alex-adedge 2018-08-14 11:37
Saw a post about this during the jam, good to see it complete! The debris are really neat. An interesting little puzzle game!
Foon → Ludum Dare Explorer → LD42 → LEO
By bracula and tasty_jose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 190 | 3.79 | 44 | |
| Fun | 176 | 3.69 | 45 | |
| Innovation | 72 | 3.91 | 45 | |
| Theme | 79 | 4.13 | 45 | |
| Graphics | 139 | 4.19 | 45 | |
| Audio | 294 | 3.41 | 45 | |
| Humor | 734 | 2.32 | 39 | |
| Mood | 241 | 3.53 | 42 |
Saw a post about this during the jam, good to see it complete! The debris are really neat. An interesting little puzzle game!
The game is gorgeous and the gameplay is strangely addictive. One problem I see is that there is no goal. At a certain point, you just stack the money with nothing to do with and with no purpose for the end of the game. But I liked the game a lot !
I love lowpoly!! Nice work!
I really love your idea and how it fits the theme. The game is small and intuitive and just so original. Moreover, it is greatly executed! The only issue i faced was that the visual representation does not provide the support I needed sometimes. The satellites are hard to see sometimes, especially on the night side of the planet. But otherwise a really great and innovative game!
cool art!! good job on the low poly =) its a really cool game to relax nice job
Man this is amazing so simple but also lots of fun and with lots of satellites very challenging. Stick to the project its very nice.
Nice game, I love the idea with the satellites. Really good visuals. However I found the sound effects to be a bit repetitive after a while. Also, as other people said, having more of a goal than just earning money would be a good addition.
Fresh idea! Very cute and addicting. Though I wish there was a function to change the speed of the satellites.
I really got into hurling satellites! It was really satisfying, and the chimes added a nice, relaxing atmosphere to the whole thing. I do kinda wish the debris was a bit easier to clean up — it was a bit time-consuming to find and click on all the tiny pieces. Admittedly that might have bothered me more than most people. I just wanted to get back to making more satellites. :slight_smile:
Thank you @alex-adedge @baesama @camilovr @plukers @abyster @jk-studio @julianmh for playing and the great feedback. We really appreciate it. We'll take it all into account when we hopefully develop it further! We're also going to try to get to all of your games to give them a play & rate, so thank you again.
Awesome game. Launching all the setts in one plane is a prettey obvious winning strat... till you accidentally launch one sideways then they smack with domino effect and all of a sudden you have 0 operational satts. :sweat_smile:
There are no real objectives but I really loved playing your game! The sound design is really well thought with music notes played for each orbit completed (and in the menu!)! The art is wonderful! I tried to launch lot's of sattelites in the same spot, obviously they all crashed, but the debris and dead satellites floating through space were very nice to watch. It was awesome! (the debris were juste a little bit too tricky to destroy but that's ok)
Really neat looking game I must say, it's missing some objective but it's fun seing the chaos you can create while still nothing chrases, tough maybe a cheat could be launching them in a saturn belt like I for example did and I had around 10 satelites that would never chrash because they move at the same speed! One thing that anoyed me was the removing off satelites junk because they were so small and hard to click on!
What a good game!! Polish it and ship it on mobile!! The little musical sound when scoring are a lovely final touch!! It took me a while to understand that I could rotate the camera and zoom =)
Loved the art so much and the minimalist music! It was low key and fun and had the right amount of stress. Very nice!
It's super cool and very well-polished. I felt like it was a little hard but that might also just be my dumb brain.
A really neat game. The graphics were very appealing and the idea was really good and pretty well executed imo. The controls were intuitive but imprecise enough to achieve a good level of difficulty.
Others have said the debris was a bit small to try and click on and I think I agree but that's a very minor problem.
That was really fun! Those little sounds are extremely relaxing and might be my favorite part. The only small criticism I have would be that the debris is too small to click and I ended up launching a few satellites by mistake attempting to do so.
Thanks @hilvon @qkerguelen @bentekiller @monetai @ezra-lafleur @quarter-up-studios @monstr @uncannyvalley we appreciate you taking the time to play our game and leave feedback.
I think making the debris more accessible is something we'll definitely work on in the future.
I think being able to restart the game (when you get stuck with <5K) would be useful.
Very interesting game! I would like to have a way to adjust the camera angle, though.
@sam-estep thanks for the feedback not sure I understand though, right click/middle mouse click allows you to rotate the camera and scrollwheel allows you to zoom in and out.
