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Hopeless Run
Hopeless Run
By cydouzo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 792 | 3.20 | 41 | |
| Fun | 552 | 3.27 | 40 | |
| Innovation | 1003 | 2.75 | 40 | |
| Theme | 1070 | 2.77 | 40 | |
| Graphics | 830 | 3.06 | 40 | |
| Audio | 374 | 3.27 | 38 | |
| Humor | 269 | 3.24 | 29 | |
Comments
Great controls and gameplay - liked it! But dying from one hit seems quite unfair for me, maybe you can add 2-3 lifes? Also, it is unclear, does this game have nd or not, so not only timer but overall status bar would be also nice. Dialogs are damn funy also! And it was pure joy to see how enemy ship is crushed by asteroid first time
Simple but interesting game. Loved the simple mouse controls. The graphics were ok but would have loved to see more random rock assets. Jokes were also good but didn't feel like it fit the theme. Overall the game is good and didn't write down the score :P
The first time, I died in like two seconds. I didn't expect enemy lasers to be THIS fast. Overall, I liked it. Neat concept, has levity and good controls. The space rocks are a bit comical, though :P
j-star
2018-08-17 15:11
Great game, but I'd have like to have an extra life. Controls are good, I like the explanation part as well (adds more information every time you die and is skip-able). Would have liked some variation in the art assets, but overall good job. Loved the jokes, but can't see how this game fits the theme. And let's not forget: 490 is my high score.
cydouzo
2018-08-17 17:15
@darkguardsman @j-star Yep I would have liked to see more art assets too, but the 72hours limits is what it is :P
I would have likes to add extra lives, but I just didn't think about it on time.
@sidewalksleeper It was made too fast for a normal human so you need the bullet time ;)
@j-star DUUUUUDE 490 is like the lowest score among all the beta testers!
This game was pretty fun! I didn't think I would like the teleport mechanic but it actually saved me a few times. I also liked the dialogue, it was pretty cheeky. The space rocks being able to destroy the enemies was also a nice touch.
My final score was a 2049, because of a sneaky space rock spawning and killing me near the edge. Like someone else mentioned, maybe extra lives would've helped make that not feel so cheap.
Overall, I liked the game!
Nice game! Really cool and interesting! :D
Got 3785, game's pretty nice and hard. I really appreciate the bullet time
Loved the game play and very intuitive controls. Progression of difficulty was spot on and I liked the funny little dialogues in between waves. I also liked the pixel like art style. I wanted to see some power-ups or extra lives I feel like that would have added on to the game very nicely. The audio and FX was spot on and I really enjoyed the background music. All in all great game. And my high score was 623.
galan
2018-08-17 20:24
1425… not great I guess??
Your game on the other hand: it's good! A different take on the bullet hell genre, and I really appreciated the variety of challenges. Aesthetics where great too, and it was generally easy to follow the action (although the green planets in the background looked like they might be in the foreground). Controls were a bit weird at first, but they worked great once I got used to them. Excellent work!
Really good game I enjoyed a lot.
victor-c
2018-08-18 11:16
Well no words!Simply a MASTERPIECE! Clearly the BEST GAME!
anudin
2018-08-18 17:15
What's good
- The **graphics**, I'll come back to them later - The teleport effect looks really cool! - The **gameplay** is solid - Good humor!
Could be improved
- The **gameplay**. Yeah it's solid but not too exiting.
Again, on the graphics: The sprites are good quality, I think if you replace the black background and maybe add some glows the game would look really nice.
Quite the good entry, congratulations!
yaro
2018-08-18 17:45
Interesting idea. Different button for progressing comments would be nice. Since now you have to take your hand off of the mouse during cutscenes.
A solid game. The gameplay isn't the most unique, but it's very well executed, especially for being a jam game. I would have liked a little more originality in the sprite design, but it's a fun game nonetheless.
lots of fun and good challenge! i liked that it was all about avoidance, and using the mouse instead of wasd was a cool take on this genre. the teleportation in bullet time was a cool mechanic, i was all about uisng that. the asteroids taking out enemy ships was a welcome addition too. space is dangerous for everyone ok!
megalink
2018-08-18 21:09
Cool game! I liked the control scheme a lot. Art was simplistic but worked very well. I liked the opening and the bullet-time system was pretty cool. Good work! :)
Liked the gameplay and had good feel. A little too punishing. I would slightly slow the lasers. More patterns would also be cool to add some more dynamics. Like ships attacking from the sides or giant meteors from the right.
Very fun! My final high score was 4403 :smile:
I really appreciated the dialogue skip ability and also the visual cue of each ship's lasers charging. I kind of liked having only one life, so if you do end up adding more it might be cool to gate it with a difficulty - as in, 3 lives: casual, 2 lives: moderate, 1 life: challenging. Overall very fun and a nice amount of polish. :blush:
josehzz
2018-08-19 03:40
Nice concept, I would like to suggest to change the key for moving the text to spacebar, just because is more convenient, also have you considered spawning enemies from all sides? if you make a bigger play area I think it could work.
Pretty cool concept and actually very funny dialoge. Enjoyed it quite a bit. Bullet time made sense in the overall gameplay. One thing I may have missunderstood was that there is suppose to be an energy bar for the bullet time? I didnt see it in the web version.
If interrested come share your game in our discord https://discord.gg/amwhTDX
I love how much character you've managed to pack into this game! Art and sound are cool, the dialogues funny, they really added something special into it. Controls made sense and although I wasn't good at not getting destroyed, it was still fun...