Aura by Papaver 2018-08-18T22:51:14Z ♥ 1
This felt _far_ too real… **Great job**! You absolutely nailed the feeling of being stuck in a social situation when all you want is space. Every mechanic: even the tank controls, helped to reinforce that feeling. I particularly like the health regen mechanic. I caught myself taking a breather every time I got space.
It took me a while, but I managed to get through level 2. Level 3 seemed impossible. So, uh… thanks for making the most frustrating game of this jam. 😛
Oh, and for something more constructive: the flute music worked really well on the whole, but some of the high notes hit a bit…piercingly. It did add to the overall vibe, but maybe **too** much.
LD43 — Sacrifices must be made (7)
Trahere by Rongo Matane 2018-12-09T20:28:46Z ♥ 1
Great twist on eldritch horror themes, and really fun. As an LD game, it could have possibly accelerated to the inevitable ending a bit faster (you don't really have the time to add enough mechanics to keep things fresh). Aside from that, and the fact that it was window big for my browser, great entry!
One Life Ain't Enough by oda 2018-12-09T15:56:47Z ♥ 1
Really good for a first jam game! Ignoring the more general collision bugs, it would have been nice to have some friction when standing on a moving body. Other than that, this a simple idea, executed well. Great work!
Bunnycula by pcmaster 2018-12-09T15:43:10Z ♥ 2
Great entry. The graphics are great and it's darkly charming. The UI could have been a bit more clear in places — it to a bit to figure out what the bars represented and I had to guess at the controls. Other than that, it's hard to come up with useful criticism, aside from the obvious things (like music) that I'm sure you didn't have time to make. If you want to expand the game, I guess you could add some more complex animal AI, possibly some interesting interactions between them. But honestly, for a jam game, this is very close to a perfect version of itself.
Absalom And The Golden Mullet by DBONGames 2018-12-06T04:56:30Z ♥ 1
Really love the aesthetic, looks great and felt really calm/eerie. The puzzles were solid as well. I just wish I could figured out how to get into the Vault: that one drove me up the wall.
I'll second @djh on the chromatic abberation, though, my eyes actually hurt a bit now.
Although I enjoyed the humor, I do question how well it melded with the aesthetic, but that may just be me.
Overall great entry, and I'd love to solve more of these puzzles.
L.A.B. by disperse 2018-12-06T04:17:18Z ♥ 1
I actually got to play against a real player, and once I got into the flow of it, it was an interesting challenge optimizing my moves over a growing and changing play space. I think it could use a UX pass, especially in regards to letting players know whose turn it is and what moves are allowed, but still an interesting entry, and clever use of the theme.
King's Wrath by svntax 2018-12-06T03:58:27Z ♥ 1
Really great pixel art, especially in the intro. Audio is great too, although is seemed like there could have been more sound effects. I wish I had a better idea of exactly how the balance between killing and food was going. Without visible indicators of some sort, it was impossible to tell how I was doing until the invasion ended or a rebellion began. I'd love it if it was something subtle, like more guys with pitchforks showing up as revolt was stirring. I could see myself spending a good bit of time playing a more fleshed out version.
Wrath of The CubeKing by teo989 2018-12-05T17:03:26Z ♥ 1
Really solid aesthetic for such a minimal art style! I struggled a bit to figure out what to do, but once figured it out, I found myself in a groove and had to complete it.
Two small things would have helped a lot, though: Firstly, some texturing on the walls might have helped to give the player a sense of movement when you don't have enough light to see corners ahead. Second, I felt like I had to sacrifice myself a bit TOO often — it would have been nice if the lights could had a bit more range, so that I could see an entire room without having to sacrifice myself several times. Leaving the brightness low is fine, I just would have liked to be able to tell where the corners are.