The frames dissapear before they've left the screen (often I just had to place that one last piece and couldn't because the frame would just vanish)

Actually dragging the pieces in place was too finicky and inconsistent. The pieces would drop back to the conveyors unless I was dead on their positioning in the frame (difficult to do with everything moving), and trying to select them in the first place was a pain (for the same reason). I felt like I was fighting the game to get the pieces in the frames. Again, slower conveyors and a more liberal snap-to-frame would've solved this.

Some additional suggestions to make the game feel more structured and give the player some more agency:

There should be less piece types. Either let the player rotate them or design your puzzles so only 4-8 different piece types are needed to complete them. This would make it more predictable what options the player's going to have in a couple seconds and help plan out the solutions.

The frames should actually allow usage of different piece types. Too often did you spawn a frame that requires specifically the pink or grey pieces in a given spot, or one that only allow a T/L shape in one spot and requires straight ones all around. Simple shapes, like squares, circle-approximations, maybe a + composed of 5 2x2 squares, would all work. Force the player to strategize and find ways to fit shapes in, don't just force the solution onto them.

I think the mechanics have a lot of potential, but they do need some polish to reach it.

Regarding the music: the intro screen had amazing music, but the actual gameplay loop got grating fast.

edve98 2016-12-18 14:24

I also agree that more liberal snaping would have been nice (at least showing where the piece is going to snap if you release the mouse would have been good). I also felt that after some time the game was too easy even on highest difficulty. I wanted it to gradually speed up or something