Dungeon Blast by Yword 2021-05-08T18:26:44Z ♥ 1
always nice to see a game jam entry with screenshake π I like how the levels don't drag on, if I died I didn't have to redo a ton of stuff to get back to where I had been. Also, the particle effects on that title screen! Another thing I noticed: it's cool that you don't run out of energy on the first level, before the game has taught you that you need to care about energy; it's a nice touch. Great work!
LD50 — Delay the inevitable (8)
The Lars Mission by Honest Dan 2022-04-21T18:37:25Z ♥ 3
Here I was, proud of getting 20 people out of there, and then I come to the comment section and see that people have almost doubled that π you all killed it as usual, great stuff! I really like the main menu scene with the two people being useless in the background while lars looks up with that quiet desperation that was his (and mine) primary emotion throughout the experience. The muffled voices coming from the suits are great, especially when things get a little hairy and people start panicking.
I always feel like there's a million little details that go into the games you make, and I try to notice as many as I can. Like the way the camera moves when you go to realign the radar dish; you didn't have to add that bit, but it makes the game better to see the dish actually moving. or the shiny copper texture on the sides of the cabinets holding the equipment, and the little light-up logos that show which piece of equipment goes where. or the way the medical plants actually look like succulents with the thickness of the leaves and the shiny-ness. or the way the sliders change color to tell you when you've hit the right spot. a million tiny little details, that really add up to aid that suspension of disbelief and make things more fun. Nice work!
Devil of Destiny by Fatsheep 2022-04-20T04:17:24Z ♥ 1
I decided to try a pacifist route:
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Thank goodness he killed me before getting 10 stronger, that would have been scary!
The detail that went into the art and animations are great! And the character movement is better than some triple-a games I've played, kudos! If I had one suggestion, it would be to texture the arena, even if it's a really simple quick and dirty repeating pattern - I got disoriented a few times since I couldn't tell if I was moving on the flat brown ground. I like how the crosshairs is literally a cross, that's a nice detail. Good stuff!
Fate's Flower by Prismapunch 2022-04-20T03:56:06Z ♥ 1
Neat blend of 2d/3d art assets! I like the glow from the flowers/torches/chandeliers (and the animated candle flame is a nice detail). the atmosphere in general is nice and spooky w/ the tattered cloth drapes and little drains in the brick walls. It's nice that there's no confusion - the enemies and player stand out well, I never lost track of where I was on the screen.
Wildfire by LaserPanzerWal 2022-04-20T00:47:13Z ♥ 1
The radio chatter sound in the background made me feel a lot less like a floating eyeball in the sky and more like I was in a control room giving orders; it's a nice touch! I too think a speed control would be nice, especially on the first level. Really enjoyed level 4, the bulldozers add a whole other layer of strategy to things! The firetruck water-spraying animations are nice, i like the flashing vehicle lights, and of course the fire effect is great. The art style as a whole is very cohesive, and the game is very clear about what's on fire, what's not, who's evacuated, who isn't, etc. etc. Very readable gameplay π Nice work!
Meteor Power by UkuleleFury 2022-04-19T23:15:47Z ♥ 1
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holy cow, this one's going in the bookmarks for me to dissect later! It's got it all: rope physics, rts elements, and 2d platformer pathfinding for goodness' sake! I also had the "bot leaps off to explore the great unknown" in level 2. I don't have any criticisms you haven't already heard. I really like the shine animation on powered solar panels, that's a nice touch! The bot animations help quite a bit to make them feel more alive and active. It's a nice little thing that if you're lucky they can block asteroids with their bodies as they jump around. The feeling of playing this game is nice, it's fun to lean back and watch a bunch of busy bots running around tripping over wires and themselves.
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Definitely something to be proud of, especially in a compo setting! Nice work!
Defend 'till the end by kjscott 2022-04-19T20:05:19Z ♥ 1
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The clouds are really nice! I love how they match the color of their shadow to whatever they're drifting over! I also dig the variety in asteroids, it's nice to not be shooting the same rock every time. Not sure how hard it is to do pitch bend with pico8, but the missle-shooting sfx got a little repetitive, and even just randomizing the starting pitch a little bit would help a lot. I really like the visual effects: missile trails, astroid explosions, etc. all very nice! It's especially cool that when a meteorite hits a continent, after the meteorite explosion fades (which is also a cool effect) the continent is destroyed and there's a giant lake there now. The planet having its own gravity well is also sweet, it's neat that sometimes asteroids get slingshotted away. Nice game, Well done!
Embers by andrewkennedy 2022-04-19T19:44:08Z ♥ 1
Does the game keep the entire grid loaded at the same time? I went looking for the edge of the map, but never experienced any hint of a performance issue (I didn't find the edge of the map, either, though I went in a straight line for some 500 tiles). I thought the game had frozen at the end, but eventually the tiles caught up and I got the score π The flipping tiles look cool, I also like the way the fire flares up when you drop logs on it. It feels nice to keep coming back to drop off bigger and bigger loads of wood. Nice work!
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mote by KianaMosser 2022-04-19T19:18:17Z ♥ 1
plot summary: * Transient space rabbit almost fades out of existence, but eats light to survive. * Makes friends with a bunch of space blobs & space jellyfish. * What's not to love?
One of the blobs didn't talk back, and I was dismayed π
the footsteps / dash seemed a little loud to me, but overall the audio side of things is very nice! I love how there's a unique audio effect to go along with the unique visual elements. The final room where the music plays when you walk is a nice touch too. I dig the visual style, the rings of light that surround the start/end points are neat, lots of nice contrasting eye candy throughout. Well done!