Super Floral Thowdown by SalamiChild 2015-12-22T08:17:00
Updated a fix with multiplayer (finally). Now it shouldn't bug-out every time you try it! It should have fixed controller support as well, but let me know if that's still borked.
Foon → Ludum Dare Explorer → Users → SalamiChild
Updated a fix with multiplayer (finally). Now it shouldn't bug-out every time you try it! It should have fixed controller support as well, but let me know if that's still borked.
@jward I'm not sure how I missed that... Should be fixed now though~
I love RPGs like this, and I also love 1bit visuals~ Some of the mechanics could do with a little more explanation, but I figured it out after a couple of attempts. I really like the music and sound effects too; great job~
But I keep dying to mindflayers Q_Q
This is a neat little game~ The music is pretty good, and the 'bodyguard' mechanic works nicely. There were a couple of times when items would spawn inside the walls, but other than that, this is a pretty solid entry~
This is a really cool game~ I love the music and sound effect, and the visuals are pretty sweet too. If you made an expanded version of this, I'd love to see some character upgrades; maybe spend the radium you acquire to become almost as mutated the enemies?~
Really cute little simulation; The art style and the music work so well together~ I like the minimalist feel for the UI, but a couple of tool-tips might have helped explained a few of the mechanics. Either way, very impressive for a jam game~
This is a really neat idea; the difficulty really starts to ramp up when you've picked up a couple of augments, and it can get pretty hectic pretty quickly, but in an enjoyable way~ A couple more types of augments would have been cool: maybe one that alters shot types, like a spread shot, or AoE bombs?~
@bigbosserndog @markopolodev Haha, you shouldn't be able to scroll at all; I added that in for testing purposes, but forgot to take it out~ I've removed it now, and fixed the tutorial text not showing up while I was at it. Thank you for the feedback, and thanks for playing~
Thanks for the feedback so far everyone~
@DougDevs @stevenjmiller @oxrock I think it's caused by swapping weapons mid-jump? Sorry it bugged out on you; I didn't have a whole lot of time left for fixing and balancing... I'll patch it as soon as I can~
@toiletsnakes Hey! Thanks for giving it a shot~ I'll be honest, I didn't really have time to text the game properly, but having to spam the Enter key is a totally new one: I'll see if I can figure it out (along with all the other bugs), and I'll let you know when it's slightly more playable~