bigbosserndog 2018-08-12 23:02
I like it! It was fun, and doing the placement of boxes was very strategucal. I just wish there was a way to check where the boxes are without scrolling up and down with soemthing like a minimap.
Foon → Ludum Dare Explorer → LD42 → Wherehouse
By salamichild
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 484 | 3.17 | 22 | |
| Fun | 495 | 2.97 | 21 | |
| Innovation | 150 | 3.60 | 21 | |
| Theme | 410 | 3.44 | 21 | |
| Graphics | 232 | 3.57 | 21 | |
| Humor | 323 | 2.47 | 21 | |
| Mood | 397 | 2.86 | 21 |
I like it! It was fun, and doing the placement of boxes was very strategucal. I just wish there was a way to check where the boxes are without scrolling up and down with soemthing like a minimap.
Fun game! My best score ended up being 700.
Neat Concept! I wish I could see the storage areas and player area at the same time, the scrolling up and down was a bit awkward.
Is there actually a controls / tutorial section in the game? Left and right don't do anything on the main menu, only space.
wherehouse.png
@bigbosserndog @markopolodev Haha, you shouldn't be able to scroll at all; I added that in for testing purposes, but forgot to take it out~ I've removed it now, and fixed the tutorial text not showing up while I was at it. Thank you for the feedback, and thanks for playing~
I think it's hard enough when the old boxes block the new ones - being unable to see the storage areas is way too difficult combined with that. Perhaps two game modes, one where you're able to see the areas and one where you aren't. Would be easier to learn :).
Other than that, the graphics are solid and the controls are good. A minor nitpick about the player movement is that the player seems to slide a little, as if on ice. The sounds add some atmosphere but the game feels a little empty without some background music.
An interesting idea that fits the theme well nevertheless, and a good execution of it!
Really interesting idea! Took me quite a few tried to figure out what was going on; maybe I'm slower or less inventive than most. Not sure. I like the concept a lot, though. I realize that part of the puzzle and the challenge is remembering where you've put everything, as well as guessing how high to throw things, but perhaps a few more visual cues to help people see what's going on would help. But overall a really interesting and unique concept and can certainly appreciate that! Great entry, @salamichild!
I believe the game is framerate dependent. It seems to run very fast on my 165hz monitor. I couldn't really tell what was going :(
I was somewhat confused by the instructions, but I ended up figuring out how to play. I wonder, if there's already a box in the same location and level I'm throwing at, boxes collide, right? Decent entry.
I wanted to receive feedback about how far the boxes went up when thrown. I wasn't sure if I was failing or succeeding when I threw them up. =( I'd play this again if there was some kind of "power to distance" feedback, so I can learn how many bars of power I'd need to throw the box to a certain height. Nonetheless, this is a solid game and has a ton of fun potential in it! Great work!
Cool. It's fun and I like the mechanic. But I had no idea what I was doing. Played for a while.
I really like the simple graphics.
Fun one. Adding a music could be nice!
Great game! Very cool and interesting! :D
Interesting aesthetic for an unusual gameplay. You did a great entry. Funny experience. Thank you and bravo ++