Robots Are Red, Violets Are Blue by David Durham 2012-05-03T04:01:00
Great controls, graphics, sounds, and concept! I loved it.
Foon → Ludum Dare Explorer → Users → dacap
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Carbón | jam | 417 | 3.36 | 3.42 | 3.05 | 3.63 | 3.57 | 3.64 | 2.64 | 3.16 | ||
| 2013 | 27 | 10 Seconds | ONEMOC: 1 MINUTE OF COLORS | compo | 401 | 3.21 | 3.13 | 3.58 | 3.00 | 2.50 | 3.65 | 3.35 | 32 | ||
| 2012 | 25 | You are the Villain | Tetrominoes Butcher | jam | 51 | 3.60 | 3.25 | 4.15 | 3.50 | 3.50 | 3.19 | 3.00 | 2.56 | 20 | |
| 2012 | 24 | Evolution | Aniee | compo | 713 | 2.16 | 1.26 | 2.17 | 2.68 | 3.79 | 3.31 | 1.47 | 3.13 | ||
| 2012 | 23 | Tiny World | Housefly | compo | 21 | 4.03 | 3.98 | 4.08 | 3.80 | 3.98 | 3.81 | 4.20 | 3.63 | 77 |
Great controls, graphics, sounds, and concept! I loved it.
I like the idea to control a drop and the possibility to change it between different states (+1 innovation). Anyway the gameplay needs some work and there are some bugs that don't make me enjoy it at its full potential. Also when the drop touches some enemy, it would be great to see some kind of feedback to know that you die and why you die (sometimes the collision is so far away that I see a screen fadeout but I don't even know why I die). Some stuff to continue working on: gameplay, graphics, and bugs. Anyway it's a good concept in general.
I think the best entry I've played so far. Great art and interface.
Only for hardcore gamers :) Great music!
Really good graphics. It's a tiny graphic adventure game. I liked.
Really good idea, with AI it would be great to play
It's a shame that we've to be registered (with email?!) to play this game. I'd like to try it.
I don't get the gameplay of this game. The graphics are awesome, but I just cannot play it.
A lot of possibilities are open with this game. I really liked it. Good job!
Nice graphics! A lot of work in level design too. There is a castle level (5-4) where I had a flashback, the last strip of fire balls made me remember myself playing the real Mario Bros. Really good job!
lol really fun. Some kind of hard to jump and walk with the same hand, but you did a good job. +1 for the screenplay :D
Bizarre concept but I really liked. After the beer it becomes a really hard game :)
The true is that I was sick this weekend, so I wasn't able to finish my original idea (@kato9 yeah, a "point and click" adventure was my plan). Remember, this game was made by a sick mind (literally), so I'm not expecting rates or something here, so you shouldn't lose time rating it.
Anyway it would be great to hear interpretation of the whole thing.
The only way to win is not taking the sword, but it's so juicy, everybody want to be an avenger. I really like the idea behind the game.
A little experiment where you handle the "behind the scenes" of Tetris game.
There are several things to improve in the next weeks:
1) the gameplay (complex controls),
2) score (less score for chopping the same tetromino shape several times),
3) music, I didn't have enough time for a good audio mastering,
4) sounds fx,
5) kongregate API
I like the concept to keep sync the distance with the time, it makes the game fun. I think the idea could be used to create something bigger. Great idea!
Thanks for the comments!
@rezoner I'd love to publish it on Android, I'll be polishing it (gfx, music, sound) and try to release it
Thanks to all comments!
@Kragnir I really want to explore more possibilities with this game.
@zatyka thanks! yeah, when you cannot move because there are no other option is the worst part of the game (it makes the dynamic of the game very slow).
@sanojian yeah, it's hard to keep track of the current color, an idea in my head is to show a possible feedback in the same ball, to see when it's going to change.
Pretty good idea. Fun. The only drawback is that you can fill the screen with food and the rocket will drag it anyway. I liked the concept to fill something with food and being limited by physical constraints.
Thanks for the comments! I know about the rank system giving reviews ^_^ (I'm just recovering of the LDJAM :sweat_smile:). About the colors of the background and enemies, I would love to have more time to tweak the whole graphics and give some more contrast, but as something that I left for the end, it didn't make it :disappointed:
I liked it, it needs some polish in the gameplay as it feels a little slow, but good music and graphics.
It's a nice idea. Some future path to follow: 1) adding graphics of a town converting to a city larger and larger, 2) there should be a way to win more points if we keep the power production close to the demand (e.g. more clicks/power means more cost in $, and that might be less population/work for people).
Good puzzles and level designs. The theme wasn't fully used, but I like this game in general. Great work!
It would be great to have a PDF with the cards so we can print them and give a try to this game.