Microraptor by robcozzens 2012-08-28T19:20:00
High graphics score for awesome model :D
Foon → Ludum Dare Explorer → Users → Angelbait
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Spaced-Out | jam | 2.64 | 2.61 | 3.23 | 3.19 | 3.15 | 2.91 | 2.06 | 2.83 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | LD 41 - A Bite of Profits | compo | 691 | 2.37 | 2.10 | 2.34 | 2.72 | 2.35 | 2.62 | 3.06 | 2.31 | ||
| 2017 | 40 | The more you have, the worse it is | GEWTW: Give Em' What They Want | compo | |||||||||||
| 2016 | 37 | One room | Three Million Years | compo | 633 | 2.20 | 1.93 | 2.80 | 1.93 | 33 | |||||
| 2014 | 31 | Entire Game on One Screen | Where's the F'in LEWT!? | jam | |||||||||||
| 2014 | 30 | Connected Worlds | Boys From the Dwarf | jam | 738 | 2.52 | 2.08 | 2.25 | 2.54 | 2.79 | 3.00 | 1.80 | 2.65 | 37 | |
| 2014 | 29 | Beneath the Surface | DepthCharge | compo | |||||||||||
| 2013 | 26 | Minimalism | Lines, Color & Ratio | compo | |||||||||||
| 2012 | 24 | Evolution | Slowly | compo | 558 | 2.64 | 1.92 | 3.04 | 2.88 | 2.96 | 2.57 | 1.38 | 2.53 | 45 |
High graphics score for awesome model :D
Enemy waves would not spawn
Inspired me to hold the mouse in different ways just to try and get the missing times! Damn is it hard to hold a button down for 2ms.... <3 it!
Very cool! Glad someone could figure out a nifty way to handle platforming and Minimalism. Good job!
Love how well this expressed the theme mate! Had to beat it :D
Dat Sarlacc pit!
Watching the video's on youtube it looks like a well crafted room simulator. Thank you for submitting this game!
Savage, thank you for letting me play.
Loved the art, was excited to have a different weapon arc to learn.
Thanks ya'll, fixing it now.
Thanks again, got the windows version working and removed the web version after spending a few hours trying to fix it.
More engaging than Titanfall 2's player/mech interaction! I made it to the bank and really enjoyed the repairing mechanic. Thanks for your game!
Alien dongers out eh? Thanks for letting me play!
Was a fun puzzle to work through, thank you for letting me play!
RIP IN PEACE.
I died. Thanks for the laugh and the game!
I had fun being a little creeped out by the eye's following me. Thank you for the submission!
If one wants to create a game from scratch, first they must create the universe. Thanks for letting me play your fun game, I liked combining things until the fish survived.
Great little puzzle game here! Had fun with it. I think you should continue with it!
Got a laugh out of me. Thanks for the game!
That scary ass clown was throwing so many balls at me! I didnt understand why I lost during the second round as I kept the big ball up but didnt have enough total balls saved? My third stage had the big ball squeak through between my paddle and wall sadly but I like trying to beat it! Thanks for the game!
I LOVED this, my stram liked it, and it was very well fitting to the theme in all aspects. Thank you for the game!
Ho man every time I tried it seemed rng had it out for me. Single crops and a married man a couple do NOT make! Lol. Thanks for the game!
I now need a pair of "ASDF" fighting gloves... Thank you for making such a fun game!
I agree with most of the people here! This concept is simple and excellent, more than a great use of the theme it is a pretty sweet game to end up with. Thanks for the game!
I played through to the third set of stages, had fun. I kept thinking the money was enemies as they are drawn on a layer above and would fly straight at me, freaked me out a couple times. Thanks for the game!
Oh yeah the speedrun concept was hilarious and I wanted to set a PB so bad. Thanks for the game!
@all Sorry homies! I totally forgot to A) test the battle UI in RL setting B) Turn off my developer speed text. Thanks for enjoying what you could! I definitely spent so long building the pokemon side that I couldn't build the business management into it. Thanks for trying ya'll <3
A feat of programming done in 48 hours! Wish I could tell where walls were in 2D as well as what direction I was facing but I got through most of the levels by trial and error in 2d lol. Thanks for the game!
I battled that visible camera BG between sprites issue myself! Edit>Project Settings>Quality and under Rendering disable Anti Aliasing! Hope that works for you as it did for me! Game talk now though I loved this! Fun way to combine two different genres and I hadent even thought of RL games! Thank you for the game!
I enjoyed the depth that was there, plus it looked really really cool! Thanks for the game!
I would have liked to seen where you would have taken the artistic direction of this. Played for a bit over 50 miles. Thank you for the game!
I wanted to finish playing this but not knowing LUA I couldn't maximize on play and that caused my mouse to slip out of the game frame and snapped my player view around a little sickeningly. I got through most of it though and I liked it! Thanks for the game!
I liked it, ran around a bunch, never won a round but I enjoyed the world. Thanks for the game!
I super super super LOVE the music manager, it absolutely MADE the mood of this fun game. Thank you!
Hah got a good laugh out of me a couple times! Especially when I read "Thats It." as my player hurled into the exit trigger. Thanks for the game!
I got about five floors down before realizing I was supposed to collect things! Lol, I'll keep trying but thank you for the game!
The footsteps sound effect scared the CRAP out of me! I couldent get past the second encounter however due to dying each time. The "You died" graphic was on my screen in both encounters. Thank you for your game!
The nostalgia machine is REAL! I'm sorry I dont have any real commentary but I just really had fun. Thank you for the game!
This is great! Some of those delayed jumps got me HARD for awhile. Thanks for the game!