The debris side of things feel a bit too haphazard - that mechanic could really have made the game if it were easy to engage with. In addition to them being too small to click on, that there is so many little bits floating around and you're not really sure whether some of them are in the way of things or not make it difficult to interact with the system.
The dark side of earth is perhaps too dark, or if the satellites were easier to see it would be better. Half the trail/circle/orbit was not visible at all so it was harder to plan around it.
The globular nature of the game is both really cool to look at and makes a cool differentiator, but it also makes it harder to parse. It's like the Homeworld problem - lots of people (myself included) bounced off it because it was too difficult to grasp 3D spatial relations quickly. It's not necessarily wrong to have a harder to engage aspect of the game, but I'm just mentioning it as a limiting factor. OR the visualisation of the game can try to help alleviate that problem of perception. The trails already do a decent job of it but it feels like it could have been more clear.
It's difficult to tell when "income" arrives, and how it's worked out. Perhaps it's something that could be visualised.
Also a session is perhaps too long to feel a sense of urgency. Or perhaps the variety of stuff one can do is too low for that length of time. It feels aimless for a while.
Also I can't think of a better way to arrange the satellites other than in a single file around a single route in as packed a way as possible, given the current rules. Any other routes seem to be destined to crash as circles intersecting at the wrong time. The cascading failure scenario is actually pretty fun to see play out - the design could be pushed more to be about dealing with that disasterous outcome, kinda like Pandemic, attempting to contain a huge, cascading mess can be quite fun.
Game is gorgeous and the mechanics cool and intuitive. Just a little bit short of being amazing :)
The low poly art is well used but it's very easy to crash everything and repairing so that you don't have money to start again.
However I enjoyed it that little while :)
@tasty-jose Oh sorry! Somehow I missed that part of the description; please disregard my previous comment.
I loved it so much! Liked the art, the sounds. I could play it for a long time! Hope you'll keep working on it and maybe make multiple levels! Awesome!
Wow I really love the concept of this game. With some additional content, this would make for a really good mobile game. One suggestion is that sometimes the satellites are a little hard to see.
The graphics were really nice, I also enjoyed the peacefulness of it. I wish there was an easy way to restart without reloading the page.
LOVEEE the control of the camera, zoom in and out, rotate the planet, everything is very smooth. The graphics is just awesome and polished looking. Cleaning one piece of debris at a time is too difficult and makes player feel impact-less in the late game. If you can add items or ability to clean more at once, that would be awesome - you do get money from collecting them, so.. Anyhow, I did enjoy the game while there were not many things to clean hehe :D. Good job!
great to see a more zen experience next to all the action games. Very low-stress "out of space" vibes :smile: leo.png
It's really hard and buggy to actually send satelites. I wanted to time them precisely but the game didn't react in time.
Interesting, this is the second game on this theme I played - the other one is [Kessler Syndrome](/events/ludum-dare/42/kessler-syndrome).
Your game has a more artistic touch (graphics, the auto-created music, style), while Kessler Syndrome is a bit further gameplay-wise.
I like the idea of space debris, however, it should continue to move along the same path like it does in real life. That way it is handled you easily loose at least a complete orbit. Also I like the zen-like approach, well done.
It was very satisfying to build up the audio as you launch more satellites in this game. It gave it a really good mood. The art is also lovely!
While the debris was really cool to see when everything fell apart I found that as soon there was one crash it was very hard to recover. (I have just read your controls in the description and see that you can click to get the debris away. I would suggest showing this info in game because I imagine that I am not the only person who is going to skip the controls section and just jump straight into the game) The launching was also not as responsive as I would have liked. I didn't feel like I would be able to pull off more elaborate flight patterns. The money and timing felt very arbitrary without some sort of purchase or cool down system.
Well don on the game!
The graphics and audios are perfect! Great execution about the Satellite-SpaceJunk idea. I really enjoyed it. Space junk is my biggest enemy in this game, and I made them by myslef. :laughing:
Cool idea, some power-ups for bullet-time or the like would be great. Otherwise great stuff!
Perfect game. I loved this graphics and simple music effects really are combined. Nice work.
The musical tones as the satellites pass over their origin is a really nice touch! I think the exact sound effect they use is a bit piercing, but with a little tweaking it could be a really cool generative soundtrack.
There's also a nice feeling of progress here, getting more money faster as you produce more satellites.
I think the shadows are a little dark, given how peaceful the feeling of the gameplay is it might be ideal to match that in the visuals.
Also it brilliantly incorporates the theme (along with having a real world concerns present within the game).
I think it's a very strong entry!